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def obstacle(x,y) :
obstacle_arbre1.x =115
obstacle_arbre1.y =107
obstacle_arbre2.x =115
obstacle_arbre2.y =107
obstacle_boitepostale1.x =39
obstacle_boitepostale1.y =44
obstacle_boitepostale2.x =39
obstacle_boitepostale2.y =44
obstacle_maison.x =185
obstacle_maison.y =115
x = randint(0,600)
y = randint(0,450)
rect_obstacle_arbre1.x =40
rect_obstacle_arbre1.y =95
rect_obstacle_arbre2.x =40
rect_obstacle_arbre2.y =265
rect_obstacle_boitepostale1.x =185
rect_obstacle_boitepostale1.y =20
rect_obstacle_boitepostale2.x =185
rect_obstacle_boitepostale2.y =430
rect_obstacle_maison.x =285
rect_obstacle_maison.y =217
Liste_arbre1x = [randint(0,rect_obstacle_arbre1.x-20),randint(20+ rect_obstacle_arbre1.x + obstacle_arbre1.x ,620)]
Liste_arbre1y = [randint(0,rect_obstacle_arbre1.y-20),randint(20+ rect_obstacle_arbre1.y + obstacle_arbre1.y,450)]
Liste_arbre2x = [randint(0,rect_obstacle_arbre2.x-20),randint(20+ rect_obstacle_arbre2.x + obstacle_arbre2.x ,620)]
Liste_arbre2y = [randint(0,rect_obstacle_arbre2.y-20),randint(20+ rect_obstacle_arbre2.y + obstacle_arbre2.y,450)]
Liste_boitepostale1x = [randint(0,rect_obstacle_boitepostale1.x-20),randint(20+ rect_obstacle_boitepostale1.x + obstacle_boitepostale1.x ,620)]
Liste_boitepostale1y = [randint(0,rect_obstacle_boitepostale1.y-20),randint(20+ rect_obstacle_boitepostale1.y + obstacle_boitepostale1.y,450)]
Liste_boitepostale2x = [randint(0,rect_obstacle_boitepostale2.x-20),randint(20+ rect_obstacle_boitepostale2.x + obstacle_boitepostale2.x ,620)]
Liste_boitepostale2y = [randint(0,rect_obstacle_boitepostale2.y-20),randint(20+ rect_obstacle_boitepostale2.y + obstacle_boitepostale2.y,450)]
Liste_maisonx = [randint(0,rect_obstacle_maison.x-20),randint(20+ rect_obstacle_maison.x + obstacle_maison.x ,620)]
Liste_maisony = [randint(0,rect_obstacle_maison.y-20),randint(20+ rect_obstacle_maison.y + obstacle_maison.y,450)]
if rect_obstacle_arbre1.x-20 < x < 20+ rect_obstacle_arbre1.x + obstacle_arbre1.x and rect_obstacle_arbre1.y-20< y <20+ rect_obstacle_arbre1.y + obstacle_arbre1.y : #arbre1
x = random.choice(Liste_arbre1x)
y = random.choice(Liste_arbre1y)
elif rect_obstacle_arbre2.x-20 < x < 20+ rect_obstacle_arbre2.x + obstacle_arbre2.x and rect_obstacle_arbre2.y-20< y <20+ rect_obstacle_arbre2.y + obstacle_arbre2.y : #arbre2
x = random.choice(Liste_arbre2x)
y = random.choice(Liste_arbre2y)
elif rect_obstacle_boitepostale1.x-20 < x < 20+ rect_obstacle_boitepostale1.x + obstacle_boitepostale1.x and rect_obstacle_boitepostale1.y-20< y <20+ rect_obstacle_boitepostale1.y + obstacle_boitepostale1.y : #boitepostale1
x = random.choice(Liste_boitepostale1x)
y = random.choice(Liste_boitepostale1y)
elif rect_obstacle_boitepostale2.x-20 < x < 20+ rect_obstacle_boitepostale2.x + obstacle_boitepostale2.x and rect_obstacle_boitepostale2.y-20< y <20+ rect_obstacle_boitepostale2.y + obstacle_boitepostale2.y : #boitepostale2
x = random.choice(Liste_boitepostale2x)
y = random.choice(Liste_boitepostale2y)
elif rect_obstacle_maison.x-20 < x < 20+ rect_obstacle_maison.x + obstacle_maison.x and rect_obstacle_maison.y-20< y <20+ rect_obstacle_maison.y + obstacle_maison.y : #maison
x = random.choice(Liste_maisonx)
y = random.choice(Liste_maisony)
return x,y
#[...](plus bas dans le programme)
if rect_perso.colliderect(rect_rose)==True :
rect_rose.x= obstacle(x)
rect_rose.y= obstacle(y)
recup_rose.play()
score = score+1
affichage() |
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