Bonjour alors voilà, je suis en terminal S avec pour option ISN. Mon projet de fin d'année avec un ami est le jeu suivant :
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import pygame
import random
 
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (159, 163, 168)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
CAR_COLOR = (181, 230, 29)
 
pygame.init()
 
class Car:
    def __init__(self, x=0, y=0, dx=4, dy=0, width=30, height=30, color=RED):
        self.image = ""
        self.x = x
        self.y = y
        self. dx = dx
        self.dy = dy
        self.width = width
        self.height = height
        self.color = color
 
    def load_image(self, img):
        self.image = pygame.image.load('player.png').convert()
        self.image.set_colorkey(GREEN)
 
    def draw_image(self):
        screen.blit(self.image, [self.x, self.y])
 
    def move_x(self):
        self.x += self.dx
 
    def move_y(self):
        self.y += self.dy
 
    def draw_rect(self):
        pygame.draw.rect(screen, self.color, [self.x, self.y, self.width, self.height], 0)
 
    def check_out_of_screen(self):
        if self.x+self.width > 400 or self.x < 0:
            self.x -= self.dx
 
 
def check_collision(player_x, player_y, player_width, player_height, car_x, car_y, car_width, car_height):
    if (player_x+player_width > car_x) and (player_x < car_x+car_width) and (player_y < car_y+car_height) and (player_y+player_height > car_y):
        return True
    else:
        return False
 
 
size = (400, 700)
screen = pygame.display.set_mode(size)
 
done = False
 
clock = pygame.time.Clock()
 
player = Car(175, 475, 0, 0, 70, 131, RED)
player.load_image("player.png")
 
collision = True
 
score = 0
 
font_40 = pygame.font.SysFont("Arial", 40, True, False)
font_30 = pygame.font.SysFont("Arial", 30, True, False)
text_title = font_40.render("  Car Chare", True, RED)
text_ins = font_30.render("Click to Play!", True, RED)
 
def draw_main_menu():
    screen.blit(text_title, [size[0] / 2 - 106, size[1] / 2 - 100])
    score_text = font_40.render("Score: " + str(score), True, RED)
    screen.blit(score_text, [size[0] / 2 - 70, size[1] / 2 - 30])
    screen.blit(text_ins, [size[0] / 2 - 85, size[1] / 2 + 40])
    pygame.display.flip()
 
cars = []
car_count = 2
for i in range(car_count):
    x = random.randrange(0, 340)
    car = Car(x, random.randrange(-150, -50), 0, random.randint(5, 10), 60, 60, CAR_COLOR)
    cars.append(car)
 
stripes = []
stripe_count = 20
stripe_x = 185
stripe_y = -10
stripe_width = 20
stripe_height = 80
space = 20
for i in range(stripe_count):
    stripes.append([190, stripe_y])
    stripe_y += stripe_height + space
 
while not done:
 
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
 
        if collision and event.type == pygame.MOUSEBUTTONDOWN:
            collision = False
            for i in range(car_count):
                cars[i].y = random.randrange(-150, -50)
                cars[i].x = random.randrange(0, 350)
            player.x = 175
            player.dx = 0
            score = 0
            pygame.mouse.set_visible(False)
 
        if not collision:
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RIGHT:
                    player.dx = 4
                elif event.key == pygame.K_LEFT:
                    player.dx = -4
 
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    player.dx = 0
                elif event.key == pygame.K_RIGHT:
                    player.dx = 0
 
    screen.fill(BLACK)
 
    if not collision:
 
        for i in range(stripe_count):
            pygame.draw.rect(screen, WHITE, [stripes[i][0], stripes[i][1], stripe_width, stripe_height])
 
        for i in range(stripe_count):
            stripes[i][1] += 12
            if stripes[i][1] > size[1]:
                stripes[i][1] = -10000 - stripe_height
 
        player.draw_image()
        player.move_x()
        player.check_out_of_screen()
 
        for i in range(car_count):
            cars[i].draw_rect()
            cars[i].y += cars[i].dy
            if cars[i].y > size[1]:
                score += 10
                cars[i].y = random.randrange(-150, -50)
                cars[i].x = random.randrange(0, 340)
                cars[i].dy = random.randint(4, 9)
 
 
        for i in range(car_count):
            if check_collision(player.x, player.y, player.width, player.height, cars[i].x, cars[i].y, cars[i].width, cars[i].height):
                collision = True
                pygame.mouse.set_visible(True)
                break
 
 
        txt_score = font_30.render("mètres: "+str(score), True, WHITE)
        screen.blit(txt_score, [15, 15])
 
        pygame.display.flip()
    else:
        draw_main_menu()
 
 
    clock.tick(60)
 
pygame.quit()
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Et donc je voulais de l'aide car je suis bloqué. Je voudrais mettre dans le menu l'image 1 (voir annexe) et mettre a la place des carrés vert la voiture de police (voir annexe). Merci d'avance pour vos réponses.
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ANNEXE :

Nom : fondmenu.jpg
Affichages : 111
Taille : 89,7 Ko (image 1)
Nom : police.png
Affichages : 110
Taille : 1,8 Ko (voiture de police)
Nom : player.png
Affichages : 102
Taille : 1,8 Ko (ça c'est le player)