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 | #include <winsock2.h>
#include <iostream>
#include <windows.h>
#include "socket.h"
 
#pragma comment(lib,"ws2_32.lib")
using namespace std;
 
 
ClassSocket::ClassSocket()
{
 
}
 
 
void ClassSocket::SendAndReceive(SOCKET serveur_socket, char * messageEnvoyer)
{
    char bufRecevoir[1024];
    int taille,retVal,nbrecv;
    cout<<"Envoye: "<<messageEnvoyer<<"\n";
    taille  = (int)strlen( messageEnvoyer );
    retVal = send( serveur_socket, messageEnvoyer, taille, 0 );
    memset(bufRecevoir,0,1024);
 
    while(!bufRecevoir[0])
    {
        nbrecv = recv( serveur_socket, bufRecevoir, 1024, 0 );
    }
    cout<<"Recu : "<<bufRecevoir<<"\n";
}
 
int ClassSocket::mail_simple(SOCKET sock,const char* from,const char* to,const char* body)
{
    char buffer [100000];
    SendAndReceive(sock, "\r\n");
    sprintf_s(buffer,"MAIL FROM: <%s>\r\n",from);
    SendAndReceive(sock, buffer);
    sprintf_s(buffer,"RCPT TO: <%s>\r\n",to);
    SendAndReceive(sock, buffer);
    SendAndReceive(sock, "DATA\r\n");
    sprintf_s(buffer, "Subject: Outil de Suivi\nMime-Version: 1.0;\nContent-Type: text/html; charset=\"ISO-8859-1\";\nContent-Transfer-Encoding: 7bit;\n\n\n%s",body);
    SendAndReceive(sock, buffer);
    SendAndReceive(sock,  "QUIT\r\n");
    return 0;
}
 
SOCKET ClassSocket::connexion(char* nomServeur,unsigned short port)
{
    char buf[ 1024 ] ={0};
    int nbrecv;
    struct sockaddr_in   adresseSocket;    // addresse de la socket
    struct hostent     * nom_Serveur;     // description du host serveur
    SOCKET serveur_socket = 0;
    memset(&adresseSocket,0, sizeof( adresseSocket ) );
    nom_Serveur = gethostbyname( nomServeur );
    if ( nom_Serveur == NULL )              // Si serveur  inacessible
        return (SOCKET)-1;
    memcpy(&adresseSocket.sin_addr,nom_Serveur->h_addr, nom_Serveur->h_length );
    adresseSocket.sin_port = htons( port );         // host to network port
    adresseSocket.sin_family = AF_INET;             // AF_*** : INET=internet
// creation de la socket
    serveur_socket = socket( AF_INET, SOCK_STREAM, 0 );
    if ( serveur_socket < 0)
        return (SOCKET)-2;
// requete de connexion
    if( connect( serveur_socket, ( struct sockaddr * ) &adresseSocket,sizeof( adresseSocket ) ) < 0 )      //Connection impossible serveur
        return (SOCKET)-3;
    while( !buf[0] )
        nbrecv = recv( serveur_socket, buf, 1024, 0 );
    return serveur_socket;
} | 
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