Bonjour, je voudrais convertir le code qui suit en C mais je bloque vraiment.
Pouvez-vous m'aider ? Même si vous ne convertissez que quelques fonctions, je prends. Merci

Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
 
state='init'
 
 
def draw_score(score):
    global objectif
    draw_rectangle(create_rectangle((2*w,0),2*w,0.8*w,(0,0,0)))
    draw_rectangle(create_rectangle((w+30,w-10),(150*score)/objectif,w//5,(0,200,0)))
    draw_text(create_text(str(score)+'/'+str(objectif),(4*w,0.1*w),(150,150,150),0.4*w,'end'))
    return
 
 
def arret():
    global user_state
    user_state='GAME'
    return
 
def combinaison(x,y):
    global listsqr,score,w
    waitlist=[]
    c = listsqr[x][y]
    if y!= 0:
        if c==listsqr[x][y-1]:
            waitlist = waitlist+[(x,y-1)]
            if y>1:
                if c==listsqr[x][y-2]:
                    waitlist=waitlist + [(x,y-2)]
            if y!=0:
                if c==listsqr[x-1][y-1]:
                    waitlst=waitlist+[(x-1,y-1)]
            if x!=4:
                if c==listsqr[x+1][y-1]:
                    waitlist=waitlist+[(x+1,y-1)]
    if y!= 6:
        if c==listsqr[x][y+1]:
            waitlist = waitlist+[(x,y+1)]
            if y<5:
                if c==listsqr[x][y+2]:
                    waitlist=waitlist + [(x,y+2)]
            if x!=0:
                if c==listsqr[x-1][y+1]:
                    waitlst=waitlist+[(x-1,y+1)]
            if x!=4:
                if c==listsqr[x+1][y+1]:
                    waitlist=waitlist+[(x+1,y+1)]
    if x!= 0:
        if c==listsqr[x-1][y]:
            waitlist = waitlist+[(x-1,y)]
            if x>1:
                if c==listsqr[x-2][y]:
                    waitlist=waitlist + [(x-2,y)]
            if y!=0:
                if c==listsqr[x-1][y-1]:
                    waitlst=waitlist+[(x-1,y-1)]
            if y!=6:
                if c==listsqr[x-1][y+1]:
                    waitlist=waitlist+[(x-1,y+1)]
    if x!= 4:
        if c==listsqr[x+1][y]:
            waitlist = waitlist+[(x+1,y)]
            if x<3:
                if c==listsqr[x+2][y]:
                    waitlist=waitlist + [(x+2,y)]
            if y!=6:
                if c==listsqr[x+1][y+1]:
                    waitlst=waitlist+[(x+1,y+1)]
            if y!=0:
                if c==listsqr[x+1][y-1]:
                    waitlist=waitlist+[(x+1,y-1)]
    if len(waitlist)>1:
        score = score + len(waitlist)
        draw_score(score)
        for i in waitlist:
            listsqr[i[0]][i[1]]=0
            draw_rectangle(create_rectangle((w*i[0],w*(1+i[1])),w,w,(255,255,255)))
    return
 
def draw_scene():
    R1=create_rectangle((0,0),250,50,(11, 22, 22))
    draw_rectangle(R1)
    R2=create_rectangle((0,50),250,350,(255,255,255))
    draw_rectangle(R2)
    line1 = create_line( (140,22), (170, 22), (220,220,220), 5)
    draw_line(line1)
    line2=create_line((210,22), (240,22) , (220,220,220),5)
    draw_line(line2)
 
def square(x,y):
    global random,listsqr,sqr_x,sqr_y,w,listcolor
    draw_rectangle(create_rectangle((w*sqr_x,w*(1+sqr_y)),w,w,listcolor[0]))
    listcolor[0]=listcolor[1]
    listcolor[1]=listcolor[2]
    listcolor[2]=listcolor[3]
    listcolor[3]=random[randrange(0,4)]
    draw_rectangle(create_rectangle((w*x,w*(y+1)),w,w,listcolor[0]))
    draw_rectangle(create_rectangle((0.2*w,0.2*w),0.4*w,0.4*w,listcolor[1]))
    draw_rectangle(create_rectangle((0.8*w,0.2*w),0.4*w,0.4*w,listcolor[2]))
    draw_rectangle(create_rectangle((1.4*w,0.2*w),0.4*w,0.4*w,listcolor[3]))
    draw_rectangle(create_rectangle((w*(x+0.25),w*(1.25+y)),0.5*w,0.5*w,(250,250,250)))
    listsqr[x][y]=listcolor[0]
    sqr_x = x
    sqr_y = y
    combinaison(sqr_x,sqr_y)
    return
 
def draw():
    global state, user_state,score,listsqr,listcolor,sqr_x,sqr_y,w,random,objectif
    if state=='init':
        w=50
        initialize(5*w,8*w,"Folt: The game")
        random=[(255,0,0),(0,255,0),(0,0,255),(255,255,0)]
        state ='HOME'
    if state=='HOME':
        fill_window((255,255,255))
        draw_text(create_text("Folt: The game",(125,100),(200,0,100),30,'middle'))
        draw_text(create_text("press enter to start",(125,350),(50,50,50),20,'middle'))
        if is_key_pressed(K_RETURN):
            state='INITGAME'
    if state=='HOME':
        fill_window((255,255,255))
        R1=create_rectangle((30,50),190,200,(176, 242, 182))
        draw_rectangle(R1)
        R2=create_rectangle((80,80),90,40,(255,0,0))
        draw_rectangle(R2)
        R3=create_rectangle((80,120),40,100,(11, 22, 22))
        draw_rectangle(R3)
        R4=create_rectangle((120,140),50,40,(49, 140, 231))
        draw_rectangle(R4)
        R5=create_rectangle((30,270),190,30,(11, 22, 22))
        draw_rectangle(R5)
        R6=create_rectangle((30,310),190,30,(11, 22, 22))
        draw_rectangle(R6)
        draw_text(create_text("JOUER:G",(125,275),(255,255,255),15,'middle'))
        draw_text(create_text("TOUCHES:T",(125,315),(255,255,255),15,'middle'))
        if is_key_pressed(K_g):
            state='INITGAME'
    if state=='INITGAME':
        fill_window((255,255,255))
        draw_scene()
        objectif = randrange(15,26)
        score=0
        draw_score(score)
        listsqr=[[0,0,0,0,0,0,0],[0,0,0,0,0,0,0],[0,0,0,0,0,0,0],[0,0,0,0,0,0,0],[0,0,0,0,0,0,0]]
        listcolor=[(255,255,255),random[randrange(0,4)],random[randrange(0,4)],random[randrange(0,4)]]
        sqr_x =0
        sqr_y= 0
        square(2,3)
        state='GAME'
        user_state = 'GAME'
    if state=='GAME':
        if score >= objectif:
            state = 'WIN'
    if state == 'WIN':
        fill_window((255,255,255))
        draw_text(create_text("Vous avez gagné",(125,150),(200,0,100),50,'middle'))
        draw_text(create_text("Retour pour revenir au menu",(125,340),(0,0,0),15,'middle'))
        draw_text(create_text("Espace pour rejouer",(125,360),(0,0,0),15,'middle'))
        if is_key_pressed(K_SPACE):
            state='INITGAME'
        if is_key_pressed(K_BACKSPACE):
            state='HOME'
    if state == 'lose':
        fill_window((255,255,255))
        draw_text(create_text("GAME OVER",(125,150),(200,0,100),30,'middle'))
        draw_text(create_text("Retour pour revenir au menu",(125,340),(0,0,0),15,'middle'))
        draw_text(create_text("Espace pour rejouer",(125,360),(0,0,0),15,'middle'))
        if is_key_pressed(K_SPACE):
            state='INITGAME'
        if is_key_pressed(K_BACKSPACE):
            state='HOME'
    return
 
def handle_user():
    global sqr_x,sqr_y,user_state,state,w
    if is_key_pressed(K_ESCAPE):
        uninitialize()
    if user_state=='GAME':
        if is_key_pressed(K_UP):
            if sqr_y!= 0 and listsqr[sqr_x][sqr_y-1]==0:
                square(sqr_x,sqr_y-1)
                user_state="arret"
                delay_process(arret,300)
        if is_key_pressed(K_LEFT):
            if sqr_x!= 0 and listsqr[sqr_x-1][sqr_y]==0:
                square(sqr_x-1,sqr_y)
                user_state="arret"
                delay_process(arret,300)
        if is_key_pressed(K_DOWN):
            if sqr_y!= 6 and listsqr[sqr_x][sqr_y+1]==0:
                square(sqr_x,sqr_y+1)
                user_state="arret"
                delay_process(arret,300)
        if is_key_pressed(K_RIGHT):
            if sqr_x!= 4 and listsqr[sqr_x+1][sqr_y]==0:
                square(sqr_x+1,sqr_y)
                user_state="arret"
                delay_process(arret,300)
        if state == 'GAME':
            if (sqr_x!=0 and listsqr[sqr_x-1][sqr_y]==0)==False and (sqr_x!=4 and listsqr[sqr_x+1][sqr_y]==0)==False:
                if (sqr_y !=0 and listsqr[sqr_x][sqr_y-1]==0)==0 and (sqr_y!=6 and listsqr[sqr_x][sqr_y+1]==0)==False:
                    state='lose'
    return
 
def main_app():
    repeat_process(draw,20)
    repeat_process(handle_user,20)