Je ne parviens pas a afficher un sprite à l’écran.
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75 #include <SDL.h> #include <iostream> using namespace std; bool evenement(){ const Uint8 *keystate = SDL_GetKeyboardState(NULL); SDL_Event event; SDL_PollEvent(&event); switch(event.type){ case SDL_QUIT: return true; break; default: break; } if( keystate[SDL_SCANCODE_ESCAPE]){ return true; } return false; } int main(int argc, char** argv) { bool boucle = false; if(SDL_Init(SDL_INIT_VIDEO) != 0){ cout << "echec init video : %s" << SDL_GetError() << endl ; return -1; } SDL_Window* pWindow = NULL; pWindow = SDL_CreateWindow("Golf adventure",SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL); SDL_Renderer *pRenderer = SDL_CreateRenderer(pWindow,-1,SDL_RENDERER_ACCELERATED); if(pRenderer){ SDL_Surface *sprite = SDL_LoadBMP("sprite.bmp"); if(sprite){ SDL_Texture *texture = SDL_CreateTextureFromSurface(pRenderer,sprite); SDL_FreeSurface(sprite); if(texture){ while(!boucle){ boucle = evenement(); SDL_RenderClear(pRenderer); SDL_RenderCopy(pRenderer,texture,NULL,NULL); } }else{ cerr << "echec creation de la texture : %s" << SDL_GetError() << endl; } SDL_DestroyTexture(texture); }else{ cerr << "echec creation du sprite : %s" << SDL_GetError() << endl; } }else{ cerr << "echec de creation du renderer" << SDL_GetError() << endl; } SDL_DestroyRenderer(pRenderer); SDL_DestroyWindow(pWindow); SDL_Quit(); return 0; }
Partager