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Option Explicit
'
Sub Fox_Trot()
'
Dim iNiT As Integer
Dim i As Integer
Dim j As Integer
Dim k As Integer
Dim x As Integer
Dim y As Integer
Dim z As Integer
Dim x_iNiT As Integer
Dim y_iNiT As Integer
Dim a_iNiT As Integer
Dim b_iNiT As Integer
Dim ok As Integer
Dim Fox(11, 11) As Integer
'
Randomize
'
iNiT = 4
'
For i = 1 To 10
For j = 1 To 10
Call Plot(i, j, "") ' cls...
Next j
Next i
'
For i = 0 To 11
For j = 0 To 11
Fox(i, j) = 0 ' raz...
Next j
Next i
'
For i = 1 To 4
For j = 1 To (5 - iNiT)
Do
ok = 123
x_iNiT = Int(Rnd * 10) + 1
y_iNiT = Int(Rnd * 10) + 1
'
If Int(Rnd * 2) + 1 = 1 Then
a_iNiT = iNiT
b_iNiT = 1
Else
a_iNiT = 1
b_iNiT = iNiT
End If
'
For x = (x_iNiT - 1) To (x_iNiT + a_iNiT)
For y = (y_iNiT - 1) To (y_iNiT + b_iNiT)
If (x < 12) And (y < 12) Then
If Fox(x, y) <> 0 Then ok = 0
Else
ok = 0
End If
Next y
Next x
'
Loop Until ok = 123
'
For x = x_iNiT To (x_iNiT + a_iNiT - 1)
For y = y_iNiT To (y_iNiT + b_iNiT - 1)
Fox(x, y) = 1
Call Plot(x, y, "O")
Next y
Next x
'
Next j
'
iNiT = iNiT - 1
'
Next i
'
MsgBox "iNiT ok..."
'
' --------------------------------------------------------------------------------------------------------
'
Dim ordi As Integer
Dim joueur As Integer
'
'
' Fox(?;?)=0 -> vide
' Fox(?;?)=1 -> boat
' Fox(?;?)=2 -> coché
' Fox(?;?)=3 -> touché
'
Dim Look As Integer
Dim Look_Nb_Xy As Integer
Dim Look_Xy(4, 2) As Integer
Dim Look_Fox(4) As Integer
Dim Look_Max As Integer
'
ordi = 20
joueur = 20
Look = 1
'
For i = 1 To 4
Look_Fox(i) = 0
Next i
'
Do
'
Select Case Look
Case 1 ' ------------------------------------------------------------------
Do
ok = 123
x = Int(Rnd * 10) + 1
y = Int(Rnd * 10) + 1
If Fox(x, y) > 1 Then ok = 0
For i = (x - 1) To (x + 1)
For j = (y - 1) To (y + 1)
If Fox(i, j) = 3 Then ok = 0
Next j
Next i
Loop Until ok = 123
'
If Fox(x, y) = 0 Then
Fox(x, y) = 2
Call Plot(x, y, "X")
Else
Fox(x, y) = 3
Fox(x - 1, y - 1) = 2: Fox(x - 1, y + 1) = 2
Fox(x + 1, y + 1) = 2: Fox(x + 1, y - 1) = 2
'
Call Plot(x, y, "#")
'
x_iNiT = x
y_iNiT = y
'
ordi = ordi - 1
'
Look_Nb_Xy = 0
'
If x > 1 Then
If Fox(x - 1, y) < 2 Then
Look_Nb_Xy = 1
Look_Xy(Look_Nb_Xy, 0) = 3
Look_Xy(Look_Nb_Xy, 1) = x - 1
Look_Xy(Look_Nb_Xy, 2) = y
End If
End If
'
If y > 1 Then
If Fox(x, y - 1) < 2 Then
Look_Nb_Xy = Look_Nb_Xy + 1
Look_Xy(Look_Nb_Xy, 0) = 4
Look_Xy(Look_Nb_Xy, 1) = x
Look_Xy(Look_Nb_Xy, 2) = y - 1
End If
End If
'
If x < 10 Then
If Fox(x + 1, y) < 2 Then
Look_Nb_Xy = Look_Nb_Xy + 1
Look_Xy(Look_Nb_Xy, 0) = 3
Look_Xy(Look_Nb_Xy, 1) = x + 1
Look_Xy(Look_Nb_Xy, 2) = y
End If
End If
'
If y < 10 Then
If Fox(x, y + 1) < 2 Then
Look_Nb_Xy = Look_Nb_Xy + 1
Look_Xy(Look_Nb_Xy, 0) = 4
Look_Xy(Look_Nb_Xy, 1) = x
Look_Xy(Look_Nb_Xy, 2) = y + 1
End If
End If
'
If Look_Nb_Xy > 1 Then
For z = 1 To Int(Rnd * 1234) + 123
i = Int(Rnd * Look_Nb_Xy) + 1
j = Int(Rnd * Look_Nb_Xy) + 1
'
k = Look_Xy(i, 0): Look_Xy(i, 0) = Look_Xy(j, 0): Look_Xy(j, 0) = k
k = Look_Xy(i, 1): Look_Xy(i, 1) = Look_Xy(j, 1): Look_Xy(j, 1) = k
k = Look_Xy(i, 2): Look_Xy(i, 2) = Look_Xy(j, 2): Look_Xy(j, 2) = k
Next z
End If
'
Look = 2
'
If (Look_Nb_Xy = 0) Or (Look_Fox(4) = 1 And Look_Fox(3) = 2 And Look_Fox(2) = 3) Then Look = 1
'
End If
'
MsgBox "je joue en : " + Chr(y + 64) + CStr(x)
'
Case 2 ' ------------------------------------------------------------------
'
x = Look_Xy(Look_Nb_Xy, 1)
y = Look_Xy(Look_Nb_Xy, 2)
'
Look_Nb_Xy = Look_Nb_Xy - 1
'
If Look_Nb_Xy = 0 Then Look = 1
'
If Fox(x, y) = 0 Then
Fox(x, y) = 2
Call Plot(x, y, "X")
Else
Fox(x, y) = 3
Fox(x - 1, y - 1) = 2: Fox(x - 1, y + 1) = 2
Fox(x + 1, y + 1) = 2: Fox(x + 1, y - 1) = 2
Call Plot(x, y, "#")
ordi = ordi - 1
Look_Max = 2
'
If Look_Fox(4) = 1 And Look_Fox(3) = 2 Then
Look = 1
Look_Fox(2) = Look_Fox(2) + 1
Else
Look = Look_Xy(Look_Nb_Xy + 1, 0)
End If
End If
'
MsgBox "je joue en : " + Chr(y + 64) + CStr(x)
'
Case 3 ' ------------------------------------------------------------------
'
x = x_iNiT
y = y_iNiT
'
Look_Nb_Xy = 0
'
If x > 1 Then
ok = 123
For i = x To 1 Step -1
If Fox(i, y) = 2 Then ok = 0
If Fox(i, y) < 2 And ok = 123 Then
ok = 0
Look_Nb_Xy = 1
Look_Xy(Look_Nb_Xy, 1) = i
Look_Xy(Look_Nb_Xy, 2) = y
End If
Next i
End If
'
If x < 10 Then
ok = 123
For i = x To 10
If Fox(i, y) = 2 Then ok = 0
If Fox(i, y) < 2 And ok = 123 Then
ok = 0
Look_Nb_Xy = Look_Nb_Xy + 1
Look_Xy(Look_Nb_Xy, 1) = i
Look_Xy(Look_Nb_Xy, 2) = y
End If
Next i
End If
'
If Look_Nb_Xy = 0 Then
Look = 1
If Look_Max = 2 Then Look_Fox(2) = Look_Fox(2) + 1
If Look_Max = 3 Then Look_Fox(3) = Look_Fox(3) + 1
MsgBox "le boat est coulé..."
Else
Look_Nb_Xy = Int(Rnd * Look_Nb_Xy) + 1
x = Look_Xy(Look_Nb_Xy, 1)
y = Look_Xy(Look_Nb_Xy, 2)
'
If Fox(x, y) = 0 Then
Fox(x, y) = 2
Call Plot(x, y, "X")
MsgBox "je joue en : " + Chr(y + 64) + CStr(x)
Else
Fox(x, y) = 3
Fox(x - 1, y - 1) = 2: Fox(x - 1, y + 1) = 2
Fox(x + 1, y + 1) = 2: Fox(x + 1, y - 1) = 2
Call Plot(x, y, "#")
ordi = ordi - 1
Look_Max = Look_Max + 1
'
If Look_Max = 4 Then
Look = 1
Look_Fox(4) = 1
End If
'
If Look_Max = 3 And Look_Fox(4) = 1 Then
Look = 1
Look_Fox(3) = Look_Fox(3) + 1
End If
'
MsgBox "je joue en : " + Chr(y + 64) + CStr(x)
'
End If
End If
'
Case 4 ' ------------------------------------------------------------------
'
x = x_iNiT
y = y_iNiT
'
Look_Nb_Xy = 0
'
If y > 1 Then
ok = 123
For i = y To 1 Step -1
If Fox(x, i) = 2 Then ok = 0
If Fox(x, i) < 2 And ok = 123 Then
ok = 0
Look_Nb_Xy = 1
Look_Xy(Look_Nb_Xy, 1) = x
Look_Xy(Look_Nb_Xy, 2) = i
End If
Next i
End If
'
If y < 10 Then
ok = 123
For i = y To 10
If Fox(x, i) = 2 Then ok = 0
If Fox(x, i) < 2 And ok = 123 Then
ok = 0
Look_Nb_Xy = Look_Nb_Xy + 1
Look_Xy(Look_Nb_Xy, 1) = x
Look_Xy(Look_Nb_Xy, 2) = i
End If
Next i
End If
'
If Look_Nb_Xy = 0 Then
Look = 1
If Look_Max = 2 Then Look_Fox(2) = Look_Fox(2) + 1
If Look_Max = 3 Then Look_Fox(3) = Look_Fox(3) + 1
MsgBox "le boat est coulé..."
Else
Look_Nb_Xy = Int(Rnd * Look_Nb_Xy) + 1
x = Look_Xy(Look_Nb_Xy, 1)
y = Look_Xy(Look_Nb_Xy, 2)
'
If Fox(x, y) = 0 Then
Fox(x, y) = 2
Call Plot(x, y, "X")
MsgBox "je joue en : " + Chr(y + 64) + CStr(x)
Else
Fox(x, y) = 3
Fox(x - 1, y - 1) = 2: Fox(x - 1, y + 1) = 2
Fox(x + 1, y + 1) = 2: Fox(x + 1, y - 1) = 2
Call Plot(x, y, "#")
ordi = ordi - 1
Look_Max = Look_Max + 1
'
If Look_Max = 4 Then
Look = 1
Look_Fox(4) = 1
End If
'
If Look_Max = 3 And Look_Fox(4) = 1 Then
Look = 1
Look_Fox(3) = Look_Fox(3) + 1
End If
'
MsgBox "je joue en : " + Chr(y + 64) + CStr(x)
'
End If
End If
'
End Select ' ------------------------------------------------------------------
'
Loop Until ordi = 0
'
MsgBox "c'est la fin..."
'
' --- Jean-Christophe Elies ---
'
End Sub
Sub Plot(x As Integer, y As Integer, c As String)
'
Cells(y + 4, x + 2).Value = c
'
End Sub |
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