bonjour ,

Pour savoir si open gl existe avec sfml , j'ai ouvert "example/window/windows.cpp"

g++ -L../../../SFML-2.0/lib -L../../../SFML-2.0/lib -o bin/Debug/Fen obj/Debug/main.o ../../../SFML-dev/lib/libsfml-audio.so ../../../SFML-dev/lib/libsfml-graphics.so ../../../SFML-dev/lib/libsfml-network.so ../../../SFML-dev/lib/libsfml-system.so ../../../SFML-dev/lib/libsfml-window.so ../../../SFML-dev/lib/libsfml-audio.so ../../../SFML-dev/lib/libsfml-graphics.so ../../../SFML-dev/lib/libsfml-network.so ../../../SFML-dev/lib/libsfml-system.so ../../../SFML-dev/lib/libsfml-window.so
/usr/bin/ld: obj/Debug/main.o: référence au symbole non défini «glClearDepth»

//usr/lib/x86_64-linux-gnu/mesa/libGL.so.1: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
Process terminated with status 1 (0 minute(s), 0 second(s))
0 error(s), 0 warning(s) (0 minute(s), 0 second(s))
||=== Générer: Debug in Fen (compiler: GNU GCC Compiler) ===|
||=== Build échoué: 0 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|
Build échoué , comment améliorer ce qui manque ?