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function CanvasEffect(canvas) {
    var ctx = canvas.getContext("2d");
    var WIDTH = canvas.width;
    var HEIGHT = canvas.height;
    var stack = [];
    var imageData;
    var data;
 
    this.apply = function(effect, intensity) {
        if(data == undefined) {
            imageData = ctx.getImageData(0,0, WIDTH, HEIGHT);
            var imgData = imageData.data;
            // Save the data of the orignal file.
            data= new Int32Array(imgData);
        }
        var int = Number(intensity);
        var refresh =  true;
        switch (effect) {
        case "blur":
            refresh = false;
            stackBlurCanvasRGB('canvas', 0, 0,  WIDTH, HEIGHT, int);
            break;
        case "sharpen":
 
            break;
        case "luminosity":
            console.log("stack['luminosity'] : " + stack["luminosity"]);
            lastInt = (stack["luminosity"] == undefined) ? 0 : stack["luminosity"];
            newInt = int - lastInt;
            console.log("int : " + int, "lastInt : " + lastInt, "newInt : " + newInt);
            for(var i=0;i < data.length;i+=4) {
                data[i] += newInt; //Red
                data[i+1] += newInt; //Green
                data[i+2] += newInt; //Blue
            }
            break;
        case "contrast":
            lastInt = (stack["contrast"] == undefined) ? 0 : stack["contrast"];
            newInt = int - lastInt;
            var factor = (259 * (newInt + 255)) / (255 * (259 - newInt));
            for(var i = 0; i < data.length ; i+=4) {
                data[i] = factor *  (data[i] - 128) + 128; //Red
                data[i+1] = factor *  (data[i+1] - 128) + 128; //Green
                data[i+2] = factor *  (data[i+2] - 128) + 128; //Blue
            }
            break;
        case "negatif":
            console.log("negatif");
            for(var i=0;i < data.length;i+=4) {
                data[i] = 256-data[i]; //Red
                data[i+1] = 256-data[i+1]; //Green
                data[i+2] = 256 - data[i+2]; //Blue
            }
            break;
        case "b&w":
            console.log("b&w");
            for(var i=0;i < data.length;i+=4) {
                var gris = data[i]*0.3 + data[i+1]*0.59 + data[i+2]*0.11;
                data[i] = gris; //Red
                data[i+1] = gris; //Green
                data[i+2] = gris; //Blue
            }
            break;
        case "sepia":
            console.log("sepia");
            for(var i=0;i < data.length;i+=4) {
                var r = data[i]*0.299 + data[i+1]*0.587 + data[i+2]*0.114;
                data[i] = Math.max(0, Math.min(255, r*1.351)); //Red
                data[i+1] = Math.max(0, Math.min(255, r*1.203)); //Green
                data[i+2] = Math.max(0, Math.min(255, r*0.937)); //Blue
            }
            break;
        default:
            break;
        }
 
        if(refresh) {
            // Voici le code qui ne fonctionne pas
            var clampedArray = new Uint8ClampedArray(data); // Conversion vers un Uint8ClampedArray. 
            var newImgData=ctx.createImageData( WIDTH, HEIGHT);
            newImgData.data = clampedArray;
            console.log(newImgData.data, clampedArray);
            ctx.putImageData(newImgData,0 ,0);
            console.log(imgData.data);
        }
        stack[effect] = int;
    };
} | 
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