Bonjour,

Je vous écris et demande de l'aide car après pas mal de recherches sur Google, je n'arrive toujours pas à résoudre mon problème.

Voilà en gros, je fais un jeu avec un système de combat de tour par tour, et j'aimerai que quand mon personnage bouge, au lieu de se téléporter d'une case à l'autre il fasse un effet de déplacement.

J'ai construis la méthode mais problème, la méthode repaint() ne s'effectue pas (elle n'apelle pas paintComponent()).

Voici ma méthode moveHero()

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final private void moveHero(int px, int py){
	heroFighter.selectedSpell = -1;
	if(heroFighter.movementLeft <= 0) return;
	if(!map.canWalk(viewX + heroFighter.x + px, viewY + heroFighter.y + py)) return;
	if(heroFighter.x + px == monsterFighter.x && heroFighter.y + py == monsterFighter.y) return;
	if(heroFighter.x + px < 0 || heroFighter.x + px > nbViewX - 1 || heroFighter.y + py < 0 || heroFighter.y + py > nbViewY - 1) return;
 
	building = true;
 
	// Drawing the hero depending on where he moves
	heroImage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
	heroGraph = heroImage.createGraphics();
	if(py == -1){
		heroGraph.drawImage(heroFighter.change ? heroNC : heroN, 0, 0, this);
	}else if(px == -1){
		heroGraph.drawImage(heroFighter.change ? heroWC : heroW, 0, 0, this);
	}else if(px == 1){
		heroGraph.drawImage(heroFighter.change ? heroEC : heroE, 0, 0, this);
	}else{
		heroGraph.drawImage(heroFighter.change ? heroSC : heroS, 0, 0, this);
	}
 
	heroFighter.change = !heroFighter.change;
 
	int move_perso_x = 0;
	int move_perso_y = 0;
 
	if(px != 0 || py != 0){
		for(int i = 0; i < 32; i++){
			long start = System.nanoTime();
			move_perso_x += px;
			move_perso_y += py;
 
			bufferGraph.drawImage(backgroundImage, 0, 0, this);
			bufferGraph.drawImage(monsterImage, monsterFighter.x * 32, monsterFighter.y * 32, this);
			bufferGraph.drawImage(heroImage, (heroFighter.x * 32) + move_perso_x, (heroFighter.y * 32) + move_perso_y, this);
			repaint(); // Not being called
 
			while((System.nanoTime() - start) / 1e6 < 12.5){}
		}
	}
 
	heroFighter.x += px;
	heroFighter.y += py;
 
	heroFighter.movementLeft--;
	building = false;
}
Si vous voulez ma classe complète :

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package com.game.fight;
 
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
 
import javax.swing.JPanel;
 
import com.game.Options;
import com.map.Map;
import com.personnage.hero.Hero;
import com.personnage.monster.Monster;
 
final public class FightPanel extends JPanel implements Runnable{
 
	private static final long serialVersionUID = 5L;
 
	private int nbViewX, nbViewY;
	private int viewX, viewY;
	private Fighter heroFighter;
	private MonsterFighter monsterFighter;
 
	private Map map;
 
	private Hero hero;
	private Monster monster;
 
	private Image heroN, heroS, heroE, heroW, heroNC, heroSC, heroWC, heroEC;
 
	private BufferedImage bufferImage, backgroundImage, heroImage, monsterImage;
	private Graphics2D bufferGraph, backgroundGraph, heroGraph, monsterGraph;
 
	private boolean turn = true;	// If true, the hero has to play
	private boolean building = false;
 
	public FightPanel(Hero hero, Monster monster, Map map, int sizeX, int sizeY, int viewX, int viewY){
		setBackground(Color.BLACK);
		addKeyListener(new SelectSpellListener());
		setFocusable(true);
		setFocusTraversalKeysEnabled(false);
 
		this.map = map;
		this.hero = hero;
		this.monster = monster;
 
		nbViewX = (sizeX / 32 % 2 == 1) ? (int)(sizeX / 32) : (int)(sizeX / 32 - 1); 
		nbViewY = (sizeY / 32 % 2 == 1) ? (int)(sizeY / 32) : (int)(sizeY / 32 - 1);
 
		this.viewX = viewX;
		this.viewY = viewY;
 
		bufferImage = new BufferedImage(sizeX, sizeY, BufferedImage.TYPE_INT_ARGB);
		bufferGraph = bufferImage.createGraphics();
 
		backgroundImage = new BufferedImage(sizeX, sizeY, BufferedImage.TYPE_INT_ARGB);
		backgroundGraph = backgroundImage.createGraphics();
 
		heroImage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
		heroGraph = heroImage.createGraphics();
 
		monsterImage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
		monsterGraph = monsterImage.createGraphics();
 
		initializeFight();
	}
 
	final private void initializeFight(){
		int x = 1, y = 1;
		if(!map.canWalk(viewX + 1, viewY + 1)){
			// TODO
		}
		heroFighter = new Fighter(x, y, hero, this);
		monsterFighter = new MonsterFighter(nbViewX - 2, nbViewY - 2, monster, this);
		heroFighter.setOpponent(monsterFighter);
		monsterFighter.setOpponent(heroFighter);
 
		support.File supportFile = new support.File();
		String folder = "/media/classes/" + hero.getClassName() + "/";
		heroN  = supportFile.getImage(folder + "hero-north.png");
		heroNC = supportFile.getImage(folder + "hero-north-change.png");
		heroS  = supportFile.getImage(folder + "combat/hero-south.png");
		heroSC = supportFile.getImage(folder + "hero-south-change.png");
		heroE  = supportFile.getImage(folder + "hero-east.png");
		heroEC = supportFile.getImage(folder + "hero-east-change.png");
		heroW  = supportFile.getImage(folder + "hero-west.png");
		heroWC = supportFile.getImage(folder + "hero-west-change.png");
		heroGraph.drawImage(heroS, 0, 0, this);
		monsterGraph.drawImage(supportFile.getImage("/media/cellsAdd/m.png"), 0, 0, this);
	}
 
	@Override
	public void run(){
		for(int i = 0; i < nbViewX; i++){
			for(int j = 0; j < nbViewY; j++){
				backgroundGraph.drawImage(this.map.getBackground(i + viewX, j + viewY), i * 32, j * 32, null);
			}
		}
		paint();
	}
 
	final private void paint(){
		bufferGraph.drawImage(backgroundImage, 0, 0, this);
		bufferGraph.drawImage(monsterImage, monsterFighter.x * 32, monsterFighter.y * 32, this);
		bufferGraph.drawImage(heroImage, heroFighter.x * 32, heroFighter.y * 32, this);
 
		if(heroFighter.selectedSpell != -1){
			int range = 1;
			if(heroFighter.selectedSpell == 0){
				range = hero.getRange();
			}else{
				range = hero.getSpellBook().getSpell(heroFighter.selectedSpell - 1).getRange();
			}
			for(int i = -range; i <= range; i++){
				for(int j = -range; j <= range; j++){
					if(Math.abs(i) + Math.abs(j) <= range){
						bufferGraph.setColor(new Color(13, 124, 24, 50));
						bufferGraph.fillRect(heroFighter.x * 32 + i * 32, heroFighter.y * 32 + j * 32, 32, 32);
					}
				}
			}
		}
 
		if(heroFighter.target != null){
			bufferGraph.setColor(Color.ORANGE);
			bufferGraph.setStroke(new BasicStroke(3));
			bufferGraph.drawRect(heroFighter.target.x * 32, heroFighter.target.y * 32, 32, 32);
		}
		repaint();
	}
 
	final private void moveHero(int px, int py){
		heroFighter.selectedSpell = -1;
		if(heroFighter.movementLeft <= 0) return;
		if(!map.canWalk(viewX + heroFighter.x + px, viewY + heroFighter.y + py)) return;
		if(heroFighter.x + px == monsterFighter.x && heroFighter.y + py == monsterFighter.y) return;
		if(heroFighter.x + px < 0 || heroFighter.x + px > nbViewX - 1 || heroFighter.y + py < 0 || heroFighter.y + py > nbViewY - 1) return;
 
		building = true;
 
		// Drawing the hero depending on where he moves
		heroImage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
		heroGraph = heroImage.createGraphics();
		if(py == -1){
			heroGraph.drawImage(heroFighter.change ? heroNC : heroN, 0, 0, this);
		}else if(px == -1){
			heroGraph.drawImage(heroFighter.change ? heroWC : heroW, 0, 0, this);
		}else if(px == 1){
			heroGraph.drawImage(heroFighter.change ? heroEC : heroE, 0, 0, this);
		}else{
			heroGraph.drawImage(heroFighter.change ? heroSC : heroS, 0, 0, this);
		}
 
		heroFighter.change = !heroFighter.change;
 
		int move_perso_x = 0;
		int move_perso_y = 0;
 
		if(px != 0 || py != 0){
			for(int i = 0; i < 32; i++){
				long start = System.nanoTime();
				move_perso_x += px;
				move_perso_y += py;
 
				bufferGraph.drawImage(backgroundImage, 0, 0, this);
				bufferGraph.drawImage(monsterImage, monsterFighter.x * 32, monsterFighter.y * 32, this);
				bufferGraph.drawImage(heroImage, (heroFighter.x * 32) + move_perso_x, (heroFighter.y * 32) + move_perso_y, this);
				repaint(); // Not being called
 
				while((System.nanoTime() - start) / 1e6 < 12.5){}
			}
		}
 
		heroFighter.x += px;
		heroFighter.y += py;
 
		heroFighter.movementLeft--;
		building = false;
	}
 
	final public void moveMonster(int px, int py){
		monsterFighter.selectedSpell = -1;
		if(monsterFighter.movementLeft <= 0) return;
		if(!map.canWalk(viewX + monsterFighter.x + px, viewY + heroFighter.y + py)) return;
		if(monsterFighter.x + px == heroFighter.x && monsterFighter.y + py == heroFighter.y) return;
		if(monsterFighter.x + px < 0 || monsterFighter.x + px > nbViewX - 1 || monsterFighter.y + py < 0 || monsterFighter.y + py > nbViewY - 1) return;
 
		building = true;
 
		//long time = System.nanoTime();
 
		/*heroImage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
		heroGraph = heroImage.createGraphics();
		if(py == -1){
			heroGraph.drawImage(heroFighter.change ? heroNC : heroN, 0, 0, this);
		}else if(px == -1){
			heroGraph.drawImage(heroFighter.change ? heroWC : heroW, 0, 0, this);
		}else if(px == 1){
			heroGraph.drawImage(heroFighter.change ? heroEC : heroE, 0, 0, this);
		}else{
			heroGraph.drawImage(heroFighter.change ? heroSC : heroS, 0, 0, this);
		}
 
		heroFighter.change = !heroFighter.change;*/
 
		monsterFighter.x += px;
		monsterFighter.y += py;
		paint();
 
		monsterFighter.movementLeft--;
		//while((System.nanoTime() - time) / 1e6 < 500){}
		building = false;
	}
 
	final private void turnEnd(){
		turn = false;
		monsterFighter.act();
		heroFighter.turnEnd();
		monsterFighter.turnEnd();
		paint();
		turn = true;
	}
 
	@Override
	public Dimension getPreferredSize(){
		return new Dimension(backgroundImage.getWidth(), backgroundImage.getHeight());
	}
 
	@Override
	public void paintComponent(Graphics g){
		super.paintComponent(g);
		g.drawImage(bufferImage, 0, 0, this);
	}
 
	private class SelectSpellListener implements KeyListener{
 
		@Override
		public void keyPressed(KeyEvent e){if(turn && !building){
			if(e.getKeyCode() - 48 == heroFighter.selectedSpell){
				heroFighter.selectedSpell = -1;
				paint();
				return;
			}
			if(e.getKeyCode() >= 48 && e.getKeyCode() < 58){ // 0 to 9
				if(heroFighter.canSelectSpell(e.getKeyCode() - 48)){
					heroFighter.selectedSpell = e.getKeyCode() - 48;
					paint();
				}
			}else if(e.getKeyCode() == Options.moveFoward){ // Z
				moveHero(0, -1);
			}else if(e.getKeyCode() == Options.moveBackward){ // S
				moveHero(0, 1);
			}else if(e.getKeyCode() == Options.moveRight){ // D
				moveHero(1, 0);
			}else if(e.getKeyCode() == Options.moveLeft){ // Q
				moveHero(-1, 0);
			}else if(e.getKeyCode() == 32){ // SPACE
				turnEnd();
			}else if(e.getKeyCode() == 9 && heroFighter.selectedSpell != -1){ // TAB
				heroFighter.targestNearestEnemy();
				paint();
			}else if(e.getKeyCode() == 10 && heroFighter.target != null){ // ENTER
				heroFighter.attack();
				paint();
			}
 
			if(e.getKeyCode() == 27) System.exit(0); // XXX remove
		}}
 
		@Override
		public void keyReleased(KeyEvent e){}
 
		@Override
		public void keyTyped(KeyEvent e){}
 
	}
 
}
Si vous avez besoin d'autre classe, demandez-le moi je vous les montrerai.