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| #include "GL\glu.h"
#include "FXPOpenglCarte.h"
#include "FXPPpmImage\FXPPpmImage.h"
void FXPOpenglCarte::loadTextures(void){
char n[4],uri[70];
for (int i=0; i<N_MAX_IMG; i++)
{
sprintf(n,"%d",(i+1));
strcpy(uri, URI_BASE);
strcat(uri, n);
strcat(uri, ".ppm");
images[i] = new FXPPpmImage(uri);
}
glGenTextures(N_MAX_IMG+1, texName); //2
for (int i=0; i<N_MAX_IMG; i++){
glBindTexture(GL_TEXTURE_2D, texName[i]);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, images[i]->sizeX, images[i]->sizeY,
GL_RGB, GL_UNSIGNED_BYTE, images[i]->data);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
delete images[i];
}
}
void FXPOpenglCarte::draw(GLfloat x, GLfloat y, GLfloat z){
/**************************
.... initialisation des variables ....
**************************/
for (i=0; i<N_MAX_IMG; i++){
/*******************************
.... Calcul des positions variables diverses ...
********************************/
//Le Prob est ici
//Si on enleve ce glBindTexture, tout fonctionne mais sans texture
glBindTexture(GL_TEXTURE_2D, this->texName[i]);
glBegin(GL_QUADS);
glTexCoord2f(1.0, 0.0); glVertex2d(cxd, cyh); //HD
glTexCoord2f(0.0, 0.0); glVertex2d(cxg, cyh); //HG
glTexCoord2f(0.0, 1.0); glVertex2d(cxg, cyb); //BG
glTexCoord2f(1.0, 1.0); glVertex2d(cxd, cyb); //BD
glEnd();
/***************************
.. et on continue des calculs ici
****************************/
}//fin du for
}
FXPOpenglCarte::FXPOpenglCarte(FXPOpenglControle* ctrl_parent):FXPOpenglElement(ctrl_parent){
this->loadTextures();
}
FXPOpenglCarte::~FXPOpenglCarte(){
for(int i=0;i<N_MAX_IMG;i++){
delete images[i];
}
} |
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