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| cout << "Armadillo version: " << arma_version::as_string() << endl;
// directly specify the matrix size (elements are uninitialised)
mat A(2,3);
// .n_rows = number of rows (read only)
// .n_cols = number of columns (read only)
cout << "A.n_rows = " << A.n_rows << endl;
cout << "A.n_cols = " << A.n_cols << endl;
// directly access an element (indexing starts at 0)
A(1,2) = 456.0;
A.print("A:");
// scalars are treated as a 1x1 matrix,
// hence the code below will set A to have a size of 1x1
A = 5.0;
A.print("A:");
// if you want a matrix with all elements set to a particular value
// the .fill() member function can be used
A.set_size(3,3);
A.fill(5.0);
A.print("A:");
mat B;
// endr indicates "end of row"
B << 0.555950 << 0.274690 << 0.540605 << 0.798938 << endr
<< 0.108929 << 0.830123 << 0.891726 << 0.895283 << endr
<< 0.948014 << 0.973234 << 0.216504 << 0.883152 << endr
<< 0.023787 << 0.675382 << 0.231751 << 0.450332 << endr;
// print to the cout stream
// with an optional string before the contents of the matrix
B.print("B:");
// the << operator can also be used to print the matrix
// to an arbitrary stream (cout in this case)
cout << "B:" << endl << B << endl;
// save to disk
B.save("B.txt", raw_ascii);
// load from disk
mat C;
C.load("B.txt");
C += 2.0 * B;
C.print("C:");
// submatrix types:
//
// .submat(first_row, first_column, last_row, last_column)
// .row(row_number)
// .col(column_number)
// .cols(first_column, last_column)
// .rows(first_row, last_row)
cout << "C.submat(0,0,3,1) =" << endl;
cout << C.submat(0,0,3,1) << endl;
// generate the identity matrix
mat D = eye<mat>(4,4);
D.submat(0,0,3,1) = C.cols(1,2);
D.print("D:");
// transpose
cout << "trans(B) =" << endl;
cout << trans(B) << endl;
// maximum from each column (traverse along rows)
cout << "max(B) =" << endl;
cout << max(B) << endl;
// maximum from each row (traverse along columns)
cout << "max(B,1) =" << endl;
cout << max(B,1) << endl;
// maximum value in B
cout << "max(max(B)) = " << max(max(B)) << endl;
// sum of each column (traverse along rows)
cout << "sum(B) =" << endl;
cout << sum(B) << endl;
// sum of each row (traverse along columns)
cout << "sum(B,1) =" << endl;
cout << sum(B,1) << endl;
// sum of all elements
cout << "sum(sum(B)) = " << sum(sum(B)) << endl;
cout << "accu(B) = " << accu(B) << endl;
// trace = sum along diagonal
cout << "trace(B) = " << trace(B) << endl;
// random matrix -- values are uniformly distributed in the [0,1] interval
mat E = randu<mat>(4,4);
E.print("E:");
cout << endl;
// row vectors are treated like a matrix with one row
rowvec r;
r << 0.59499 << 0.88807 << 0.88532 << 0.19968;
r.print("r:");
// column vectors are treated like a matrix with one column
colvec q;
q << 0.81114 << 0.06256 << 0.95989 << 0.73628;
q.print("q:");
// dot or inner product
//cout << "as_scalar(r*q) = " << as_scalar(r*q) << endl;
// outer product
cout << "q*r =" << endl;
//cout << q*r << endl;
// multiply-and-accumulate operation
// (no temporary matrices are created)
cout << "accu(B % C) = " << accu(B % C) << endl;
// sum of three matrices (no temporary matrices are created)
mat F = B + C + D;
F.print("F:");
// imat specifies an integer matrix
imat AA;
imat BB;
AA << 1 << 2 << 3 << endr << 4 << 5 << 6 << endr << 7 << 8 << 9;
BB << 3 << 2 << 1 << endr << 6 << 5 << 4 << endr << 9 << 8 << 7;
// comparison of matrices (element-wise)
// output of a relational operator is a umat
umat ZZ = (AA >= BB);
ZZ.print("ZZ =");
// 2D field of arbitrary length row vectors
// (fields can also store abitrary objects, e.g. instances of std::string)
field<rowvec> xyz(3,2);
xyz(0,0) = randu(1,2);
xyz(1,0) = randu(1,3);
xyz(2,0) = randu(1,4);
xyz(0,1) = randu(1,5);
xyz(1,1) = randu(1,6);
xyz(2,1) = randu(1,7);
cout << "xyz:" << endl;
cout << xyz << endl;
// cubes ("3D matrices")
cube Q( B.n_rows, B.n_cols, 2 );
Q.slice(0) = B;
Q.slice(1) = 2.0 * B;
Q.print("Q:"); |
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