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if(EtatJournee==1)
{
//tombee de la nuit (transition en H+100)
float cptR=0.0006;
float cptV=0.002;
float cptB=0.004;
if(transitionSoleil)
{
Rdiff+=cptR;
Bdiff-=cptB;
Vdiff-=cptV;
glDisable(GL_LIGHT0);
// Paramètre ambient
GLfloat light_ambient[] = { 0.15, 0.15, 0.15, 1.0 };
// Paramètre diffus
// Couleur à atteindre 0.86,0.6,0.4
GLfloat light_diffuse[] = { Rdiff, Vdiff, Bdiff, 1.0 };
// Paramètre spéculaire
GLfloat light_specular[] = { 0.25, 0.25, 0.25, 1.0 };
// Position
GLfloat light_position[] = { 20.0,20.0,50.0,0.7 };
glLightfv (GL_LIGHT0, GL_POSITION, light_position);
glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
glEnable(GL_LIGHT0);
if(Rdiff>=0.86)
transitionSoleil=false;
} |
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