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#include "stdafx.h"
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <Windows.h>
#include <GL/glut.h>
/* l'heure systeme
SYSTEMTIME Time;
GetLocalTime(&Time);
printf("Nous sommes le : %02d/%02d/%04d.\n",
Time.wDay, Time.wMonth, Time.wYear);
printf("Et il est : %02dh %02dmn %02ds %03dms.\n",
Time.wHour, Time.wMinute, Time.wSecond, Time.wMilliseconds);
*/
static void key(unsigned char k, int x, int y)
{
switch (k) {
case 27: //Echaper
exit(0);
break;
default:
return;
}
glutPostRedisplay();
}
void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
{
glBegin (GL_TRIANGLES);
glVertex3f (x1, y1, z);
glVertex3f (x2, y2, z);
glVertex3f (x3, y3, z);
glEnd ();
}
void Dessiner()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
gluLookAt(5.5,6.5,3,0,0,0,0,0,1);
glColor3ub(255,0,0);
glBegin(GL_QUADS);
glVertex3d(6,-6,0);
glVertex3d(-6,-6,0);
glVertex3d(-6,6,0);
glVertex3d(6,6,0);
glEnd();
glColor3f(0,1,0);
drawTriangle(1.6,1.6,7,1.6,1.6,7,0);
glColor3f(0,1,0);
drawTriangle(-1.6,1.6,-7,1.6,-1.6,7,0);
// les axes
glColor3ub(255,0,255);
glBegin(GL_LINES);
glVertex3d(1,0,0);
glVertex3d(0,0,0);
glEnd();
//
glColor3ub(0,255,0);
glBegin(GL_LINES);
glVertex3d(0,1,0);
glVertex3d(0,0,0);
glEnd();
//
glColor3ub(0,255,255);
glBegin(GL_LINES);
glVertex3d(0,0,1);
glVertex3d(0,0,0);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
//glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH );
glutInitWindowSize(800,500);
glutInitWindowPosition(50,50);
glutCreateWindow("fenetre OpenGl");
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective(40,(double)640/480,1,100);
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(Dessiner);
//Dessiner();
glutKeyboardFunc(key);
glutMainLoop();
return 0;
} |
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