Hey tout le monde !

Ça fait déjà quelques mois que je pratique du C++ mais je me considère encore assez débutant (du moins, j'ose penser que ma question est de l'ordre d'un débutant).

En bref, j'ai des "responses" exécutées à chaque fois qu'un bouton est appuyé sur le menu (dans le jeu), ces réponses servent à donner des armes.

Voici comment c'est pour le moment:

Code C++ : Sélectionner tout - Visualiser dans une fenêtre à part
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if( response == "give_ak47" )
{
	self.pers[ "xkmod_primary" ] = "ak47_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_ak47" );
}
else if( response == "give_commando" )
{
	self.pers[ "xkmod_primary" ] = "commando_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_commando" );
}
else if( response == "give_galil" )
{
	self.pers[ "xkmod_primary" ] = "galil_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_galil" );
}
else if( response == "give_enfield" )
{
	self.pers[ "xkmod_primary" ] = "enfield_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_enfield" );
}
else if( response == "give_m14" )
{
	self.pers[ "xkmod_primary" ] = "m14_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_m14" );
}
else if( response == "give_fnfal" )
{
	self.pers[ "xkmod_primary" ] = "fnfal_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_fnfal" );
}
else if( response == "give_m16" )
{
	self.pers[ "xkmod_primary" ] = "m16_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_m16" );
}
else if( response == "give_ak74u" )
{
	self.pers[ "xkmod_primary" ] = "ak74u_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_ak74u" );
}
else if( response == "give_mp5k" )
{
	self.pers[ "xkmod_primary" ] = "mp5k_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_mp5k" );
}
else if( response == "give_uzi" )
{
	self.pers[ "xkmod_primary" ] = "uzi_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_uzi" );
}
else if( response == "give_ithaca" )
{
	self.pers[ "xkmod_primary" ] = "ithaca_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_ithaca" );
}
else if( response == "give_l96a1" )
{
	self.pers[ "xkmod_primary" ] = "l96a1_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_l96a1" );
}
else if( response == "give_l96a1b" )
{
	self.pers[ "xkmod_primary" ] = "l96a1_ir_mp";
	self setClientDvar( "xkmod_cac_primary", "menu_mp_weapons_l96a1" );
}
else if( response == "give_cz75" )
{
	self.pers[ "xkmod_secondary" ] = "cz75_mp";
	self setClientDvar( "xkmod_cac_secondary", "menu_mp_weapons_cz75" );
}
else if( response == "give_makarov" )
{
	self.pers[ "xkmod_secondary" ] = "makarov_mp";
	self setClientDvar( "xkmod_cac_secondary", "menu_mp_weapons_makarov" );
}
else if( response == "give_m1911" )
{
	self.pers[ "xkmod_secondary" ] = "m1911_mp";
	self setClientDvar( "xkmod_cac_secondary", "menu_mp_weapons_colt" );
}
else if( response == "give_python" )
{
	self.pers[ "xkmod_secondary" ] = "python_mp";
	self setClientDvar( "xkmod_cac_secondary", "menu_mp_weapons_python" );
}
else if( response == "give_asp" )
{
	self.pers[ "xkmod_secondary" ] = "asp_mp";
	self setClientDvar( "xkmod_cac_secondary", "menu_mp_weapons_asp" );
}
else if( response == "give_flash" )
{
	self.pers[ "xkmod_tactical" ] = "flash_grenade_mp";
	self setClientDvar( "xkmod_cac_grenade", "hud_us_flashgrenade" );
}
else if( response == "give_smoke" )
{
	self.pers[ "xkmod_tactical" ] = "willy_pete_mp";
	self setClientDvar( "xkmod_cac_grenade", "hud_willy_pete" );
}
else if( response == "camo_none" )
{
	self.pers[ "xkmod_camo" ] = "0";
	self setClientDvar( "xkmod_cac_camo", "" );
}
else if( response == "camo_tiger" )
{
	self.pers[ "xkmod_camo" ] = "8";
	self setClientDvar( "xkmod_cac_camo", "menu_mp_weapons_camo_tiger" );
}
else if( response == "camo_siberia" )
{
	self.pers[ "xkmod_camo" ] = "11";
	self setClientDvar( "xkmod_cac_camo", "menu_mp_weapons_camo_siberia" );
}
else if( response == "camo_yukon" )
{
	self.pers[ "xkmod_camo" ] = "12";
	self setClientDvar( "xkmod_cac_camo", "menu_mp_weapons_camo_yukon" );
}
else if( response == "camo_woodland" )
{
	self.pers[ "xkmod_camo" ] = "13";
	self setClientDvar( "xkmod_cac_camo", "menu_mp_weapons_camo_wood" );
}
else if( response == "camo_red" )
{
	self.pers[ "xkmod_camo" ] = "3";
	self setClientDvar( "xkmod_cac_camo", "menu_mp_weapons_camo_mass" );
}
else if( response == "camo_golden" )
{
	self.pers[ "xkmod_camo" ] = "15";
	self setClientDvar( "xkmod_cac_camo", "menu_mp_weapons_camo_gold" );
}

Voilà, donc, je suis persuadé qu'il y a une meilleure façon de formuler tout ça afin de rendre le code plus "léger" (en évitant tous ces if/else if) étant donné que le "give_" est toujours présent.


Bonne journée !