Bonjour, j'essaye de créer un programme en C. Le programme est un jeu, est au début une fenêtre s'ouvre en vous offrant deux choix :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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while(continuer)
	{
		SDL_WaitEvent(&event);
		switch(event.type)
		{
		case SDL_QUIT : 
			continuer = 0; // Pour fermer la fenêtre
			break;
		case SDL_KEYDOWN : 
			switch(event.key.keysym.sym)
			{
			case SDLK_ESCAPE :
				continuer = 0; // Encore pour fermer ou arrêter le programme.
				break;
			case SDLK_KP1 : 
				jouer(ecran); // Pour commencer le jeu.
				break;
			case SDLK_KP2 : 
				tutorial(ecran); // Pour voir le tutoriel.
				break;
			}
			break;
		}
			SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
			SDL_BlitSurface(fond, NULL, ecran, &positionFond);
			SDL_Flip(ecran);
	}
Bref un code sans grand intérêt. Ensuite les deux autres fonctions présentent le même problème : que ce soit void jouer( SDL_Surface *ecran) ou void tutorial(SDL_Surface *ecran); les deux fonctions marchent parfaitement dans le déroulement, mais le programme bug dès que j'essaye de revenir au main. Ce sera peut être plus simple si je vous met le code des deux fonctions :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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 void tutorial(SDL_Surface* ecran)
{
	SDL_Surface *page[15] = {NULL};
	SDL_Rect position;
	SDL_Event event;
 
	int continuer = 1;
	int nbPage = 1;
	int i = 0 ;
 
	page[1] = IMG_Load("PageTutoriel1.jpg");
	page[2] = IMG_Load("PageTutoriel2.jpg");
	page[3] = IMG_Load("PageTutoriel3.jpg");
	page[4] = IMG_Load("PageTutoriel4.jpg");
	page[5] = IMG_Load("PageTutoriel5.jpg");
	page[6] = IMG_Load("PageTutoriel6.jpg");
	page[7] = IMG_Load("PageTutoriel7.jpg");
	page[8] = IMG_Load("PageTutoriel8.jpg");
	page[9] = IMG_Load("PageTutoriel9.jpg");
	page[10] = IMG_Load("PageTutoriel10.jpg");
	page[11] = IMG_Load("PageTutoriel11.jpg");
	page[12] = IMG_Load("PageTutoriel12.jpg");
	page[13] = IMG_Load("PageTutoriel13.jpg");
	page[14] = IMG_Load("PageTutoriel14.jpg");
	page[15] = IMG_Load("PageTutoriel15.jpg");
 
	position.x = 0;
	position.y = 0;
 
	SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
	SDL_BlitSurface(page[nbPage], NULL, ecran, &position);
 
	while(continuer)
	{
		SDL_WaitEvent(&event);
		switch(event.type)
		{
		case SDL_QUIT : 
			continuer = 0;
			break;
		case SDL_KEYDOWN : 
			switch(event.key.keysym.sym)
			{
			case SDLK_ESCAPE :
				continuer = 0;
				break;
			case SDLK_RIGHT : 
 
				if(nbPage < 15)
					nbPage++;
 
				break;
			case SDLK_LEFT : 
 
				nbPage--;
 
				break;
			}
			break;
		}
			SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
			SDL_BlitSurface(page[nbPage], NULL, ecran, &position);
			SDL_Flip(ecran);
	}
 
	for(i = 1 ; i <= 15 ; i++)
	{
		SDL_FreeSurface(page[i]);
	}
 
}
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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 void jouer(SDL_Surface* ecran)
{
	SDL_Surface *rune[64] = {NULL}, *zARune[64]={NULL}, *carrevert[64] = {NULL};
	SDL_Surface *menu = NULL, *sel = NULL;
	SDL_Rect position, positionMenu, positionZA;
	SDL_Rect positionSelect, positionSelect2, positionSelect3;
	SDL_Event event;
 
	int selection = 0, select = 0;
	int continuer = 1;
	int i = 0, j = 0, k = 0, m = 0, n=0, e = 0, f= 0;
	int x = 0, y = 0, a = 0, b= 0, c = 0, d = 0;
	int carte[NB_RUNES_LARGEUR][NB_RUNES_HAUTEUR];
 
	positionMenu.x = 0;
	positionMenu.y = 0;
 
	positionZA.x = 0;
	positionZA.y = 0;
 
	positionSelect.x = 0;
	positionSelect.y = 0;
 
 
	sel = IMG_Load("selection.jpg");
 
    rune[1] = IMG_Load("RunesRRR1.jpg");
	rune[2] = IMG_Load("RunesRRR2.jpg");
	rune[3] = IMG_Load("RunesRRR3.jpg");
	rune[4] = IMG_Load("RunesRRR4.jpg");
	rune[5] = IMG_Load("RunesRRR5.jpg");
	rune[6] = IMG_Load("RunesRRR6.jpg");
	rune[7] = IMG_Load("RunesRRR7.jpg");
	rune[8] = IMG_Load("RunesRRR8.jpg");
	rune[9] = IMG_Load("RunesRRR9.jpg");
	rune[10] = IMG_Load("RunesRRR10.jpg");
	rune[11] = IMG_Load("RunesRRR11.jpg");
	rune[12] = IMG_Load("RunesRRR12.jpg");
	rune[13] = IMG_Load("RunesRRR13.jpg");
	rune[14] = IMG_Load("RunesRRR14.jpg");
	rune[15] = IMG_Load("RunesRRR15.jpg");
	rune[16] = IMG_Load("RunesRRR16.jpg");
	rune[17] = IMG_Load("RunesRRR17.jpg");
	rune[18] = IMG_Load("RunesRRR18.jpg");
	rune[19] = IMG_Load("RunesRRR19.jpg");
	rune[20] = IMG_Load("RunesRRR20.jpg");
	rune[21] = IMG_Load("RunesRRR21.jpg");
	rune[22] = IMG_Load("RunesRRR22.jpg");
	rune[23] = IMG_Load("RunesRRR23.jpg");
	rune[24] = IMG_Load("RunesRRR24.jpg");
	rune[25] = IMG_Load("RunesRRR25.jpg");
	rune[26] = IMG_Load("RunesRRR26.jpg");
	rune[27] = IMG_Load("RunesRRR27.jpg");
	rune[28] = IMG_Load("RunesRRR28.jpg");
	rune[29] = IMG_Load("RunesRRR29.jpg");
	rune[30] = IMG_Load("RunesRRR30.jpg");
	rune[31] = IMG_Load("RunesRRR31.jpg");
	rune[32] = IMG_Load("RunesRRR32.jpg");
	rune[33] = IMG_Load("RunesRRR33.jpg");
	rune[34] = IMG_Load("RunesRRR34.jpg");
	rune[35] = IMG_Load("RunesRRR35.jpg");
	rune[36] = IMG_Load("RunesRRR36.jpg");
	rune[37] = IMG_Load("RunesRRR37.jpg");
	rune[38] = IMG_Load("RunesRRR38.jpg");
	rune[39] = IMG_Load("RunesRRR39.jpg");
	rune[40] = IMG_Load("RunesRRR40.jpg");
	rune[41] = IMG_Load("RunesRRR41.jpg");
	rune[42] = IMG_Load("RunesRRR42.jpg");
	rune[43] = IMG_Load("RunesRRR43.jpg");
	rune[44] = IMG_Load("RunesRRR44.jpg");
	rune[45] = IMG_Load("RunesRRR45.jpg");
	rune[46] = IMG_Load("RunesRRR46.jpg");
	rune[47] = IMG_Load("RunesRRR47.jpg");
	rune[48] = IMG_Load("RunesRRR48.jpg");
	rune[49] = IMG_Load("RunesRRR49.jpg");
	rune[50] = IMG_Load("RunesRRR50.jpg");
	rune[51] = IMG_Load("RunesRRR51.jpg");
	rune[52] = IMG_Load("RunesRRR52.jpg");
	rune[53] = IMG_Load("RunesRRR53.jpg");
	rune[54] = IMG_Load("RunesRRR54.jpg");
	rune[55] = IMG_Load("RunesRRR55.jpg");
	rune[56] = IMG_Load("RunesRRR56.jpg");
	rune[57] = IMG_Load("RunesRRR57.jpg");
	rune[58] = IMG_Load("RunesRRR58.jpg");
	rune[59] = IMG_Load("RunesRRR59.jpg");
	rune[60] = IMG_Load("RunesRRR60.jpg");
	rune[61] = IMG_Load("RunesRRR61.jpg");
	rune[62] = IMG_Load("RunesRRR62.jpg");
	rune[63] = IMG_Load("RunesRRR63.jpg");
	rune[64] = IMG_Load("RunesRRR64.jpg");
 
	zARune[1] = IMG_Load("ZARune1.jpg");
	zARune[2] = IMG_Load("ZARune2.jpg");
	zARune[3] = IMG_Load("ZARune3.jpg");
	zARune[4] = IMG_Load("ZARune4.jpg");
	zARune[5] = IMG_Load("ZARune5.jpg");
	zARune[6] = IMG_Load("ZARune6.jpg");
	zARune[7] = IMG_Load("ZARune7.jpg");
	zARune[8] = IMG_Load("ZARune8.jpg");
	zARune[9] = IMG_Load("ZARune9.jpg");
	zARune[10] = IMG_Load("ZARune10.jpg");
	zARune[11] = IMG_Load("ZARune11.jpg");
	zARune[12] = IMG_Load("ZARune12.jpg");
	zARune[13] = IMG_Load("ZARune13.jpg");
	zARune[14] = IMG_Load("ZARune14.jpg");
	zARune[15] = IMG_Load("ZARune15.jpg");
	zARune[16] = IMG_Load("ZARune16.jpg");
	zARune[17] = IMG_Load("ZARune17.jpg");
	zARune[18] = IMG_Load("ZARune18.jpg");
	zARune[19] = IMG_Load("ZARune19.jpg");
	zARune[20] = IMG_Load("ZARune20.jpg");
	zARune[21] = IMG_Load("ZARune21.jpg");
	zARune[22] = IMG_Load("ZARune22.jpg");
	zARune[23] = IMG_Load("ZARune23.jpg");
	zARune[24] = IMG_Load("ZARune24.jpg");
	zARune[25] = IMG_Load("ZARune25.jpg");
	zARune[26] = IMG_Load("ZARune26.jpg");
	zARune[27] = IMG_Load("ZARune27.jpg");
	zARune[28] = IMG_Load("ZARune28.jpg");
	zARune[29] = IMG_Load("ZARune29.jpg");
	zARune[30] = IMG_Load("ZARune30.jpg");
	zARune[31] = IMG_Load("ZARune31.jpg");
	zARune[32] = IMG_Load("ZARune32.jpg");
	zARune[33] = IMG_Load("ZARune33.jpg");
	zARune[34] = IMG_Load("ZARune34.jpg");
	zARune[35] = IMG_Load("ZARune35.jpg");
	zARune[36] = IMG_Load("ZARune36.jpg");
	zARune[37] = IMG_Load("ZARune37.jpg");
	zARune[38] = IMG_Load("ZARune38.jpg");
	zARune[39] = IMG_Load("ZARune39.jpg");
	zARune[40] = IMG_Load("ZARune40.jpg");
	zARune[41] = IMG_Load("ZARune41.jpg");
	zARune[42] = IMG_Load("ZARune42.jpg");
	zARune[43] = IMG_Load("ZARune43.jpg");
	zARune[44] = IMG_Load("ZARune44.jpg");
	zARune[45] = IMG_Load("ZARune45.jpg");
	zARune[46] = IMG_Load("ZARune46.jpg");
	zARune[47] = IMG_Load("ZARune47.jpg");
	zARune[48] = IMG_Load("ZARune48.jpg");
	zARune[49] = IMG_Load("ZARune49.jpg");
	zARune[50] = IMG_Load("ZARune50.jpg");
	zARune[51] = IMG_Load("ZARune51.jpg");
	zARune[52] = IMG_Load("ZARune52.jpg");
	zARune[53] = IMG_Load("ZARune53.jpg");
	zARune[54] = IMG_Load("ZARune54.jpg");
	zARune[55] = IMG_Load("ZARune55.jpg");
	zARune[56] = IMG_Load("ZARune56.jpg");
	zARune[57] = IMG_Load("ZARune57.jpg");
	zARune[58] = IMG_Load("ZARune58.jpg");
	zARune[59] = IMG_Load("ZARune59.jpg");
	zARune[60] = IMG_Load("ZARune60.jpg");
	zARune[61] = IMG_Load("ZARune61.jpg");
	zARune[62] = IMG_Load("ZARune62.jpg");
	zARune[63] = IMG_Load("ZARune63.jpg");
	zARune[64] = IMG_Load("ZARune64.jpg");
 
 
	menu = IMG_Load("menuRunes.jpg");
 
	carrevert[1] = IMG_Load("carrevert1.jpg");
	carrevert[2] = IMG_Load("carrevert2.jpg");
	carrevert[3] = IMG_Load("carrevert3.jpg");
	carrevert[4] = IMG_Load("carrevert4.jpg");
	carrevert[5] = IMG_Load("carrevert5.jpg");
	carrevert[6] = IMG_Load("carrevert6.jpg");
	carrevert[7] = IMG_Load("carrevert7.jpg");
	carrevert[8] = IMG_Load("carrevert8.jpg");
	carrevert[9] = IMG_Load("carrevert9.jpg");
	carrevert[10] = IMG_Load("carrevert10.jpg");
	carrevert[11] = IMG_Load("carrevert11.jpg");
	carrevert[12] = IMG_Load("carrevert12.jpg");
	carrevert[13] = IMG_Load("carrevert13.jpg");
	carrevert[14] = IMG_Load("carrevert14.jpg");
	carrevert[15] = IMG_Load("carrevert15.jpg");
	carrevert[16] = IMG_Load("carrevert16.jpg");
	carrevert[17] = IMG_Load("carrevert17.jpg");
	carrevert[18] = IMG_Load("carrevert18.jpg");
	carrevert[19] = IMG_Load("carrevert19.jpg");
	carrevert[20] = IMG_Load("carrevert20.jpg");
	carrevert[21] = IMG_Load("carrevert21.jpg");
	carrevert[22] = IMG_Load("carrevert22.jpg");
	carrevert[23] = IMG_Load("carrevert23.jpg");
	carrevert[24] = IMG_Load("carrevert24.jpg");
	carrevert[25] = IMG_Load("carrevert25.jpg");
	carrevert[26] = IMG_Load("carrevert26.jpg");
	carrevert[27] = IMG_Load("carrevert27.jpg");
	carrevert[28] = IMG_Load("carrevert28.jpg");
	carrevert[29] = IMG_Load("carrevert29.jpg");
	carrevert[30] = IMG_Load("carrevert30.jpg");
	carrevert[31] = IMG_Load("carrevert31.jpg");
	carrevert[32] = IMG_Load("carrevert32.jpg");
	carrevert[33] = IMG_Load("carrevert33.jpg");
	carrevert[34] = IMG_Load("carrevert34.jpg");
	carrevert[35] = IMG_Load("carrevert35.jpg");
	carrevert[36] = IMG_Load("carrevert36.jpg");
	carrevert[37] = IMG_Load("carrevert37.jpg");
	carrevert[38] = IMG_Load("carrevert38.jpg");
	carrevert[39] = IMG_Load("carrevert39.jpg");
	carrevert[40] = IMG_Load("carrevert40.jpg");
	carrevert[41] = IMG_Load("carrevert41.jpg");
	carrevert[42] = IMG_Load("carrevert42.jpg");
	carrevert[43] = IMG_Load("carrevert43.jpg");
	carrevert[44] = IMG_Load("carrevert44.jpg");
	carrevert[45] = IMG_Load("carrevert45.jpg");
	carrevert[46] = IMG_Load("carrevert46.jpg");
	carrevert[47] = IMG_Load("carrevert47.jpg");
	carrevert[48] = IMG_Load("carrevert48.jpg");
	carrevert[49] = IMG_Load("carrevert49.jpg");
	carrevert[50] = IMG_Load("carrevert50.jpg");
	carrevert[51] = IMG_Load("carrevert51.jpg");
	carrevert[52] = IMG_Load("carrevert52.jpg");
	carrevert[53] = IMG_Load("carrevert53.jpg");
	carrevert[54] = IMG_Load("carrevert54.jpg");
	carrevert[55] = IMG_Load("carrevert55.jpg");
	carrevert[56] = IMG_Load("carrevert56.jpg");
	carrevert[57] = IMG_Load("carrevert57.jpg");
	carrevert[58] = IMG_Load("carrevert58.jpg");
	carrevert[59] = IMG_Load("carrevert59.jpg");
	carrevert[60] = IMG_Load("carrevert60.jpg");
	carrevert[61] = IMG_Load("carrevert61.jpg");
	carrevert[62] = IMG_Load("carrevert62.jpg");
	carrevert[63] = IMG_Load("carrevert63.jpg");
	carrevert[64] = IMG_Load("carrevert64.jpg");
 
 
 
	SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
	SDL_BlitSurface(menu, NULL, ecran, &positionMenu);
 
 
	while(continuer)
	{
		SDL_WaitEvent(&event);
		switch(event.type)
		{
		case SDL_QUIT : 
			continuer = 0;
			break; 
		case SDL_KEYDOWN :
			switch(event.key.keysym.sym)
			{
			case SDLK_ESCAPE : 
				continuer = 0;
				break;
			case SDLK_KP1 : 
				if(select > 0)
					break;
 
				if(selection == 1 && select == 0) 
				e = x;
				f = y;
 
				select++;
 
				positionSelect.x = e*HAUTEUR_RUNES;
				positionSelect.y = f*LARGEUR_RUNES;
 
				break;
			case SDLK_KP2 : 
				if(select > 1)
					break;
 
				if(select == 1) 
					a = x;
					b = y ;
 
				select++;
 
				positionSelect2.x = a*HAUTEUR_RUNES;
				positionSelect2.y = b*LARGEUR_RUNES;
 
				break;
			case SDLK_RETURN :
				select = 0;
				break;
 
			case SDLK_KP3 : 
				if(select > 2)
					break;
 
 
				if(select == 2) 
					c = x;
					d = y ;
 
				select++;
 
				positionSelect3.x = c*HAUTEUR_RUNES;
				positionSelect3.y = d*LARGEUR_RUNES;
 
				break;
			case SDLK_SPACE : 
				if(select == 3)
					jouer2(ecran);
				break;
			}
			break;
		case SDL_MOUSEBUTTONDOWN: 
			switch(event.button.button)
			{
			case SDL_BUTTON_LEFT : 
 
			m = (event.button.x/HAUTEUR_RUNES)+1 ;
			n = (event.button.y/LARGEUR_RUNES)+1 ;
 
			x = (event.button.x/HAUTEUR_RUNES);
			y = (event.button.y/HAUTEUR_RUNES);
 
			selection = 1;
 
			if(m < 5 && n < 5)
			{
				positionZA.x = ecran->w - zARune[1]->w ;
				positionZA.y = ecran->h - zARune[1]->h ;
			}
			else
			{
				positionZA.x = 0;
				positionZA.y = 0;
			}
 
			break;
			case SDL_BUTTON_RIGHT : 
					selection = 0 ;
					m = 0;
					n = 0;
				break;
			}
 
 
		}
 
 
		if(selection)
		{
			SDL_BlitSurface(menu, NULL, ecran, &positionMenu);
			SDL_BlitSurface(zARune[n+(m-1)*8], NULL, ecran, &positionZA);
		}
		else
		{
			SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
			SDL_BlitSurface(menu, NULL, ecran, &positionMenu);
		}
 
		if(select == 1)
		{
			SDL_BlitSurface(carrevert[(f+1)+(e*8)], NULL, ecran, &positionSelect);
		}
 
		else if(select == 2)
		{
		SDL_BlitSurface(carrevert[(f+1)+(e*8)], NULL, ecran, &positionSelect);
		SDL_BlitSurface(carrevert[(b+1)+(a*8)], NULL, ecran, &positionSelect2);
		}
 
		else if(select == 3)
		{
		SDL_BlitSurface(carrevert[(f+1)+(e*8)], NULL, ecran, &positionSelect);
		SDL_BlitSurface(carrevert[(b+1)+(a*8)], NULL, ecran, &positionSelect2);
		SDL_BlitSurface(carrevert[(d+1)+(c*8)], NULL, ecran, &positionSelect3);
		}
 
 
 
		SDL_Flip(ecran);
	}
 
	for(i = 1; i < 65 ; i++)
		SDL_FreeSurface(rune[i]);
 
	for(i = 1; i < 65 ; i++)
		SDL_FreeSurface(zARune[i]);
 
	for(i = 1; i < 65 ; i++)
		SDL_FreeSurface(carrevert[i]);
 
	SDL_FreeSurface(sel);
	SDL_FreeSurface(menu);
}
PS : je précise que mon programme ne comporte aucune erreur ou warning, mais il bug quand j'essaye de revenir au main en appuyant soit sur escape soit sur SDL_QUIT. D'ailleurs voici le code du main :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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 int main(int argc, char *argv[])
{
 
	SDL_Surface *ecran = NULL, *fond = NULL;  
	SDL_Rect positionFond;
	SDL_Event event;
 
	int continuer = 1;
	int i = 0, j= 0;
	int carte[NB_RUNES_HAUTEUR][NB_RUNES_LARGEUR] = {NULL};
 
	SDL_Init(SDL_INIT_VIDEO);
 
	ecran = SDL_SetVideoMode(HAUTEUR_FENETRE, LARGEUR_FENETRE, 32, SDL_HWSURFACE || SDL_DOUBLEBUF);
	SDL_WM_SetCaption("Runes", NULL);
 
	SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
 
	fond = IMG_Load("menuRunes.gif");
 
	positionFond.x = 0;
	positionFond.y = 0;
 
 
	while(continuer)
	{
		SDL_WaitEvent(&event);
		switch(event.type)
		{
		case SDL_QUIT : 
			continuer = 0;
			break;
		case SDL_KEYDOWN : 
			switch(event.key.keysym.sym)
			{
			case SDLK_ESCAPE :
				continuer = 0;
				break;
			case SDLK_KP1 : 
				jouer(ecran);
				break;
			case SDLK_KP2 : 
				tutorial(ecran);
				break;
			}
			break;
		}
			SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
			SDL_BlitSurface(fond, NULL, ecran, &positionFond);
			SDL_Flip(ecran);
	}
 
	SDL_FreeSurface(fond);
 
 
 
		SDL_Quit();
    return EXIT_SUCCESS;
}
Si vous ne comprenez pas quelque chose dans mon cide qui n'est pas clair, merci de me le faire savoir. Si vous pouvez m'aider, j'attend avec impatience votre aide merci !