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| public class Cube extends Mesh {
public Cube(float width, float height, float depth) {
width /= 2;
height /= 2;
depth /= 2;
float vertices[] = {
-width, -height, -depth, // 0
width, -height, -depth, // 1
width, height, -depth, // 2
-width, height, -depth, // 3
-width, -height, depth, // 4
width, -height, depth, // 5
width, height, depth, // 6
-width, height, depth, // 7
};
short indices[] = {
4,0,5,
0,1,5,
5,1,6,
1,2,6,
6,2,7,
2,3,7,
6,7,5,
7,4,5,
7,3,4,
3,0,4,
3,2,0,
2,1,0
};
// Mapping coordinates for the vertices
float textureCoordinates[] = {
0.0f, 0.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
1.0f, 0.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f,
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 0.0f,
0.0f, 1.0f,
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 0.0f
};
setIndices(indices);
setVertices(vertices);
setTextureCoordinates(textureCoordinates);
}
} |
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