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//l'implémentation: Raquette.cpp
Raquette::Raquette ( int initialX, int initialY, int nbrFramesW, int nbrFramesH, char* file,SDL_Surface* screen){
loadSpriteSheet ( file );
_x = initialX;
_y = initialY;
_w =nbrFramesW;
_screen=screen;
_h =nbrFramesH;
}
void Raquette::loadSpriteSheet(char* file){
_spriteSheet = SDL_LoadBMP ( file );
}
void Raquette::move(){
bool running=true;
// Uint8 *keys = SDL_GetKeyState(NULL);
SDL_WaitEvent ( &event );
while (running){
if (SDL_PollEvent(&event)){
switch ( event.type ) {
case SDL_QUIT:
running = false;
break;
case SDL_KEYDOWN:
switch ( event.key.keysym.sym ) {
case SDLK_LEFT:
if (_x<0)_x=10;
_x=_x-15; break;
case SDLK_RIGHT:
if (_x>480)_x=500;
_x=_x+15;break;
}
}
show(_screen);
}
}
}
void Raquette::show(SDL_Surface* sscreen){
SDL_Rect frameRect;
Brique b(12,12,12,12,"Brique/brique1.bmp",sscreen);
b.show();
SDL_Rect pos;
pos.x = _x;
pos.y = _y;
SDL_FillRect ( _screen, NULL, SDL_MapRGB ( _screen->format, 20, 200, 20 ) );
SDL_BlitSurface ( _spriteSheet, NULL, sscreen, &pos );
// SDL_Flip ( _screen );
// SDL_Delay ( 60 );
}
}
//l'implémentation : brique.cpp
Brique::Brique(int x,int y,int w,int h,char *file,SDL_Surface * Screen)
{
loadFile(file);
_x=x;
_y=y;
_w=w;
_h=h;
_screen=Screen;
}
void Brique::loadFile(char* file)
{
_sbrique=SDL_LoadBMP(file);
}
void Brique::placerBrique(){
show();
}
void Brique::show(){
SDL_Rect pos;
pos.x = _x;
pos.y = _y;
SDL_BlitSurface ( _sbrique, NULL, _screen, &pos );
SDL_Flip(_screen);
//SDL_Delay(60) ;
}
// main.cpp
SDL_Init(SDL_INIT_VIDEO);
Screen=SDL_SetVideoMode(_SCREEN_WIDTH,_SCREEN_HEIGHT,32,SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL+(1/100));
fond=SDL_LoadBMP("fond.bmp");
Raquette r(_SCREEN_WIDTH/3,_SCREEN_HEIGHT-20,15,5,"raquet.bmp",Screen);
SDL_BlitSurface(fond,NULL,Screen,&rfond);
r.move();
SDL_Flip(Screen);
SDL_Delay(60); |
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