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#include <iostream>
#include<time.h>
#include <stdlib.h>
using namespace std;
/////////////////////////////////Fonction Random///////////////////////////////////////////
int random(int a,int b){
srand(time(NULL));
return rand()%(b-a) +a;
}
////////////////////////////////FONCTION TIMER ////////////////////////////////////
int rndm_plane(){
int rnd;
srand(time(NULL));
rnd=rand() % 11;
return rnd;
}
////////////////////////////////Inform time Intervalle ////////////////////////////////////////////
int Inform(){
bool interval=0;
int rndm;
time_t start,now;
double def = 0;
time(&start);
do{
time(&now);
def=now-start;
if(def==2){//interval de temps
interval=1;
rndm=rndm_plane();}
}
while(interval==0);
return rndm;
}
/////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////AirPlane//////////////////////////////////////////
class Airplane
{
private:
int FlightID;
int time;
std::string Nom;
std::string TypePlane;
int Fuel_Left;
bool Etat;
public:
Airplane();
Airplane(int flt, int time,bool e,int fuel);
//Airplane(std::string Nom ,std::string TypePlane);
std::string GetNom();
std::string GetTypePlane();
int GetFuelLeft();
void SetNom(std::string);
void SetTypePlane(std::string);
void SetFuelLeft(int);
~Airplane();
//Airplane(Airplane&);
};
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
Airplane::Airplane()
{ int cmp;
FlightID=cmp; // cmp s'increment a chaque fois !!!
time=Inform();
Nom="RAM";
TypePlane= "....";
Fuel_Left=random(2,5);
cmp++;
//cout<<"hello";
}
Airplane::Airplane(int flt, int t,bool e,int fuel)
{
FlightID= flt;
Fuel_Left=fuel;
time=t;
Etat=random(0,1);
cout << "Plane number " << flt <<"Nom :"<<GetNom()<<"Type :"<<GetTypePlane()<<" ready to ";
if (Etat == 0){
cout << "land." << endl;
cout << "Fuel : " <<fuel<< endl;
FlightID++; }
else if (Etat == 1){
cout << "take off." << endl;
FlightID++; }
}
Airplane::~Airplane()
{
}
///////////////////////////////////////////////////////////////////////////
//SETTER & GETTER
//////////////////////////////////////////////////////////////////////////
std::string Airplane::GetNom()
{
return Nom;
}
std::string Airplane::GetTypePlane()
{
return TypePlane;
}
int Airplane::GetFuelLeft()
{
return Fuel_Left;
}
void Airplane::SetNom(std::string name){
name=Nom;}
void Airplane::SetTypePlane(std::string type){
type=Nom;}
////////////////////////////////Control_Plane //////////////////////////////////////////
class ControlPlane
{
public:
ControlPlane();
ControlPlane(Airplane etat);
void refuse(); //waiting to use runway but it's full
void land(int time) ;
void fly(int time,int id) ;
int started();
void Priority();
//void land(int time);
~ControlPlane();
//Airplane(Airplane&);
};
ControlPlane::ControlPlane(){
}
ControlPlane::~ControlPlane(){
}
void ControlPlane::Priority()
{
int i;
Airplane air,b,tmp;
for(i=0;i<2;i++){
if((air.GetFuelLeft()) >(b.GetFuelLeft()) )
{
tmp = air;
air =b;
b= tmp;
}
}
}
int main(int argc, char *argv[])
{
int n= random(0,10);
int etat=random(0,1);
Airplane air;
Airplane();
ControlPlane p;
for(int i=0;i<n;i++){
int fuel=random(2,5);
Airplane(i,Inform(),etat,fuel);
}
system("PAUSE");
return EXIT_SUCCESS;
} |
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