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real, target, dimension(3,4) :: vertex_1 ! coordonnee des points
real, target, dimension(3,4) :: vertex_2
real, pointer, dimension (3,4) :: face_1 ! points pour chaque face
real, pointer, dimension (3,4) :: face_2
!vertex 1 - ployedron 1
Vertex_1 (1,1) = 0
Vertex_1 (2,1) = 5
Vertex_1 (3,1) = 5
!vertex 2 - ployedron 1
vertex_1 (1,2) = 0
vertex_1 (2,2) = 0
vertex_1 (3,2) = 7
!vertex 3 - ployedron 1
vertex_1 (1,3) = 5
vertex_1 (2,3) = 0
vertex_1 (3,3) = 0
!vertex 4 - ployedron 1
vertex_1 (1,4) = 0
vertex_1 (2,4) = 0
vertex_1 (3,4) = 2
!vertex 1 - ployedron 2
Vertex_2 (1,1) = 0
Vertex_2 (2,1) = 7
Vertex_2 (3,1) = 5
!vertex 2 - ployedron 2
vertex_2 (1,2) = 0
vertex_2 (2,2) = 3
vertex_2 (3,2) = 7
!vertex 3 - ployedron 2
vertex_2 (1,3) = 5
vertex_2 (2,3) = 3
vertex_2 (3,3) = 0
!vertex 4 - ployedron 2
vertex_2 (1,4) = 0
vertex_2 (2,4) = 3
vertex_2 (3,4) = 2
!face 1 - ployedron 1
face_1 (1,1) => Vertex_1 (1,:) ! ca pose probleme a partir d'ici
face_1 (2,1) => vertex_1 (2,:)
face_1 (3,1) => vertex_1 (3,:)
!face 2 - ployedron 1
face_1 (1,2) => Vertex_1 (1,:)
face_1 (2,2) => vertex_1 (3,:)
face_1 (3,2) => vertex_1 (4,:)
!face 3 - ployedron 1
face_1 (1,3) => Vertex_1 (1,:)
face_1 (2,3) => vertex_1 (2,:)
face_1 (3,3) => vertex_1 (4,:)
!face 4 - ployedron 1
face_1 (1,4) => vertex_1 (2,:)
face_1 (2,4) => vertex_1 (3,:)
face_1 (3,4) => vertex_1 (4,:)
!face 1 - ployedron 2
face_2 (1,1) => vertex_2 (1,:)
face_2 (2,1) => vertex_2 (2,:)
face_2 (3,1) => vertex_2 (3,:)
!face 2 - ployedron 2
face_2 (1,2) => vertex_2 (1,:)
face_2 (2,2) => vertex_2 (3,:)
face_2 (3,2) => vertex_2 (4,:)
!face 3 - ployedron 2
face_2 (1,3) => vertex_2 (1,:)
face_2 (2,3) => vertex_2 (2,:)
face_2 (3,3) => vertex_2 (4,:)
!face 4 - ployedron 2
face_2 (1,4) => vertex_2 (2,:)
face_2 (2,4) => vertex_2 (3,:)
face_2 (3,4) => vertex_2 (4,:)
!pour apres l'utiliser ici:
!tester chaque arrete du premier polyedre avec chaque face du second polyedre
do m = 1, 4 ! 4 est le nombre d'arretes du poly 1
do i = 1, 4 ! 4 est le nombre de faces du poly 2
call ray_intersecting_polygon (face_2 (1,i), face_2 (2,i), face_2 (3,i), face_1 (1,m), face_1(2,m), collision)
call ray_intersecting_polygon (face_2 (1,i), face_2 (2,i), face_2 (3,i), face_1 (2,m), face_1(3,m), collision)
call ray_intersecting_polygon (face_2 (1,i), face_2 (2,i), face_2 (3,i), face_1 (1,m), face_1(3,m), collision)
enddo
enddo |
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