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# -*- coding: utf-8 -*-
################################################"
from time import sleep
from threading import Thread
class core(Thread):
def __init__(self):
Thread.__init__(self)
self.alive = True
self.db = []
def pause(self,event=None):
self.alive = False
def unpause(self,event=None):
self.alive = True
for key in self.db:
key.pressed = False
self.run()
def add(self,key):
self.db.append(key)
def kill(self,key):
if key in self.db:
self.db.remove(key)
def run(self):
while self.alive:
l = len(self.db)
for key in self.db:
key.run_()
sleep(0.001)
sleep(0.002)
class Key:
motor = core()
def __init__(self,boss,key,func,slp=0.02):
"""Constructeur de classe Key pour des bindings multiples"""
self.boss = boss
self.func = func
self.slp = slp
self.alive = True
self.pressed = False
#self.boss.bind("<FocusIn>",self.unpause) #Pour les versions multi-Thread
#self.boss.bind("<FocusOut>",self.pause) #Pour les versions multi-Thread
self.k_p = "<KeyPress "+key+">" #sauvegarde le nom de l'evenement pour Press
self.k_r = "<KeyRelease "+key+">" #sauvegarde le nom de l'evenement pour Release
self.f_p = boss.bind(self.k_p,self.press) #fait un binding(attend un appui de touche)
self.motor.add(self) #La jour la cle au moteur des Keys
if len(self.motor.db)==1: #Si c'est la premiere instance alors on demarre le moteur
self.boss.after(250,self.motor.run)
self.boss.bind("<FocusIn>",self.motor.unpause)
self.boss.bind("<FocusOut>",self.motor.pause)
def set(self,slp=0.005):
"""Definit le temps de repos de la Key (Non implemente)"""
self.slp = slp
def press(self,event=None):
"""Est appele lorsque la touche est presse"""
self.boss.unbind(self.k_p,self.f_p)
self.f_r = self.boss.bind(self.k_r,self.release)
self.pressed = True
self.func()
self.run_()
def release(self,event=None):
"""Est appele lorsque la touche est relache"""
self.boss.unbind(self.k_r)
self.f_p = self.boss.bind(self.k_p,self.press)
self.pressed = False
def run_(self,arg=None):
"""Effectue les tache necessaire ..."""
#Dans les versions ulterieures chaque instance de Key sera
#un Thread et a la place de if on aura un while
if self.alive:
try:
self.boss.update()
if self.pressed:
self.func()
except:
self.alive = False
self.motor.kill(self)
#Le sleep(self.rps) sera donc independant de processus
#en cours.
def pause(self,event=None):
"""met la touche en pause"""
self.alive = False
self.motor.kill(self)
def unpause(self,event=None):
"""reactive la touche"""
self.alive = True
self.motor.add(self)
#self.run()
###################################################
from Tkinter import *
class Auto() :
def __init__(self,can=None) :
self.can = can
self.spitze = (100,100,110,110,90,110)
self.vorderteil = (102,110,102,114,106,114,106,118,102,118,102,
122,98,122,98,118,94,118,94,114,98,114,98,110)
self.radt_vl = (94,114,94,112,90,112,90,120,94,120,94,118)
self.radt_vr = (106,114,106,112,110,112,110,120,106,120,106,118)
self.kern = (106,122,110,126,110,134,106,138,94,138,90,134,90,126,94,122)
self.sitz = (102,128,102,132,98,132,98,128)
self.hinterteil = (102,138,102,142,106,142,106,146,102,146,102,
150,98,150,98,146,94,146,94,142,98,142,98,138)
self.radt_hl = (94,142,94,140,90,140,90,148,94,148,94,146)
self.radt_hr = (106,142,106,140,110,140,110,148,106,148,106,146)
self.flugel = (108,150,110,154,90,154,92,150)
self.db = [] #Speicht die Bild für die Motion.
def draw_auto(self):
draw = self.can.create_polygon
num = draw(*self.spitze,fill="red")
self.db.append(num)
num = draw(*self.vorderteil,fill="red")
self.db.append(num)
num = draw(*self.radt_vl,fill="black")
self.db.append(num)
num = draw(*self.radt_vr,fill="black")
self.db.append(num)
num = draw(*self.kern,fill="red")
self.db.append(num)
num = draw(*self.sitz,fill="black")
self.db.append(num)
num = draw(*self.hinterteil,fill="red")
self.db.append(num)
num = draw(*self.radt_hl,fill="black")
self.db.append(num)
num = draw(*self.radt_hr,fill="black")
self.db.append(num)
num = draw(*self.flugel,fill="red")
self.db.append(num)
def move(self,x,y):
for itm in self.db:
self.can.move(itm,x,y)
def left(self,event=None):
self.move(-0.5,0)
def right(self,event=None):
self.move(0.5,0)
def up(self,event=None):
self.move(0,-1)
def down(self,event=None):
self.move(0,1)
#formel_1= Auto()
if __name__ == "__main__":
fenster= Tk()
canvas= Canvas(fenster, height=200, width=200, bg='gold')
rennbahn= canvas.create_polygon(65,0, 135,0, 135,200, 65,200, fill='ivory')
canvas.pack()
F1 = Auto(canvas)
F1.draw_auto()
"""
fenster.bind("<Up>",F1.up)
fenster.bind("<Down>",F1.down)
fenster.bind("<Left>",F1.left)
fenster.bind("<Right>",F1.right)
"""
Key(fenster,"Up",F1.up)
Key(fenster,"Down",F1.down)
Key(fenster,"Left",F1.left)
Key(fenster,"Right",F1.right)
mainloop() |
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