1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
| #include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption("Mon premier programme OpenGL !",NULL);
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
int rot=0;
int continuer = 1;
SDL_Event event;
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
}
rot++; // rotation automatique puisque dans la boucle
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glOrtho(-1.0,1.0,-1.0,1.0,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glTranslatef(-0.5,0,0);
glRotatef(rot,0,0,1.0f);
glBegin(GL_POLYGON);
glColor3ub(255,0,0);
glVertex2f(-0.2,-0.2);
glColor3ub(0,255,0);
glVertex2f(-0.2,0.2);
glColor3ub(0,0,255);
glVertex2f(0.2,0.2);
glColor3ub(255,0,0);
glVertex2f(0.2,-0.2);
glEnd();
glLoadIdentity();
glTranslatef(0.5,-0.2,0);
glRotatef(rot,1.0f,0,0);
glBegin(GL_TRIANGLES);
glColor3ub(255,0,0);
glVertex2f(-0.2,0);
glColor3ub(0,255,0);
glVertex2f(0.2,0);
glColor3ub(0,0,255);
glVertex2f(0,0.5);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return 0;
} |
Partager