1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
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public class TetrisPiece {
//TetrisPiece courante et angle
public int[][] piecec;
public int angle = 0;
// liste des pièces
private int[][] Piece1 = { {0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0},
{0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0} };
private int[][] Piece2 = { {0,2,2,0,0,2,2,0,0,0,0,0,0,0,0,0},
{0,2,2,0,0,2,2,0,0,0,0,0,0,0,0,0},
{0,2,2,0,0,2,2,0,0,0,0,0,0,0,0,0},
{0,2,2,0,0,2,2,0,0,0,0,0,0,0,0,0} };
private int[][] Piece3 = { {0,3,0,0,0,3,0,0,0,3,0,0,0,3,0,0},
{3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0},
{0,3,0,0,0,3,0,0,0,3,0,0,0,3,0,0},
{3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0} };
private int[][] Piece4 = { {0,0,4,0,0,4,4,0,0,4,0,0,0,0,0,0},
{0,0,0,0,0,4,4,0,0,0,4,4,0,0,0,0},
{0,0,4,0,0,4,4,0,0,4,0,0,0,0,0,0},
{0,0,0,0,0,4,4,0,0,0,4,4,0,0,0,0} };
private int[][] Piece5 = { {0,5,0,0,0,5,5,0,0,5,0,0,0,0,0,0},
{0,0,0,0,0,0,5,0,0,5,5,5,0,0,0,0},
{0,0,0,5,0,0,5,5,0,0,0,5,0,0,0,0},
{0,5,5,5,0,0,5,0,0,0,0,0,0,0,0,0} };
private int[][] Piece6 = { {0,0,6,0,0,0,6,0,0,6,6,0,0,0,0,0},
{0,0,0,0,0,6,6,6,0,0,0,6,0,0,0,0},
{0,6,6,0,0,6,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,6,0,0,0,6,6,6,0,0,0,0} };
private int[][] Piece7 = { {0,7,0,0,0,7,0,0,0,7,7,0,0,0,0,0},
{0,0,0,0,0,0,0,7,0,7,7,7,0,0,0,0},
{0,7,7,0,0,0,7,0,0,0,7,0,0,0,0,0},
{0,0,0,0,0,7,7,7,0,7,0,0,0,0,0,0} };
private int RandomNumber () // Génération d'un aléatoire pour choisir une pièce entre 1 et 7
{
Random rand = new Random();
return ((rand.nextInt(7))+1 );
}
public void cree_piece()
{
int rand = RandomNumber ();
switch (rand) {
case 1 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece1 [i][j]; }};
break;
case 2 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece2 [i][j]; }};
break;
case 3 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece3 [i][j]; }};
break;
case 4 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece4 [i][j]; }};
break;
case 5 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece5 [i][j]; }};
break;
case 6 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece6 [i][j]; }};
break;
case 7 :for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece7 [i][j]; }};
break;
default:
for (int i=0;i<4;i++) { for (int j=0;j<16;j++) { piecec [i][j]=Piece1 [i][j]; }};
break;
}
}
} |
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