Bonjour,

J'ai obtenu du code qui permet un diaporama très intéressant sur des photos et il me plairait bcp de pouvoir l'utiliser, par contre je ne m'y connais pas vraiment lorsque c'est du code aussi large que ça. Les photos apparaissent dans un cadre absolue si je ne me trompe pas. Moi j'aurais besoin de l'avoir dans un tableau et non en cadre absolue. Serait-il possible de m'aider svp... voici le code en question et merci de votre aide...

Code : Sélectionner tout - Visualiser dans une fenêtre à part
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>autumn II - interactive DHTML</title>
<meta name="Author" content="Gerard Ferrandez at http://www.dhteumeuleu.com">
<meta http-equiv="imagetoolbar" content="no">
<style type="text/css">
	html {
		overflow: hidden;
	}
	body {
		position: absolute;
		margin: 0px;
		padding: 0px;
		background: #111;
		width: 100%;
		height: 100%;
	}
	#screen {
		position: absolute;
		left: 10%;
		top: 10%;
		width: 80%;
		height: 80%;
		background: #000;
	}
	#screen img {
		position: absolute;
		cursor: pointer;
		visibility: hidden;
		width: 0px;
		height: 0px;
		-ms-interpolation-mode:nearest-neighbor;
	}
	#screen .tvover {
		border: solid #fff;
	}
	#screen .tvout {
		border: solid #222;
	}
	#bankImages {
		display: none;
	}
</style>
 
<script type="text/javascript">
// =============================================================
//                 ===== photo 3D =====
// script written by Gerard Ferrandez - October 21th, 2007
// <a href="http://www.dhteumeuleu.com" target="_blank">http://www.dhteumeuleu.com</a>
// =============================================================
 
/* ==== library ==== */
var Library = {};
Library.ease = function () {
	this.target = 0;
	this.position = 0;
	this.move = function (target, speed)
	{
		this.position += (target - this.position) * speed;
	}
}
 
var tv = {
	/* ==== variables ==== */
	O : [],
	screen : {},
	grid : {
		size       : 4,  // 4x4 grid
		borderSize : 6,  // borders size
		zoomed     : false
	},
	angle : {
		x : new Library.ease(),
		y : new Library.ease()
	},
	camera : {
		x    : new Library.ease(),
		y    : new Library.ease(),
		zoom : new Library.ease(),
		focalLength : 750 // camera Focal Length
	},
 
	/* ==== init script ==== */
	init : function ()
	{
		this.screen.obj = document.getElementById('screen');
		var img = document.getElementById('bankImages').getElementsByTagName('img');
		this.screen.obj.onselectstart = function () { return false; }
		this.screen.obj.ondrag        = function () { return false; }
		/* ==== create images grid ==== */
		var ni = 0;
		var n = (tv.grid.size / 2) - .5;
		for (var y = -n; y <= n; y++)
		{
			for (var x = -n; x <= n; x++)
			{
				/* ==== create HTML image element ==== */
				var o = document.createElement('img');
				var i = img[(ni++) % img.length];
				o.className = 'tvout';
				o.src = i.src;
				tv.screen.obj.appendChild(o);
				/* ==== 3D coordinates ==== */
				o.point3D = {
					x  : x,
					y  : y,
					z  : new Library.ease()
				};
				/* ==== push object ==== */
				o.point2D = {};
				o.ratioImage = 1;
				tv.O.push(o);
				/* ==== on mouse over event ==== */
				o.onmouseover = function ()
				{
					if (!tv.grid.zoomed)
					{
						if (tv.o)
						{
							/* ==== mouse out ==== */
							tv.o.point3D.z.target = 0;
							tv.o.className = 'tvout';
						}
						/* ==== mouse over ==== */
						this.className = 'tvover';
						this.point3D.z.target = -.5;
						tv.o = this;
					}
				}
				/* ==== on click event ==== */
				o.onclick = function ()
				{
					if (!tv.grid.zoomed)
					{
						/* ==== zoom in ==== */
						tv.camera.x.target = this.point3D.x;
						tv.camera.y.target = this.point3D.y;
						tv.camera.zoom.target = tv.screen.w * 1.1;
						tv.grid.zoomed = this;
					} else {
						if (this == tv.grid.zoomed){
							/* ==== zoom out ==== */
							tv.camera.x.target = 0;
							tv.camera.y.target = 0;
							tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
							tv.grid.zoomed = false;
						}
					}
				}
				/* ==== 3D transform function ==== */
				o.calc = function ()
				{
					/* ==== ease mouseover ==== */
					this.point3D.z.move(this.point3D.z.target, .5);
					/* ==== assign 3D coords ==== */
					var x = (this.point3D.x - tv.camera.x.position) * tv.camera.zoom.position;
					var y = (this.point3D.y - tv.camera.y.position) * tv.camera.zoom.position;
					var z = this.point3D.z.position * tv.camera.zoom.position;
					/* ==== perform rotations ==== */
					var xy = tv.angle.cx * y  - tv.angle.sx * z;
					var xz = tv.angle.sx * y  + tv.angle.cx * z;
					var yz = tv.angle.cy * xz - tv.angle.sy * x;
					var yx = tv.angle.sy * xz + tv.angle.cy * x;
					/* ==== 2D transformation ==== */
					this.point2D.scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
					this.point2D.x = yx * this.point2D.scale;
					this.point2D.y = xy * this.point2D.scale;
					this.point2D.w = Math.round(
					                   Math.max(
					                     0,
					                     this.point2D.scale * tv.camera.zoom.position * .8
					                   )
					                 );
					/* ==== image size ratio ==== */
					if (this.ratioImage > 1)
						this.point2D.h = Math.round(this.point2D.w / this.ratioImage);
					else
					{
						this.point2D.h = this.point2D.w;
						this.point2D.w = Math.round(this.point2D.h * this.ratioImage);
					}
				}
				/* ==== rendering ==== */
				o.draw = function ()
				{
					if (this.complete)
					{
						/* ==== paranoid image load ==== */
						if (!this.loaded)
						{
							if (!this.img)
							{
								/* ==== create internal image ==== */
								this.img = new Image();
								this.img.src = this.src;
							}
							if (this.img.complete)
							{
								/* ==== get width / height ratio ==== */
								this.style.visibility = 'visible';
								this.ratioImage = this.img.width / this.img.height;
								this.loaded = true;
								this.img = false;
							}
						}
						/* ==== HTML rendering ==== */
						this.style.left = Math.round(
						                    this.point2D.x * this.point2D.scale +
						                    tv.screen.w - this.point2D.w * .5
						                  ) + 'px';
						this.style.top  = Math.round(
						                    this.point2D.y * this.point2D.scale +
						                    tv.screen.h - this.point2D.h * .5
						                  ) + 'px';
						this.style.width  = this.point2D.w + 'px';
						this.style.height = this.point2D.h + 'px';
						this.style.borderWidth = Math.round(
						                           Math.max(
						                             this.point2D.w,
						                             this.point2D.h
						                           ) * tv.grid.borderSize * .01
						                         ) + 'px';
						this.style.zIndex = Math.floor(this.point2D.scale * 100);
					}
				}
			}
		}
		/* ==== start script ==== */
		tv.resize();
		mouse.y = tv.screen.y + tv.screen.h;
		mouse.x = tv.screen.x + tv.screen.w;
		tv.run();
	},
 
	/* ==== resize window ==== */
	resize : function ()
	{
		var o = tv.screen.obj;
		tv.screen.w = o.offsetWidth / 2;
		tv.screen.h = o.offsetHeight / 2;
		tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
		for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent)
		{
			tv.screen.x += o.offsetLeft;
			tv.screen.y += o.offsetTop;
		}
	},
 
	/* ==== main loop ==== */
	run : function ()
	{
		/* ==== motion ease ==== */
		tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * .0025, .1);
		tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * .0025, .1);
		tv.camera.x.move(tv.camera.x.target, tv.grid.zoomed ? .25 : .025);
		tv.camera.y.move(tv.camera.y.target, tv.grid.zoomed ? .25 : .025);
		tv.camera.zoom.move(tv.camera.zoom.target, .05);
		/* ==== angles sin and cos ==== */
		tv.angle.cx = Math.cos(tv.angle.x.position);
		tv.angle.sx = Math.sin(tv.angle.x.position);
		tv.angle.cy = Math.cos(tv.angle.y.position);
		tv.angle.sy = Math.sin(tv.angle.y.position);
		/* ==== loop through all images ==== */
		for (var i = 0, o; o = tv.O[i]; i++)
		{
			o.calc();
			o.draw();
		}
		/* ==== loop ==== */
		setTimeout(tv.run, 32);
	}
}
 
/* ==== global mouse position ==== */
var mouse = {
	x : 0,
	y : 0
}
document.onmousemove = function(e)
{
	if (window.event) e = window.event;
	mouse.x = e.clientX;
	mouse.y = e.clientY;
	return false;
}
 
</script>
</head>
 
<body>
 
<div id="screen"></div>
 
<div id="bankImages">
	<img alt="" src="wi23.jpg">
	<img alt="" src="wt06.jpg">
	<img alt="" src="wt47.jpg">
	<img alt="" src="wt16.jpg">
 
	<img alt="" src="wt43.jpg">
	<img alt="" src="wt19.jpg">
	<img alt="" src="wt27.jpg">
	<img alt="" src="wt46.jpg">
 
	<img alt="" src="wt14.jpg">
	<img alt="" src="wt21.jpg">
	<img alt="" src="wt35.jpg">
	<img alt="" src="wt48.jpg">
 
	<img alt="" src="wt55.jpg">
	<img alt="" src="wt40.jpg">
	<img alt="" src="wt53.jpg">
	<img alt="" src="wt25.jpg">
 
</div>
 
<script type="text/javascript">
	/* ==== start script ==== */
	onresize = tv.resize;
	tv.init();
</script>
 
</body>
</html>