salut,

je suis un débutant en C++ et je ne peux pas comment transformez du code java en c++ et voila le code java à transformez:
La classe Snake (attributs+constructeur)
Code java :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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public class Snake {
 
	// Points of the snake
	private List<Point> snake;
 
	// Length of the snake (euclidean distance)
	private double snakelength=0;
 
	// size of the image (and of the 2 arrays below)
	private int width=0,height=0;
 
	// gradient value (modulus)
	private int[][] gradient;
 
	// gradient flow (modulus)
	private int[][] flow;
 
	// 3x3 neighborhood used to compute energies
	private double[][] e_uniformity = new double[3][3];
	private double[][] e_curvature  = new double[3][3];
	private double[][] e_flow       = new double[3][3];
	private double[][] e_inertia    = new double[3][3];
 
	// auto add/remove points to the snake
	// according to distance between points
	private boolean AUTOADAPT=true;
	private static int AUTOADAPT_LOOP=10;
	private static int AUTOADAPT_MINLEN=8;
	private static int AUTOADAPT_MAXLEN=16;
 
	// maximum number of iterations (if no convergence)
	private static int MAXITERATION = 1000;
 
	// coefficients for the 4 energy functions
	public double alpha=1.1, beta=1.2, gamma=1.5, delta=3.0;
 
	// alpha = coefficient for uniformity (high => force equals distance between points)
	// beta  = coefficient for curvature  (high => force smooth curvature)
	// gamma  = coefficient for flow      (high => force gradient attraction)
	// delta  = coefficient for intertia  (high => get stuck to gradient)
 
	/**
         * Constructor
         *
         * @param width,height size of the image and of the 2 following arrays
         * @param gradient gradient (modulus)
         * @param flow gradient flow (modulus)
         * @param points inital points of the snake
         */
	public Snake(int width, int height, int[][] gradient, int[][] flow, Point... points) {
		this.snake = new ArrayList<Point>(Arrays.asList(points));
		this.gradient = gradient;
		this.flow = flow;
		this.width = width;
		this.height = height;
	}
 
 
	// add here the other methods.
 
}
 
 
Les méthodes de l'algorithme "snake"
 
Code java :
 
/**
 * main loop
 * 
 * @return the final snake
 */
public List<Point> loop() {
	int loop=0;
 
	while(step() && loop<MAXITERATION) {
		// auto adapt the number of points in the snake
		if (AUTOADAPT && (loop%AUTOADAPT_LOOP)==0) {
			removeOverlappingPoints(AUTOADAPT_MINLEN);
			addMissingPoints(AUTOADAPT_MAXLEN);
		}
		loop++;
	}
 
	// rebuild using spline interpolation
	if (AUTOADAPT) rebuild(AUTOADAPT_MAXLEN);
 
	return this.snake;
}
 
/**
 * update the position of each point of the snake
 *
 * @return true if the snake has changed, otherwise false.
 */
private boolean step() {
	boolean changed=false;
	Point p = new Point(0,0);
 
	// compute length of original snake (used by method: f_uniformity)
	this.snakelength = getsnakelength();
 
	// compute the new snake
	List<Point> newsnake = new ArrayList<Point>(snake.size());
 
	// for each point of the previous snake
	for(int i=0;i<snake.size();i++) {
		Point prev = snake.get((i+snake.size()-1)%snake.size());
		Point cur  = snake.get(i);
		Point next = snake.get((i+1)%snake.size());
 
		// compute all energies
		for(int dy=-1;dy<=1;dy++) {
			for(int dx=-1;dx<=1;dx++) {
				p.setLocation(cur.x+dx, cur.y+dy);
				e_uniformity[1+dx][1+dy] = f_uniformity(prev,next,p);
				e_curvature[1+dx][1+dy]  = f_curvature(prev,p,next);
				e_flow[1+dx][1+dy]       = f_gflow(cur,p);
				e_inertia[1+dx][1+dy]    = f_inertia(cur,p);
			}
		}
 
		// normalize energies
		normalize(e_uniformity);
		normalize(e_curvature);
		normalize(e_flow);
		normalize(e_inertia);
 
		// find the point with the minimum sum of energies
		double emin = Double.MAX_VALUE, e=0;
		int x=0,y=0;
		for(int dy=-1;dy<=1;dy++) {
			for(int dx=-1;dx<=1;dx++) {
				e = 0;
				e+= alpha * e_uniformity[1+dx][1+dy]; // internal energy
				e+= beta  * e_curvature[1+dx][1+dy];  // internal energy
				e+= gamma * e_flow[1+dx][1+dy];       // external energy
				e+= delta * e_inertia[1+dx][1+dy];    // external energy
 
				if (e<emin) { emin=e; x=cur.x+dx; y=cur.y+dy; }
			}
		}
 
		// boundary check
		if (x<1) x=1;
		if (x>=(this.width-1)) x=this.width-2;
		if (y<1) y=1;
		if (y>=(this.height-1)) y=this.height-2;
 
		// compute the returned value
		if (x!=cur.x || y!=cur.y) changed=true;
 
		// create the point in the new snake
		newsnake.add(new Point(x,y));
	}
 
	// new snake becomes current
	this.snake=newsnake;
 
	return changed;
}
 
// normalize energy matrix
private void normalize(double[][] array3x3) {
	double sum=0;
	for(int i=0;i<3;i++)
		for(int j=0;j<3;j++)
			sum+=Math.abs(array3x3[i][j]);
 
	if (sum==0) return;
 
	for(int i=0;i<3;i++)
		for(int j=0;j<3;j++)
			array3x3[i][j]/=sum;
}
 
private double getsnakelength() {
	// total length of snake
	double length=0;
	for(int i=0;i<snake.size();i++) {
		Point cur   = snake.get(i);
		Point next  = snake.get((i+1)%snake.size());
		length+=distance2D(cur, next);
	}
	return length;
}
 
private double distance2D(Point A, Point B) {
	int ux = A.x-B.x;
	int uy = A.y-B.y;
	double un = ux*ux+uy*uy;
	return Math.sqrt(un);
}
 
 
Les méthodes des fonctions d'energie:
 
Code java :
 
private double f_uniformity(Point prev, Point next, Point p) {
 
	// length of previous segment
	double un = distance2D(prev, p);
 
	// mesure of uniformity
	double avg = snakelength/snake.size();
	double dun = Math.abs(un-avg);
 
	// elasticity energy
	return dun*dun;
}
 
private double f_curvature(Point prev, Point p, Point next) {
	int ux = p.x-prev.x;
	int uy = p.y-prev.y;
	double un = Math.sqrt(ux*ux+uy*uy);
 
	int vx = p.x-next.x;
	int vy = p.y-next.y;
	double vn = Math.sqrt(vx*vx+vy*vy);
 
	if (un==0 || vn==0) return 0;
 
	double cx = (vx+ux)/(un*vn);
	double cy = (vy+uy)/(un*vn);
 
	// curvature energy
	double cn = cx*cx+cy*cy;
	return cn;
}
 
private double f_gflow(Point cur, Point p) {
	// gradient flow
	int dcur = this.flow[cur.x][cur.y];
	int dp   = this.flow[p.x][p.y];
	double d = dp-dcur;
	return d;
}
 
private double f_inertia(Point cur, Point p) {
	double d = distance2D(cur, p);
	double g = this.gradient[cur.x][cur.y];
	double e = g*d;
	return e;
}
 
Les méthodes du mécanisme d'auto-adaptation:
 
Code java :
// rebuild the snake using cubic spline interpolation
private void rebuild(int space) {
 
	// precompute length(i) = length of the snake from start to point #i
	double[] clength = new double[snake.size()+1];
	clength[0]=0;
	for(int i=0;i<snake.size();i++) {
		Point cur   = snake.get(i);
		Point next  = snake.get((i+1)%snake.size());
		clength[i+1]=clength[i]+distance2D(cur, next);
	}
 
	// compute number of points in the new snake
	double total = clength[snake.size()];
	int nmb = (int)(0.5+total/space);
 
	// build a new snake
	List<Point> newsnake = new ArrayList<Point>(snake.size());
	for(int i=0,j=0;j<nmb;j++) {
		// current length in the new snake
		double dist = (j*total)/nmb;
 
		// find corresponding interval of points in the original snake
		while(! (clength[i]<=dist && dist<clength[i+1])) i++;
 
		// get points (P-1,P,P+1,P+2) in the original snake
		Point prev  = snake.get((i+snake.size()-1)%snake.size());
		Point cur   = snake.get(i);
		Point next  = snake.get((i+1)%snake.size());
		Point next2  = snake.get((i+2)%snake.size());
 
		// do cubic spline interpolation
		double t =  (dist-clength[i])/(clength[i+1]-clength[i]);
		double t2 = t*t, t3=t2*t;
		double c0 =  1*t3;
		double c1 = -3*t3 +3*t2 +3*t + 1;
		double c2 =  3*t3 -6*t2 + 4;
		double c3 = -1*t3 +3*t2 -3*t + 1;
		double x = prev.x*c3 + cur.x*c2 + next.x* c1 + next2.x*c0;
		double y = prev.y*c3 + cur.y*c2 + next.y* c1 + next2.y*c0;
		Point newpoint = new Point( (int)(0.5+x/6), (int)(0.5+y/6) );
 
		// add computed point to the new snake
		newsnake.add(newpoint);
	}
	this.snake = newsnake;
}
 
 
private void removeOverlappingPoints(int minlen) {
	// for each point of the snake
	for(int i=0;i<snake.size();i++) {
		Point cur = snake.get(i);
 
		// check the other points (right half)
		for(int di=1+snake.size()/2;di>0;di--) {
			Point end  = snake.get((i+di)%snake.size());
			double dist = distance2D(cur,end);
 
			// if the two points are to close...
			if ( dist>minlen ) continue;
 
			// ... cut the "loop" part og the snake
			for(int k=0;k<di;k++) snake.remove( (i+1) %snake.size() );
			break;
		}
	}
}
 
private void addMissingPoints(int maxlen) {
	// for each point of the snake
	for(int i=0;i<snake.size();i++) {
		Point prev  = snake.get((i+snake.size()-1)%snake.size());
		Point cur   = snake.get(i);
		Point next  = snake.get((i+1)%snake.size());
		Point next2  = snake.get((i+2)%snake.size());
 
		// if the next point is to far then add a new point
		if ( distance2D(cur,next)>maxlen ) {
 
			// precomputed Uniform cubic B-spline for t=0.5
			double c0=0.125/6.0, c1=2.875/6.0, c2=2.875/6.0, c3=0.125/6.0;
			double x = prev.x*c3 + cur.x*c2 + next.x* c1 + next2.x*c0;
			double y = prev.y*c3 + cur.y*c2 + next.y* c1 + next2.y*c0;
			Point newpoint = new Point( (int)(0.5+x), (int)(0.5+y) );
 
			snake.add( i+1 , newpoint ); i--;
		}
	}
}
et merci pour vos réponses