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glPushMatrix();
glCullFace(GL_FRONT);
glBindTexture(GL_TEXTURE_2D,idTex[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE,
GL_REPLACE);
glBegin(GL_POLYGON);
glTexCoord2f(0.0,0.0); glVertex3f(3.0,-0.5,3.0);
glTexCoord2f(1.0,0.0); glVertex3f(3.0,-0.5,7.0);
glTexCoord2f(1.0,1.0); glVertex3f(3.0,2,7.0);
glTexCoord2f(0.0,1.0); glVertex3f(3.0,2,3.0);
glEnd();
glPopMatrix(); |
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