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#include <stdlib.h>
#include <stdio.h>
 
static float get_f (void)
{
   char s[16];
 
   fgets (s, sizeof s, stdin);
   return (float) strtod (s, NULL);
}
 
/* Creation matrice */
float **cree_mat (int n)
{
   float **tab = malloc (n * sizeof *tab);
 
   if (tab != NULL)
   {
      int i;
 
      for (i = 0; i < n; i++)
      {
         tab[i] = malloc (n * sizeof *tab[i]);
 
         if (!tab[i])
         {
            for (; i >= 0; i--)
            {
               free (tab[i]);
            }
            free (tab), tab = NULL;
            break;
         }
      }
   }
   return tab;
}
 
/* suppression matrice */
void del_mat (float **tab, int n)
{
   if (tab != NULL)
   {
      int i;
      for (i = 0; i < n; i++)
      {
         free (tab[i]);
      }
      free (tab);
   }
}
 
/* Saisie d'une matrice par l'utilisateur */
void fill_mat (float **tab, int n)
{
   if (tab != NULL)
   {
      int i;
 
      for (i = 0; i < n; i++)
      {
         int j;
 
         for (j = 0; j < n; j++)
         {
            printf ("saisir nombre reel \n");
            tab[i][j] = get_f ();
         }
      }
   }
}
 
void aff_mat (float  *const*tab, int n)
{
   if (tab != NULL)
   {
      int i;
 
      printf ("matrice %d x %d\n", n, n);
      for (i = 0; i < n; i++)
      {
         int j;
         for (j = 0; j < n; j++)
         {
            printf ("%5.2f", tab[i][j]);
         }
         printf ("\n");
      }
      printf ("\n");
   }
}
 
/* Transposee matrice */
void trans_mat (float **tab, int n)
{
   int i;
   for (i = 0; i < n; i++)
   {
      int j;
      for (j = 0; j < n; j++)
      {
         float tmp = tab[i][j];
         tab[i][j] = tab[j][i];
         tab[j][i] = tmp;
      }
   }
}
 
int main (void)
{
   int n = 3;
   float **mat = cree_mat (n);
 
   if (mat != NULL)
   {
      fill_mat (mat, n);
      aff_mat (mat, n);
 
      printf ("transpose\n");
      trans_mat (mat, n);
      aff_mat (mat, n);
 
      del_mat (mat, n);
   }
   return 0;
} | 
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