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void Ctext::DrawText(char message[])
{
//Création de la texture du sprite
SDL_Surface *temp;
glGenTextures (1, & surface);
glBindTexture (GL_TEXTURE_2D, surface);
// Paramétrage de la texture.
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
temp = TTF_RenderText_Solid(font, message, color);
// Jonction entre OpenGL et SDL.
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, temp->w, temp->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, temp -> pixels);
SDL_FreeSurface(temp);
// (ancien code en SDL pure)
// surface=TTF_RenderText_Solid(font, message, color);
// SDL_BlitSurface(surface, &rectsrc, Screen, &rectdest);
} |
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