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#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include <cstdlib>
#include <iostream>
using namespace std;
/*======CLASSES======*/
class affichage /*Affichage*/
{
private :
SDL_Surface *ecran;
char img_bmp[50];
SDL_Rect img_coord;
int pos_x;
int pos_y;
public:
affichage(char*);
void perso_aff(char*, int, int);
void refresh();
void pause();
};
/*======DEFINITIONS AFFICHAGE======*/
affichage::affichage(char* img_bmp) /*Constructeur Surchargé Affichage*/
{
SDL_Surface *ecran = NULL, *fond = NULL;
SDL_Rect img_coord;
img_coord.x = 0;
img_coord.y = 0;
SDL_Init(SDL_INIT_VIDEO);
ecran = SDL_SetVideoMode(1024, 768, 32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN);
SDL_WM_SetCaption(" ~~~~~BATTLE LEGEND~~~~~", NULL);
fond = SDL_LoadBMP(img_bmp);
SDL_BlitSurface(fond, NULL, ecran, &img_coord);
SDL_Flip(ecran);
}
void affichage::pause() /*Fonction PAUSE*/
{
int continuer = 1;
SDL_Event event;
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
continuer = 0;
break;
}
break;
}
}
}
void affichage::refresh() /*Fonction Refresh*/
{
SDL_Flip(ecran);
}
void affichage::perso_aff(char* img_bmp , int pos_x, int pos_y) /*Fonction Afficher Perso*/
{
SDL_Surface *perso_stock = NULL;
SDL_Rect img_coord;
img_coord.x = pos_x;
img_coord.y = pos_y;
perso_stock = SDL_LoadBMP(img_bmp);
SDL_SetColorKey(perso_stock, SDL_SRCCOLORKEY, SDL_MapRGB(perso_stock->format, 255, 255, 255));
SDL_BlitSurface(perso_stock, NULL, ecran, &img_coord);
SDL_Flip(ecran);
}
/*======MAIN======*/
int main(int argc, char *argv[])
{
affichage instance1("Battlefond.bmp");
instance1.perso_aff("warrior.bmp", 800, 400);
instance1.refresh();
instance1.pause();
return 0;
} |
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