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TAnimationDe = class
AnimationX : TFloatAnimation;
AnimationY : TFloatAnimation;
AnimationZ : TFloatAnimation;
public
constructor Create(AOwner: TComponent);
destructor Destroy;
procedure AnimationFinish(Sender: TObject);
procedure Start;
procedure Stop;
end;
...
procedure TAnimationDe.AnimationFinish(Sender: TObject);
begin
TAnimation(Sender).Enabled:=False;
end;
constructor TAnimationDe.Create(AOwner: TComponent);
procedure initAnimation(Animation : TFloatAnimation; Propriete : String);
begin
Animation.Parent:=TFMXObject(AOwner);
Animation.Loop:=True;
Animation.Duration:=3;
Animation.StopValue:=360;
Animation.PropertyName:=Propriete;
Animation.StartFromCurrent:=True;
Animation.OnFinish:=AnimationFinish;
end;
begin
AnimationX := TFloatAnimation.Create(AOwner);
initAnimation(AnimationX,'RotationAngle.X');
AnimationY := TFloatAnimation.Create(AOwner);
initAnimation(AnimationY,'RotationAngle.Y');
AnimationZ := TFloatAnimation.Create(AOwner);
initAnimation(AnimationZ,'RotationAngle.Z');
end;
destructor TAnimationDe.Destroy;
begin
FreeAndNil(AnimationX);
FreeAndNil(AnimationY);
FreeAndNil(AnimationZ);
end;
procedure TAnimationDe.Start;
begin
AnimationX.Enabled:=True;
AnimationY.Enabled:=True;
AnimationZ.Enabled:=True;
end;
procedure TAnimationDe.Stop;
begin
AnimationX.Stop;
AnimationY.Stop;
AnimationZ.Stop;
end; |
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