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| #coding:utf-8
from tkinter import *
window =Tk()
# Création de la fenêtre
window.title("ouoɟǝןǝʇ ןǝ ɹɐǝnboןqsǝp")
window.geometry("750x500")
window.minsize(750, 500)
window.iconbitmap("logo.ico")
window.config(background='#318CE7')
# Contenu
frame = Frame(window, bg='#318CE7')
width = 256
height = 256
image = PhotoImage(file="Telephone.png").subsample(2)
canvas = Canvas(frame, width=width, height=height, bg='#318CE7', bd=0, highlightthickness=0)
canvas.create_image(width/2, height/2, image=image)
canvas.pack(side=LEFT, padx=70, pady=100)
label_title = Label(frame, text="Código :", font=("Helvetica", 30), bg="#318CE7")
label_title.pack(side=TOP)
right_frame = Frame(frame, bg="#318CE7")
label_texte = Label(right_frame, text="L'instruction s'affichera ici,\nainsi que l'autre partie", font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
code_entry = Entry(right_frame, font=("Helvetica", 20), bg="#5fa4ea", fg="white")
code_entry.pack(expand=YES, pady=25)
# Début Mastermind
def Mastermind():
Win = False
code_entry = "1234"
bc = 0
bcbp = 0
tentatives = 0
code = "8203"
c1 = code[0]
c2 = code[1]
c3 = code[2]
c4 = code[3]
while Win == False:
c1U = code_entry[0]
c2U = code_entry[1]
c3U = code_entry[2]
c4U = code_entry[3]
tentatives += 1
if c1U == c2:
bc += 1
if c1U == c3:
bc += 1
if c1U == c4:
bc += 1
if c2U == c1:
bc += 1
if c2U == c3:
bc += 1
if c2U == c4:
bc += 1
if c3U == c1:
bc += 1
if c3U == c2:
bc += 1
if c3U == c4:
bc += 1
if c4U == c1:
bc += 1
if c4U == c2:
bc += 1
if c4U == c3:
bc += 1
if c1U == c1:
bcbp += 1
bc += 1
if c2U == c2:
bcbp += 1
bc += 1
if c3U == c3:
bcbp += 1
bc += 1
if c4U == c4:
bcbp += 1
bc += 1
if bcbp != 4:
label_texte = Label(right_frame, text="El codigo es falso", font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
if bc > 1:
label_texte = Label(right_frame, text="Teneis {} buenos numeros,\nde los cuales {} en el orden correcto".format(bc, bcbp), font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
elif bc == 1:
if bcbp == 0:
label_texte = Label(right_frame, text="Teneis {} bueno numero\nno esta en el buen corecto".format(bc), font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
if bcbp == 1:
label_texte = Label(right_frame, text="Teneis {} bueno numero y esta en el buen ordenado".format(bc), font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
elif bc < 1:
if bcbp == 0:
label_texte = Label(right_frame, text="Teneis {} buenos numeros pero nigun en el orden corecto".format(bc), font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
if bcbp == 1:
label_texte = Label(right_frame, text="Teneis {} bueno numero y esta en el buen ordenado".format(bc), font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
bc = 0
bcbp = 0
if bcbp == 4:
Win = True
label_texte = Label(right_frame, text="Bravo, lo ganaste en {} tentativas".format(tentatives), font=("Helvetica", 18), bg="#1e5c9a", relief=SUNKEN)
label_texte.pack(expand=YES, pady=15)
# Fin Mastermind
test_du_code = Button(right_frame, text="Prueba el código", font=("Helvetica", 24), bg="#318CE7", command = Mastermind())
test_du_code.pack(fill=X)
right_frame.pack(side=RIGHT)
frame.pack(expand=YES)
window.mainloop() |
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