Salut! J'utilise un éditeur pour générer des scripts en c++ et des fichiers seulement j'ai un problème à la création du nouveau dossier du projet :
Code cpp : Sélectionner tout - Visualiser dans une fenêtre à part
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void ODFAEGCreator::actionPerformed(Button* button) {
    if (button->getText() == "Create") {
        appliname = ta->getText();
        std::ofstream applis("applis");
        applis<<appliname<<std::endl;
        applis.close();
        applitype = dpList->getSelectedItem();
        path = fdTexturePath->getAppiDir() + "/" + appliname;
        const char* lcars = appliname.c_str();
        char* ucars = new char[appliname.size()];
        for (unsigned int i = 0; i < appliname.length(); i++) {
            ucars[i] = std::toupper(lcars[i]);
        }
        std::string majAppliname (ucars, appliname.length());
        delete ucars;
        ucars = new char[appliname.size()];
        for (unsigned int i = 0; i < appliname.length(); i++) {
            ucars[i] = std::tolower(lcars[i]);
        }
        minAppliname = std::string(ucars, appliname.length());
        if(!mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH))
            std::cerr<<"Failed to create application directory!";
        wApplicationNew->setVisible(false);
        if (applitype == "Normal") {
            std::ofstream header(path+"/"+minAppliname+".hpp");
            std::cerr << "Error: " << strerror(errno);
            header<<"#ifndef "<<majAppliname<<"_HPP"<<std::endl;
            header<<"#define "<<majAppliname<<"_HPP"<<std::endl;
            header<<"#include \"/usr/local/include/odfaeg/Core/application.h\""<<std::endl;
            header<<"class "<<appliname<<" : public odfaeg::core::Application {"<<std::endl;
            header<<"   public : "<<std::endl;
            header<<"   "<<appliname<<"(sf::VideoMode vm, std::string title);"<<std::endl;
            header<<"   void onLoad();"<<std::endl;
            header<<"   void onInit();"<<std::endl;
            header<<"   void onRender(odfaeg::graphic::RenderComponentManager* cm);"<<std::endl;
            header<<"   void onDisplay(odfaeg::graphic::RenderWindow* window);"<<std::endl;
            header<<"   void onUpdate (odfaeg::graphic::RenderWindow*, sf::Event& event);"<<std::endl;
            header<<"   void onExec ();"<<std::endl;
            header<<"};"<<std::endl;
            header<<"#endif"<<std::endl;
            header.close();
            std::ofstream source(path+"/"+minAppliname+".cpp");
            source<<"#include \""+path+"/"+minAppliname+".hpp\""<<std::endl;
            source<<"using namespace odfaeg::graphic;"<<std::endl;
            source<<appliname<<"::"<<appliname<<"(sf::VideoMode vm, std::string title) : "<<std::endl;
            source<<"Application (vm, title, sf::Style::Resize|sf::Style::Close, sf::ContextSettings(0, 0, 0, 3, 0)) {"<<std::endl;
            source<<"}"<<std::endl;
            source<<"void "<<appliname<<"::onLoad() {"<<std::endl;
            source<<"}"<<std::endl;
            source<<"void "<<appliname<<"::onInit() {"<<std::endl;
            source<<"}"<<std::endl;
            source<<"void "<<appliname<<"::onRender(RenderComponentManager *cm) {"<<std::endl;
            source<<"}"<<std::endl;
            source<<"void "<<appliname<<"::onDisplay(RenderWindow* window) {"<<std::endl;
            source<<"}"<<std::endl;
            source<<"void "<<appliname<<"::onUpdate (RenderWindow* window, sf::Event& event) {"<<std::endl;
            source<<" if (&getRenderWindow() == window && event.type == sf::Event::Closed) {"<<std::endl;
            source<<"  stop();"<<std::endl;
            source<<" }"<<std::endl;
            source<<"}"<<std::endl;
            source<<"void "<<appliname<<"::onExec () {"<<std::endl;
            source<<"}"<<std::endl;
            source.close();
            std::string width = taWidth->getText();
            std::string height = taHeight->getText();
            std::ofstream main(path+"/main.cpp");
            main<<"#include \""<<minAppliname<<".hpp\""<<std::endl;
            main<<"int main(int argc, char* argv[]) {"<<std::endl;
            main<<"    "<<appliname<<" app(sf::VideoMode("<<width<<","<<height<<"),\""<<appliname<<"\");"<<std::endl;
            main<<"    return app.exec();"<<std::endl;
            main<<"}"<<std::endl;
            main.close();
        }
    }
    if (button->getText() == "New texture") {
        fdTexturePath->setVisible(true);
        fdTexturePath->setEventContextActivated(true);
    }
}
La commande fonction mkdir échoue et ça m'affiche la création du dossier à échoué ressource temporairement indisponible. Ca veut dire quoi ?
Le dossier est présent quand j'ouvre le gestionnaire de fichiers de linux mais aucun fichier dedans n'est créé.