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| import pygame
import random
import time
pygame.init()
display_width = 600
display_height = 480
gameDisplay = pygame.display.set_mode((display_width, display_height))
fond = pygame.image.load("Fond.jpg").convert()
gameDisplay.blit(fond, (0, 0))
pygame.display.set_caption('Tape Taupe')
clock = pygame.time.Clock()
gameIcon = pygame.image.load('Taupe.png').convert_alpha()
pygame.display.set_icon(gameIcon)
pygame.display.update()
Marteau = pygame.image.load('Marteau.png')
perso1 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso1, (160, 55))
perso2 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso2, (320, 55))
perso3 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso3, (480, 55))
perso4 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (160, 200))
perso5 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (320, 200))
perso6 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (480, 200))
perso7 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (160, 350))
perso8 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (320, 350))
perso9 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (480, 350))
pygame.display.update()
Taupe1 = pygame.image.load("Taupe.png")
Taupe2 = pygame.image.load("Taupe.png")
Taupe3 = pygame.image.load("Taupe.png")
Taupe4 = pygame.image.load("Taupe.png")
Taupe5 = pygame.image.load("Taupe.png")
Taupe6 = pygame.image.load("Taupe.png")
Taupe7 = pygame.image.load("Taupe.png")
Taupe8 = pygame.image.load("Taupe.png")
Taupe9 = pygame.image.load("Taupe.png")
pygame.display.update()
Taupe = random.choice([Taupe1, Taupe2, Taupe3, Taupe4, Taupe5, Taupe6, Taupe7, Taupe8, Taupe9])
coordinates = random.choice(
[[160, 55], [320, 55], [480, 55], [160, 200], [320, 200], [480, 200], [160, 350], [320, 350], [480, 350]])
gameDisplay.blit(Taupe, coordinates)
time.sleep(10)
gameDisplay.blit(Taupe, coordinates)
pygame.display.update()
def game_loop():
gameExit=False
pygame.display.update()
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
pygame.quit() |
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