1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
| import pygame
from pygame.locals import *
pygame.init()
fenetre = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Old Memories")
fond = pygame.image.load("lycee.jpg")
fond = pygame.image.load("lycee.jpg").convert()
fenetre.blit(fond, (0,0))
pygame.display.flip()
son = pygame.mixer.Sound('Requiem_For_A_Dream_Full_Song_HD.wav')
son.play(loops=-1, maxtime=0, fade_ms=0)
Music=pygame.image.load("son.png").convert()
Music.set_colorkey((255,255,255))
fenetre.blit(Music, (10,10))
pygame.display.flip()
Music_rect=Music.get_rect()
Music_rect.move_ip(10,10)
Mute=pygame.image.load("mute.png").convert()
Mute.set_colorkey((255,255,255))
fenetre.blit(Mute, (10,50))
pygame.display.flip()
Mute_rect=Mute.get_rect()
Mute_rect.move_ip(10,50)
play=pygame.image.load("play.png").convert_alpha()
fenetre.blit(play, (180,150))
pygame.display.flip()
play_rect=play.get_rect()
play_rect.move_ip(180,150)
Exit=pygame.image.load("exit.png").convert_alpha()
fenetre.blit(Exit, (180,250))
pygame.display.flip()
Exit_rect=Exit.get_rect()
Exit_rect.move_ip(180,250)
old=pygame.image.load("om.png").convert_alpha()
fenetre.blit(old, (95,20))
pygame.display.flip()
mousepress=pygame.MOUSEBUTTONDOWN
continuer = 1
joue = 0
while continuer:
for event in pygame.event.get():
#Quitter
if event.type == pygame.QUIT:
pygame.quit()
continuer = 0
elif (Exit_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
pygame.quit()
#Stopper
if event.type == pygame.MOUSEBUTTONDOWN :
if (Mute_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
pygame.mixer.stop()
joue = 0
elif (Music_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
son.play()
joue = 1
if (play_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
pygame.display.update(fenetre.fill(0))
fond2=pygame.image.load("noir.jpg").convert()
fenetre.blit(fond2, (0,0))
pygame.display.flip()
son = pygame.mixer.Sound('Requiem_For_A_Dream_Full_Song_HD.wav')
son.play(loops=-1, maxtime=0, fade_ms=0)
Music=pygame.image.load("son.png").convert()
Music.set_colorkey((255,255,255))
fenetre.blit(Music, (10,10))
pygame.display.flip()
Music_rect=Music.get_rect()
Music_rect.move_ip(10,10)
Mute=pygame.image.load("mute.png").convert()
Mute.set_colorkey((255,255,255))
fenetre.blit(Mute, (10,50))
pygame.display.flip()
Mute_rect=Mute.get_rect()
Mute_rect.move_ip(10,50)
font = pygame.font.SysFont("arial", 25)
pygame.font.init()
text = font.render("Hmm, ou suis-je", False,(255,255,255))
fenetre.blit(text, (230, 200))
pygame.display.flip() |
Partager