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| import pygame
pygame.init()
fenetre = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Old Memories")
black = (0,0,0)
white = (255,255,255)
fond = pygame.image.load("lycee.jpg")
fond = pygame.image.load("lycee.jpg").convert()
fenetre.blit(fond, (0,0))
pygame.display.flip()
fenetre_rect =fond.get_rect()
font = pygame.font.SysFont("arial", 25)
def fond2():
fond2 = True
while fond2:
for event in pygame.event.get():
pygame.display.update(fenetre.fill(0))
fond2=pygame.image.load("noir.jpg").convert()
fenetre.blit(fond2, (0,0))
pygame.display.flip()
pygame.font.init()
text = font.render("Hmm, ou suis-je", False,(255,255,255))
fenetre.blit(text, (230, 200))
pygame.display.flip()
if (fenetre_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
fond3()
def fond3():
fond3 = True
while fond2:
for event in pygame.event.get():
font = pygame.font.SysFont("arial", 20)
pygame.display.update(fenetre.fill(0))
fond3=pygame.image.load("noir.jpg").convert()
fenetre.blit(fond3, (0,0))
pygame.display.flip()
pygame.font.init()
text = font.render("Apres avoir cligne des yeux plusieurs fois,", False,(255,255,255))
fenetre.blit(text, (0, 0))
text1 = font.render(" il fut enfin possible de discerner quelque chose." , False,(255,255,255))
fenetre.blit(text1, (0, 20))
text2 = font.render("Les elements paraissaient encore un peu flous,", False,(255,255,255))
fenetre.blit(text2, (0, 45))
text3 = font.render("mais on parvenait a distinguer la silhouette d un grand bureau,", False,(255,255,255))
fenetre.blit(text3, (0, 70))
text4 = font.render( "et celle d un fauteuil juste a cote.", False,(255,255,255))
fenetre.blit(text4, (0, 95))
text5 = font.render(" Il y avait egalement une sorte de vitrine...", False,(255,255,255))
fenetre.blit(text5, (0, 120))
text6 = font.render("Un grand desordre regnait dans la piece.", False,(255,255,255))
fenetre.blit(text6, (0, 150))
text7 = font.render("Des feuilles de papier jonchaient le sol,", False,(255,255,255))
fenetre.blit(text7, (0, 175))
text8 = font.render("le contenu d une etagere etait renverse... ", False,(255,255,255))
fenetre.blit(text8, (0, 200))
text9= font.render("Il faisait un peu sombre, la lumiere filtree", False,(255,255,255))
fenetre.blit(text9, (0, 220))
text10= font.render(" par un rideau dechire etait orangee. Etait-il tard...? ", False,(255,255,255))
fenetre.blit(text10, (0, 245))
text11 = font.render("Les rayons s eparpillaient dans la salle,", False,(255,255,255))
fenetre.blit(text11, (0, 270))
text12 = font.render("en petites taches claires. L une d elles faisait", False,(255,255,255))
fenetre.blit(text12, (0, 290))
text13 = font.render("briller quelque chose.", False,(255,255,255))
fenetre.blit(text13, (0, 320))
text14 = font.render("En sapprochant, on parvenait a voir que", False,(255,255,255))
fenetre.blit(text14, (0, 345))
text15 = font.render(" c etait une petite plaque doree,", False,(255,255,255))
fenetre.blit(text15, (0, 365))
text16 = font.render("gravee, mais a demi brisee.", False,(255,255,255))
fenetre.blit(text16, (0, 385))
text17 = font.render("Les seuls mots encore lisibles etaient : «...HIGHSCHOOL 19... »" , False,(255,255,255))
fenetre.blit(text17, (0, 410))
text18 = font.render("Meme en reflechissant et en regardant attentivement,", False,(255,255,255))
fenetre.blit(text18, (0, 435))
text19 = font.render("il lui etait impossible de se souvenir de quoi que ce soit.", False,(255,255,255))
fenetre.blit(text19, (0, 460))
text20 = font.render("Et rien ne lui semblait familier ici
", False,(255,255,255))
fenetre.blit(text20, (0, 490))
pygame.display.flip()
if (fenetre_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
fond4()
def fond4():
fond4 = True
while fond4:
for event in pygame.event.get():
pygame.display.update(fenetre.fill(0))
fond4=pygame.image.load("noir.jpg").convert()
fenetre.blit(fond4, (0,0))
pygame.display.flip()
pygame.font.init()
text= font.render("il sortit de la piece inquiet, l'air hagard",False,(255,255,255))
fenetre.blit(text, (0, 0))
text1=font.render("Il considera un escalier, puis un couloir desert.", False,(255,255,255))
fenetre.blit(text1, (0, 20))
text2=font.render("Devait-il essayer d avancer, et eventuellement",False,(255,255,255))
fenetre.blit(text2, (0, 45))
text5=font.render("trouver quelque chose,",False,(255,255,255))
fenetre.blit(text5, (0, 70))
text3=font.render("ou devait-il faire demi-tour, et ",False,(255,255,255))
fenetre.blit(text3, (0, 95))
text6=font.render(" peut-etre rencontrer l auteur",False,(255,255,255))
fenetre.blit(text6, (0, 120))
text4=font.render("des bruits et pas...?",False,(255,255,255))
fenetre.blit(text4, (0, 150))
avancer=pygame.draw.rect(fenetre, (255,255,255), (0,300, 350, 500), 0)
demitour=pygame.draw.rect(fenetre, (245,245,245), (320,300, 350, 500), 0)
textA=font.render("avancer?",False,(255,0,0))
fenetre.blit(textA, (100, 500))
textB=font.render("demi-tour?",False,(255,0,0))
fenetre.blit(textB, (350, 500))
pygame.display.update()
if (avancer.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
fond5()
elif (demitour.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
mort()
pygame.display.flip()
def mort():
mort=True
while mort:
for event in pygame.event.get():
pygame.display.update(fenetre.fill(0))
mort=pygame.image.load("noir.jpg").convert()
fenetre.blit(mort, (0,0))
pygame.display.flip()
pygame.font.init()
text=text= font.render("Game Over",False,(255,255,255))
fenetre.blit(text, (230, 200))
pygame.display.flip()
def fond5():
fond5=True
while fond5:
for event in pygame.event.get():
pygame.display.update(fenetre.fill(0))
fond5=pygame.image.load("noir.jpg").convert()
fenetre.blit(fond5, (0,0))
pygame.display.flip()
pygame.font.init()
text=text= font.render("PASS",False,(255,255,255))
fenetre.blit(text, (230, 200))
pygame.display.flip()
def game():
game = True
Exit=pygame.image.load("exit.png").convert_alpha()
fenetre.blit(Exit, (180,250))
pygame.display.flip()
Exit_rect=Exit.get_rect()
Exit_rect.move_ip(180,250)
son = pygame.mixer.Sound('Requiem_For_A_Dream_Full_Song_HD.wav')
son.play(loops=-1, maxtime=0, fade_ms=0)
Music=pygame.image.load("son.png").convert()
Music.set_colorkey((255,255,255))
fenetre.blit(Music, (10,10))
pygame.display.flip()
play=pygame.image.load("play.png").convert_alpha()
fenetre.blit(play, (180,150))
pygame.display.flip()
play_rect=play.get_rect()
play_rect.move_ip(180,150)
Music_rect=Music.get_rect()
Music_rect.move_ip(10,10)
Mute=pygame.image.load("mute.png").convert()
Mute.set_colorkey((255,255,255))
fenetre.blit(Mute, (10,50))
pygame.display.flip()
Mute_rect=Mute.get_rect()
Mute_rect.move_ip(10,50)
while game:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN :
if (Mute_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
pygame.mixer.stop()
elif (Music_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
son.play()
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif (Exit_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
pygame.quit()
if (play_rect.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]):
fond2()
game() |
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