Bonjour, a tous
Je vous explique le topo je tente de coder un morpion au debut j'ai mis en coordonner X 3 et Y 3 dans mais constante #define MATRIX_X et #define MATRIX_Y
Or des que je change ces valeur pour aggrandir le tableau le compilateur gcc me montre une suite d'erreur qu'il n'y avait pas si je metters 3 et 3 dans la #define
Je voudrais votre aide car je ne voit pas d'où l'erreur peut venir :/
Tout le code
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169 #include <stdio.h> #include <stdlib.h> #include <windows.h> /************************************************** * #DEFINE DECLARATION * ***************************************************/ #define MATRIX_X 10 #define MATRIX_Y 5 #define MATRIX_DEFAULT_VALUE 0 /*************************************************** * STRUCT & ENUM DECLARATION * ****************************************************/ typedef struct Position Position; typedef struct Player Player; typedef enum Boolean bool; struct Position { int x; int y; }; struct Player { Position playerPosition; int score; char player; }; enum Boolean { false, true }; /* MOVEMENT IN MATRIX */ int left(int x); int right(int x); int up(int y); int down(int y); void keyIsPressed(Player *player, int array2D[MATRIX_Y][MATRIX_X]); /* INIT */ void matrixInitInvisible(int array2D[MATRIX_X][MATRIX_Y]); void showMatrix(int array2D[MATRIX_X][MATRIX_Y]); Player initPlayer(const char character); int main(void) { int matrixMap[MATRIX_Y][MATRIX_X] = {MATRIX_DEFAULT_VALUE}; bool crossPlay = false; Player cross = initPlayer('X'); Player round = initPlayer('O'); matrixInitInvisible(matrixMap); matrixMap[MATRIX_X / 2][MATRIX_Y/2] = cross.player; crossPlay = true; while(true) { if (crossPlay == true) { printf("%s\n", "\t\tCross Player Play!"); keyIsPressed(&cross, matrixMap); matrixMap[cross.playerPosition.y][cross.playerPosition.x] = cross.player; } else if (crossPlay == false) { } showMatrix(matrixMap); Sleep(100); system("cls"); } return EXIT_SUCCESS; } /* MOVEMENT IN MATRIX */ int left(int x) { return x-1; } int right(int x) { return x+1; } int up(int y) { return y-1; } int down(int y) { return y+1; } /* INIT */ void matrixInitInvisible(int array2D[MATRIX_X][MATRIX_Y]) { Position position; for(position.y = 0; position.y < MATRIX_Y; position.y ++) { for(position.x = 0; position.x < MATRIX_X; position.x ++) { array2D[position.y][position.x] = MATRIX_DEFAULT_VALUE; } } } void showMatrix(int array2D[MATRIX_X][MATRIX_Y]) { Position position; for(position.y = 0; position.y < MATRIX_Y; position.y ++) { for(position.x = 0; position.x < MATRIX_X; position.x ++) { printf("%c", array2D[position.y][position.x]); } putchar('\n'); } } Player initPlayer(const char character) { Player newPlayer; newPlayer.playerPosition.x = 0; newPlayer.playerPosition.y = 0; newPlayer.score = 0; newPlayer.player = character; return newPlayer; } void keyIsPressed(Player *player, int array2D[MATRIX_Y][MATRIX_X]) { if(GetAsyncKeyState(VK_LEFT)) { printf("CROSS PLAYER POSITION MOVE LEFT\n"); array2D[player->playerPosition.y][player->playerPosition.y] = MATRIX_DEFAULT_VALUE; player->playerPosition.x = left(player->playerPosition.x); } else if(GetAsyncKeyState(VK_RIGHT)) { printf("CROSS PLAYER POSITION MOVE RIGHT\n"); array2D[player->playerPosition.y][player->playerPosition.y] = MATRIX_DEFAULT_VALUE; player->playerPosition.x = right(player->playerPosition.x); } else if (GetAsyncKeyState(VK_UP)) { printf("CROSS PLAYER POSITION MOVE UP\n"); array2D[player->playerPosition.y][player->playerPosition.y] = MATRIX_DEFAULT_VALUE; player->playerPosition.y = up(player->playerPosition.y); } else if(GetAsyncKeyState(VK_DOWN)) { printf("CROSS PLAYER POSITION MOVE DOWN\n"); array2D[player->playerPosition.y][player->playerPosition.y] = MATRIX_DEFAULT_VALUE; player->playerPosition.y = down(player->playerPosition.y); } }
Erreur GCC
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24 main.c:49:6: note: expected 'int (*)[5]' but argument is of type 'int (*)[10]' void matrixInitInvisible(int array2D[MATRIX_X][MATRIX_Y]); ^ main.c:79:16: warning: passing argument 1 of 'showMatrix' from incompatible pointer type showMatrix(matrixMap); ^ main.c:50:6: note: expected 'int (*)[5]' but argument is of type 'int (*)[10]' void showMatrix(int array2D[MATRIX_X][MATRIX_Y]); ^ C:\Users\samue\Desktop\Morpion>gcc main.c -o prog main.c: In function 'main': main.c:62:23: warning: passing argument 1 of 'matrixInitInvisible' from incompatible pointer type matrixInitInvisible(matrixMap); ^ main.c:49:6: note: expected 'int (*)[5]' but argument is of type 'int (*)[10]' void matrixInitInvisible(int array2D[MATRIX_X][MATRIX_Y]); ^ main.c:79:16: warning: passing argument 1 of 'showMatrix' from incompatible pointer type showMatrix(matrixMap); ^ main.c:50:6: note: expected 'int (*)[5]' but argument is of type 'int (*)[10]' void showMatrix(int array2D[MATRIX_X][MATRIX_Y]);
Partager