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   | from threading import Thread as thread
from tkinter import *
import time
from random import *
#thread 1
def saut(event):
    canv.update()
    if y2!=190:
        return
    else:
        for n in range(0,40):
            if n<=19:
                time.sleep(0.05)
                canv.move('obstacle',0,-1)
                canv.update()
            else:
                time.sleep(0.05)
                canv.move('obstacle',0,1)
                canv.update()
 
 
#thread2
def go(n):
    for n in range(0,900):
        time.sleep(0.05)
        canv.move('sol',-1,0)
        canv.update()
 
def bind(i):
    while 1:
        fen_jeu.bind("<space>",saut)
 
#fenetre de jeu
fen_jeu=Tk()
fen_jeu.title("interface")
fen_jeu.geometry('600x400+400+200')
liste=['grey','red','grey','grey','grey','grey','grey','grey','grey','grey','grey','blue']
canv=Canvas(fen_jeu,width=200,height=200)
canv.pack()
y1=190
y2=y1+10
for i in range (0,900):
    x1=i*10
    x2=x1+10
    f3=canv.create_rectangle((x1,y1,x2,y2),fill=liste[randint(0,10)],tag="sol")
 
 
 
x1=20
x2=x1+8
y1=182
y2=y1+8
f2=canv.create_rectangle((x1,y1,x2,y2),fill=liste[11],tag="obstacle")
 
for i in range(1):
    t=thread(target=bind,args=(i,)) 
    u=thread(target=go,args=(i,))
    u.start()
    t.start()
 
 
 
 
fen_jeu.mainloop() | 
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