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clear all
close all
clc
Nb_Node=10; % Number of nodes
X = rand(Nb_Node,2); % Creating random mesh triangle element
dt = DelaunayTri(X);
Node=X';
Node_Triangle=dt.Triangulation;
xdata=[Node(1,Node_Triangle(:,1)) ; Node(1,Node_Triangle(:,2)) ; Node(1,Node_Triangle(:,3))]
ydata=[Node(2,Node_Triangle(:,1)) ; Node(2,Node_Triangle(:,2)) ; Node(2,Node_Triangle(:,3))]
p = patch(xdata,ydata,'w') % Use of patch function
[a,b]=size(xdata);
Mag=rand(1,b)*10; % Magnitude in each triangle
cdata = Mag';
set(p,'FaceColor','flat',...
'FaceVertexCData',cdata,...
'CDataMapping','scaled')
axis equal
axis off
colorbar |
Partager