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#include "Game.h"
#include <iostream>
Game::Game(): mPlayer(Round), mTurn(1){
resetBoard();
}
void Game::resetBoard() {
mBoard.fill(Empty);
}
void Game::printBoard() const {
std::cout << std::endl << std::endl;
if(checkWon())
std::cout << " VICTOIRE" << std::endl;
else
std::cout << " Tour n°" << mTurn << std::endl;
std::cout << "+---+---+---+" << std::endl;
for(size_t i = 0; i < mBoard.max_size(); i++) {
std::cout << "| ";
switch(mBoard[i]) {
case Round:
std::cout << " O ";
break;
case Cross:
std::cout << " X ";
break;
case Empty:
std::cout << " " << i+1 << " ";
break;
default:
break;
}
std::cout << " ";
if ((i+1) % 3 == 0 && i != 0) {
std::cout << "|" << std::endl;
std::cout << "+---+---+---+" << std::endl;
}
}
}
void Game::play() {
while(!isBoardFull() && !checkWon()) {
printBoard();
putPiece();
switchPlayer();
mTurn++;
}
switchPlayer();
printBoard();
std::cout << std::endl;
if(isBoardFull() && !checkWon())
std::cout << "Match nul !";
if(checkWon()) {
std::cout << "Joueur [";
std::cout << getPlayer(mPlayer);
std::cout << "]";
std::cout << " a gagné la partie en ";
std::cout << mTurn - 1 << " coups !";
}
std::cout << std::endl;
}
void Game::switchPlayer() {
if(mPlayer == Cross) mPlayer = Round;
else mPlayer = Cross;
}
char Game::getPlayer(PlayerChar& p) {
return( (p == Cross) ? 'X' : 'O');
}
void Game::putPiece() {
std::cout << "Joueur [";
std::cout << getPlayer(mPlayer);
std::cout << "]" << std::endl;
int slot(-1);
while(slot < 1 || slot > 9 || !isSlotEmpty(slot - 1)) {
std::cout << "Case: ";
std::cin >> slot;
}
mBoard[slot - 1] = mPlayer;
}
bool Game::isSlotEmpty(int slot) const {
return(mBoard[slot] == Empty);
}
bool Game::checkLine() const {
bool res = false;
for(size_t i = 0; i < mBoard.max_size(); i += 3) {
if(!isSlotEmpty(i)) {
if(mBoard[i] == mBoard[i+1] && mBoard[i] == mBoard[i+2]) {
res = true;
}
}
}
return res;
}
bool Game::checkColumn() const {
bool res = false;
for(size_t i = 0; i < 3; i++) {
if(!isSlotEmpty(i)) {
if(mBoard[i] == mBoard[i+3] && mBoard[i] == mBoard[i+6]) {
res = true;
}
}
}
return res;
}
bool Game::checkDiagonal() const {
bool res = false;
for(size_t i = 0; i < mBoard.max_size(); i++) {
if(!isSlotEmpty(0)) {
if(mBoard[0] == mBoard[4] && mBoard[0] == mBoard[8]) {
res = true;
}
}
if(!isSlotEmpty(2)) {
if(mBoard[2] == mBoard[4] && mBoard[2] == mBoard[6]) {
res = true;
}
}
}
return res;
}
bool Game::isBoardFull() const {
bool res = true;
for(size_t i = 0; i < mBoard.max_size(); i++) {
if(mBoard[i] == Empty) {
res = false;
}
}
return res;
}
bool Game::checkWon() const {
if(checkLine() || checkDiagonal() || checkColumn()) {
return true;
} else {
return false;
}
} |
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