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#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <time.h>
#include <conio.h>
#include <mmsystem.h>
//-----------------------------------------------------------------------------
void Ecran(int Mode) // parametre Mode : 1=plein ecran et 2=mode fenetre
{
typedef BOOL WINAPI (*SetConsoleDisplayModeT)(HANDLE,DWORD,DWORD*);
SetConsoleDisplayModeT SetConsoleDisplayMode;
HINSTANCE hLib=LoadLibrary("KERNEL32.DLL");
SetConsoleDisplayMode=(SetConsoleDisplayModeT)
GetProcAddress(hLib,"SetConsoleDisplayMode");
HANDLE h=CreateFile("CONOUT$",GENERIC_WRITE|GENERIC_READ,FILE_SHARE_READ |
FILE_SHARE_WRITE,NULL,OPEN_EXISTING,0,0);
DWORD oldmode;
SetConsoleDisplayMode(h,Mode,&oldmode);
}
//-----------------------------------------------------------------------------
void aff(int x,int y)
{
int c,touche=0;
HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos={x,y};
SetConsoleCursorPosition(handle,pos);
if (kbhit()!=0)
while ((touche==0||touche==224)&&(touche!=27||touche!=97))
touche=getch();
/*if (kbhit())
touche==getch();*/
if(touche==27) exit(0);
if (touche==97)
{
//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 1);//0x0a
if (y==10&&x>10&&x<70)
printf("%c",196);
else if (y==10&&x==10)
printf("%c",218);
else if (y==10&&x==70)
printf("%c",191);
else if (y==40&&x>10&&x<70)
printf("%c",196);
else if (y==40&&x==10)
printf("%c",192);
else if (y==40&&x==70)
printf("%c",217);
else if (x==10&&y>10&&y<40)
printf("%c",179);
else if (x==70&&y>10&&y<40)
printf("%c",179);
}
else if (x!=79||y!=50)
{
//SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 2);
c=(rand()%200)+10;
printf("%c",c);
}
}
//-----------------------------------------------------------------------------
int main()
{
printf(" Par Pierre BLACHE...");
Sleep(5000);
system("cls");
int x,x1,x2,x3,x4,x5,x6,x7,x8,x9,y,y1,y2,y3,y4,y5,y6,y7,y8,y9;
Ecran(1);
srand((unsigned)time(NULL));
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 2);
for (x=0;x<80;x++) for (y=1;y<=50;y++) aff(x,y);
y1=rand()%50;
y2=rand()%50;
y3=rand()%50;
y4=rand()%50;
y5=rand()%50;
y6=rand()%50;
y7=rand()%50;
y8=rand()%50;
y9=rand()%50;
while(1)
{
y1++;
y2++;
y3++;
y4++;
y5++;
y6++;
y7++;
y8++;
y9++;
if (y1>50){ x1=rand()%80; y1=1;}
aff(x1,y1);
if (y2>50){ x2=rand()%80; y2=1;}
aff(x2,y2);
if (y3>50){ x3=rand()%80; y3=1;}
aff(x3,y3);
if (y4>50){ x4=rand()%80; y4=1;}
aff(x4,y4);
if (y5>50){ x5=rand()%80; y5=1;}
aff(x5,y5);
if (y6>50){ x6=rand()%80; y6=1;}
aff(x6,y6);
if (y7>50){ x7=rand()%80; y7=1;}
aff(x7,y7);
if (y8>50){ x8=rand()%80; y8=1;}
aff(x8,y8);
if (y9>50){ x9=rand()%80; y9=1;}
aff(x9,y9);
// sndPlaySound("Son.wav", SND_SYNC );
Sleep(20);
}
return 0;
} |
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