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 | import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Scrollbar;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
 
import javax.swing.*;
 
 
public class Dodge extends JPanel implements KeyListener{
	private int x =5;   // position de création du personnage
	private  int y =5;
	private Personnage personnage;
	private Stage stage;
	private  ArrayList<Rectangle> tab;
 
	public Dodge(){
		setSize(new Dimension(800,800));
		setPreferredSize(new Dimension(800,800));
		setFocusable(true);
		setBackground(Color.BLACK);
		addKeyListener(this);
		stage = new Stage();
		 tab = stage.getTabStage();
		System.out.println(stage.toString());
		personnage = new Hero(this,"Personnage",200,50,"poings");
 
	}
	@Override
	public void update(Graphics g){
		paint(g);
	}
	public void paint(Graphics g){
		g.setColor(Color.BLACK);
		g.fillRect(0, 0, getWidth(), getHeight());
 
		g.setColor(Color.WHITE);
		g.fillOval(x, y, 20, 20);
 
 
		stage.draw(g);
 
		personnage.draw(g);
 
	//Image	img = getToolkit().getImage("gfsprite.png");
	//	g.drawImage(img, 20, 20, this);
		g.dispose();
		repaint();
	}
	public Stage getStage(){
		return stage;
	}
	public Personnage getPersonnage(){
		return personnage;
	}
	  public static void main(String[] args) {
		  Dodge game = new Dodge();
 
		  JFrame frame = new JFrame();
 
		  frame.setTitle("Premier jeux !");
		  frame.add(game);
		  frame.pack();
		  frame.setResizable(false);
 
		  frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		  frame.setLocationRelativeTo(null);
		  frame.setVisible(true);
 
 
 
	  }
	@Override
	public void keyPressed(KeyEvent arg0) {
		int c = arg0.getKeyCode();
		if(c == KeyEvent.VK_Z){
			personnage.setYD(-1); //direction du personnage
 
		}
		if(c == KeyEvent.VK_S){
			personnage.setYD(1);
 
		}
		if(c == KeyEvent.VK_Q){
			personnage.setXD(-1);
		}
		if(c == KeyEvent.VK_D){
			personnage.setXD(1);
		}
 
	}
	@Override
	public void keyReleased(KeyEvent arg0) {
		personnage.setXD(0); //direction
		personnage.setYD(0);
 
 
 
 
	}
	@Override
	public void keyTyped(KeyEvent arg0) {
		// TODO Auto-generated method stub
 
	}
} | 
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