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| #pragma once
#include <iostream>
#if WIN32
#include <windows.h>
#else
#include <sstream>
#endif
namespace con {
/**
* @brief Représente une manipulateur de console.
*/
template <unsigned int color, bool bold, bool blink, bool reset>
class _con
{
public:
/**
* @brief Construit un nouveau manipulateur de console.
*/
_con() { }
/**
* @brief Permet de modifier les attributs de la console std::cout.
* @param[in] o La console à modifier (std::cout).
* @param[in] c La couleur à mettre.
* @return Le flux modifié (std::cout).
*/
friend std::ostream& operator<<(std::ostream& o, const _con<color, bold, blink, reset>& c);
};
#if WIN32
typedef _con<0, false, false, false> black;
typedef _con<FOREGROUND_BLUE, false, false, false> darkblue;
typedef _con<FOREGROUND_GREEN, false, false, false> darkgreen;
typedef _con<FOREGROUND_BLUE | FOREGROUND_GREEN, false, false, false> darkcyan;
typedef _con<FOREGROUND_RED, false, false, false> darkred;
typedef _con<FOREGROUND_BLUE | FOREGROUND_RED, false, false, false> darkmagenta;
typedef _con<FOREGROUND_GREEN | FOREGROUND_RED, false, false, false> darkyellow;
typedef _con<FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED, false, false, false> gray;
typedef _con<0, true, false, false> darkgray;
typedef _con<FOREGROUND_BLUE, true, false, false> blue;
typedef _con<FOREGROUND_GREEN, true, false, false> green;
typedef _con<FOREGROUND_BLUE | FOREGROUND_GREEN, true, false, false> cyan;
typedef _con<FOREGROUND_RED, true, false, false> red;
typedef _con<FOREGROUND_BLUE | FOREGROUND_RED, true, false, false> magenta;
typedef _con<FOREGROUND_GREEN | FOREGROUND_RED, true, false, false> yellow;
typedef _con<FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED, true, false, false> white;
typedef _con<0, false, false, false> bg_black;
typedef _con<BACKGROUND_BLUE, false, false, false> bg_darkblue;
typedef _con<BACKGROUND_GREEN, false, false, false> bg_darkgreen;
typedef _con<BACKGROUND_BLUE | BACKGROUND_GREEN, false, false, false> bg_darkcyan;
typedef _con<BACKGROUND_RED, false, false, false> bg_darkred;
typedef _con<BACKGROUND_BLUE | BACKGROUND_RED, false, false, false> bg_darkmagenta;
typedef _con<BACKGROUND_GREEN | BACKGROUND_RED, false, false, false> bg_darkyellow;
typedef _con<BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED, false, false, false> bg_gray;
typedef _con<0, true, false, false> bg_darkgray;
typedef _con<BACKGROUND_BLUE, true, false, false> bg_blue;
typedef _con<BACKGROUND_GREEN, true, false, false> bg_green;
typedef _con<BACKGROUND_BLUE | BACKGROUND_GREEN, true, false, false> bg_cyan;
typedef _con<BACKGROUND_RED, true, false, false> bg_red;
typedef _con<BACKGROUND_BLUE | BACKGROUND_RED, true, false, false> bg_magenta;
typedef _con<BACKGROUND_GREEN | BACKGROUND_RED, true, false, false> bg_yellow;
typedef _con<BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED, true, false, false> bg_white;
//typedef _con<0x80000000, false, false, true> reset_default;
#else
#endif
/**
* @brief Permet de modifier les attributs de la console std::cout.
* @param[in] o La console à modifier (std::cout).
* @param[in] c La couleur à mettre.
* @return Le flux modifié (std::cout).
*/
template <unsigned int color, bool bold, bool blink, bool reset>
std::ostream& operator<<(std::ostream& o, const _con<color, bold, blink, reset>& c)
{
#if WIN32
HANDLE hout = ::GetStdHandle(STD_OUTPUT_HANDLE);
WORD value = (bold ? ((color > (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)) ? BACKGROUND_INTENSITY | FOREGROUND_INTENSITY) : color)
::SetConsoleTextAttribute(hout, value);
#else
#endif
return o;
}
} |
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