ci-joint l'adaptation d'un code flash traduit en flashpascal par mes soins lol :

Code : Sélectionner tout - Visualiser dans une fenêtre à part
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program Pcube3D;
 
{$FRAME_WIDTH 550}
{$FRAME_HEIGHT 400}
{$FRAME_RATE 12}
{$BACKGROUND $FFFFFF}
 
uses
  Flash8;
 
Type
 TVector3D = class
  x,y,z:double;
  Procedure rotateXY(ca, sa, cb, sb:double);
  Constructor Create(xv,yv,zv:double);
 end;
 
 TFace=class(Movieclip)
  p: array[1..8] of TVector3D;
  mid1234,mid3456,mid5678,mid7812,mid1357,mid2468: TVector3D;
  constructor Create (numero:integer;parent:Movieclip);
 end;
 
 TAnim3D = Class(Movieclip)
  face:array[1..6] of TFace;
  procedure Refresh;
  procedure onEnterFrame;override;
  constructor Create (parent:Movieclip);
 end;
 
 
const cube:array[1..8,1..3] of double  =  ((-100,-100,-100),
                                           (-100,-100, 100),
                                           (-100, 100,-100),
                                           (-100, 100, 100),
                                           ( 100, 100,-100),
                                           ( 100, 100, 100),
                                           ( 100,-100,-100),
                                           ( 100,-100, 100));
 
Constructor TFace.Create(numero:integer;parent:Movieclip);
var i:integer;
begin
 inherited Create(Parent, 'face' + IntToStr(numero),numero);
 for i:=1 to 8 do p[i]:=TVector3D.Create(cube[i,1],cube[i,2],cube[i,3]);
 
 mid1234 := TVector3D.Create(-100,   0,   0);
 mid3456 := TVector3D.Create(   0, 100,   0);
 mid5678 := TVector3D.Create( 100,   0,   0);
 mid7812 := TVector3D.Create(   0,-100,   0);
 mid1357 := TVector3D.Create(   0,   0,-100);
 mid2468 := TVector3D.Create(   0,   0, 100);
end;
 
Procedure TVector3D.rotateXY(ca, sa, cb, sb:double);
var rz:double;
Begin
 rz:= y*sa+z*ca;
 y := y*ca-z*sa;
 z := x*(-sb)+rz*cb;
 x := x*cb+rz*sb;
end;
 
//Procedure de rafraichissement
Procedure TAnim3D.refresh;
 Var cosa,cosb,sina,sinb:double;
     i:integer;
begin
        cosa := cos((_ymouse/20)*Math.PI/180);
        sina := sin((_ymouse/20)*Math.PI/180);
        cosb := cos((-_xmouse/20)*Math.PI/180);
        sinb := sin((-_xmouse/20)*Math.PI/180);
 
        for i:=1 to 6 do with Face[i]  do
        begin
         P[1].rotateXY(cosa, sina, cosb, sinb);
         P[2].rotateXY(cosa, sina, cosb, sinb);
         P[3].rotateXY(cosa, sina, cosb, sinb);
         P[4].rotateXY(cosa, sina, cosb, sinb);
         P[5].rotateXY(cosa, sina, cosb, sinb);
         P[6].rotateXY(cosa, sina, cosb, sinb);
         P[7].rotateXY(cosa, sina, cosb, sinb);
         P[8].rotateXY(cosa, sina, cosb, sinb);
         mid1234.rotateXY(cosa, sina, cosb, sinb);
         mid3456.rotateXY(cosa, sina, cosb, sinb);
         mid5678.rotateXY(cosa, sina, cosb, sinb);
         mid7812.rotateXY(cosa, sina, cosb, sinb);
         mid1357.rotateXY(cosa, sina, cosb, sinb);
         mid2468.rotateXY(cosa, sina, cosb, sinb);
        end;
 
        with face[1] do
        begin
         clear();
         lineStyle(4,0);
         beginFill($00ff00);
         moveTo(P[1].x, P[1].y);
         lineTo(P[2].x, P[2].y);
         lineTo(P[4].x, P[4].y);
         lineTo(P[3].x, P[3].y);
         lineTo(P[1].x, P[1].y);
         endFill();
        end;
 
        with face[2] do
        begin
         clear();
         lineStyle(4,0);
         beginFill($0000ff);
         moveTo(P[3].x, P[3].y);
         lineTo(P[4].x, P[4].y);
         lineTo(P[6].x, P[6].y);
         lineTo(P[5].x, P[5].y);
         lineTo(P[3].x, P[3].y);
         endFill();
        end;
 
        with face[3] do
        begin
         clear();
         lineStyle(4,0);
         beginFill($ff0000);
         moveTo(P[5].x, P[5].y);
         lineTo(P[6].x, P[6].y);
         lineTo(P[8].x, P[8].y);
         lineTo(P[7].x, P[7].y);
         lineTo(P[5].x, P[5].y);
         endFill();
        end;
 
        with face[4] do
        begin
          clear();
          lineStyle(4,0);
          beginFill($ff00ff);
          moveTo(P[7].x, P[7].y);
          lineTo(P[8].x, P[8].y);
          lineTo(P[2].x, P[2].y);
          lineTo(P[1].x, P[1].y);
          lineTo(P[7].x, P[7].y);
          endFill();
        end;
 
        with face[5] do
        begin
         clear();
         lineStyle(4,0);
         beginFill($ffff00);
         moveTo(P[1].x, P[1].y);
         lineTo(P[3].x, P[3].y);
         lineTo(P[5].x, P[5].y);
         lineTo(P[7].x, P[7].y);
         lineTo(P[1].x, P[1].y);
         endFill();
        end;
 
        with face[6] do
        begin
         clear();
         lineStyle(4,0);
         beginFill($00ffff);
         moveTo(P[2].x, P[2].y);
         lineTo(P[4].x, P[4].y);
         lineTo(P[6].x, P[6].y);
         lineTo(P[8].x, P[8].y);
         lineTo(P[2].x, P[2].y);
         endFill();
        end;
 
        with face[1] do swapDepths(100000-mid1234.z*100);
        with face[2] do swapDepths(100000-mid3456.z*100);
        with face[3] do swapDepths(100000-mid5678.z*100);
        with face[4] do swapDepths(100000-mid7812.z*100);
        with face[5] do swapDepths(100000-mid1357.z*100);
        with face[6] do swapDepths(100000-mid2468.z*100);
end;
 
 
Procedure TAnim3D.onEnterFrame;
begin
 refresh;
end;
 
Constructor TVector3D.Create(xv,yv,zv:double);
begin
 x:=xv;
 y:=yv;
 z:=zv;
end;
 
 
Constructor TAnim3D.Create(parent:Movieclip);
var i:integer;
Begin
 inherited Create(Parent,'anim3D',0);
 For i:=1 to 6 do face[i]:=TFace.Create(i,self);
 _x:=300;
 _y:=200;
end;
 
 
begin
 TAnim3D.Create(_Root);
end.
Je n'ai pas tout compris mais suffisamment pour le traduire...
C'est joli, donc je le poste... mais ça redessine à chaque fois avec des clear ; ce n'est pas bien écrit...

Après, on peut ajouter des images ...:
http://www.komcitiz.com/JL/exemples/103044_Cube.html

Celui de Paul est aussi assez coton à comprendre...


Pour Roland : je n'arrive pas à télécharger ton exemple éphéméride...