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| #!/usr/bin/env python
# -*-coding:utf-8 -*
import pygame
import math
from pygame.locals import *
class GestionObus():
def __init__(self):
self.listing = []
def add(self,obus):
self.listing.append(obus)
def destroy(self,idx_obus):
del self.listing[idx_obus]
def next_frame(self):
nb_obus = len(self.listing)
i = 0
while i < nb_obus:
rtr = self.listing[i].go()
if rtr == 'END':
self.destroy(i)
nb_obus = len(self.listing)
i += 1
class Obus():
listing = []
def __init__(self, angle, image, rect, window, dist,list_explosion):
self.cptr_obus = 0
self.angle_obus = angle
self.obus = image
self.coord_obus = rect
self.fenetre = window
self.distance = dist
self.explosion = list_explosion
self.coord_explosion = self.explosion[0].get_rect()
Obus.listing.append(self)
self.go()
def go(self):
self.cptr_obus += 1
rtr = self.tir()
return rtr
def tir(self):
if self.cptr_obus < 20:
x_avance_obus = self.distance * math.cos(math.radians(-self.angle_obus-90))
y_avance_obus = self.distance * math.sin(math.radians(-self.angle_obus-90))
if self.angle_obus >= 90 and self.angle_obus < 270:
x_avance_obus = -x_avance_obus
if self.angle_obus >=180 and self.angle_obus < 360:
y_avance_obus = -y_avance_obus
self.coord_obus = self.coord_obus.move(x_avance_obus, y_avance_obus)
self.fenetre.blit(self.obus, self.coord_obus.center)
else:
x = self.coord_obus.center[0] - (self.coord_explosion.width / 2)
y = self.coord_obus.center[1] - (self.coord_explosion.height / 2)
self.fenetre.blit(self.explosion[self.cptr_obus - 20], (x,y))
self.cptr_obus += 1
if self.cptr_obus == 36:
return 'END'
else:
return 'ACTION'
def rot_center(image, rect, angle):
"""rotate an image while keeping its center"""
rot_image = pygame.transform.rotate(image, angle)
rot_rect = rot_image.get_rect(center=rect.center)
return rot_image,rot_rect
def change_image(image, rect, cible, rect_cible):
rect.center = rect_cible.center
cible = image
rect_cible = rect_cible.fit(rect)
rect_cible.center = rect.center
return cible, rect_cible
def tourelle_angle(mouse_pos, image, rect):
x, y = mouse_pos
dx = x - rect.center[0]
dy = y - rect.center[1]
rads = math.atan2(-dy,dx)
angle = math.degrees(rads) - 90 #decalage de 90° de l'image rapport au 0°
return angle
def set_reticule(mouse_pos):
coord_reticule.center = mouse_pos
fenetre.blit(reticule, coord_reticule)
def genere_map():
fenetre.blit(grass, (0,0))
fenetre.blit(grass, (256,0))
fenetre.blit(grass, (512,0))
fenetre.blit(grass, (0,256))
fenetre.blit(grass, (256,256))
fenetre.blit(grass, (512,256))
fenetre.blit(mountain, (220,-50))
fenetre.blit(mountain, (256,0))
pygame.init()
pygame.key.set_repeat(30, 50)
#Ouverture de la fenêtre Pygame
WIDTH_SCR = 768
HEIGHT_SCR = 512
fenetre = pygame.display.set_mode((WIDTH_SCR, HEIGHT_SCR))
#Chargement et collage du fond
grass = pygame.image.load("/home/sg/Images/grass3.png").convert()
coord_grass = grass.get_rect()
mountain = pygame.image.load("/home/sg/Images/mountain.png").convert()
coord_mountain = mountain.get_rect()
fond = pygame.image.load("/home/sg/Images/fond.png").convert()
fond = pygame.transform.scale(fond, (768,512))
coord_fond = fond.get_rect()
#fenetre.blit(fond, (0,0))
genere_map()
#chargement obus
obus = pygame.image.load("/home/sg/Images/obus.gif").convert()
obus = pygame.transform.scale(obus, (10,20))
coord_obus = obus.get_rect()
#chargement explosion
im_explosion = []
im_explosion.append(pygame.image.load("/home/sg/Images/explosion1.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion2.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion3.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion4.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion5.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion6.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion7.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion8.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion9.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion10.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion11.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion12.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion13.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion14.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion15.png").convert())
im_explosion.append(pygame.image.load("/home/sg/Images/explosion16.png").convert())
#Chargement et collage du personnage
base_up = pygame.image.load("/home/sg/Images/base_up.png").convert_alpha()
base_down = pygame.image.load("/home/sg/Images/base_down.png").convert_alpha()
base_left = pygame.image.load("/home/sg/Images/base_left.png").convert_alpha()
base_right = pygame.image.load("/home/sg/Images/base_right.png").convert_alpha()
base_upleft = pygame.image.load("/home/sg/Images/base_upleft.png").convert_alpha()
base_upright = pygame.image.load("/home/sg/Images/base_upright.png").convert_alpha()
base_downleft = pygame.image.load("/home/sg/Images/base_downleft.png").convert_alpha()
base_downright = pygame.image.load("/home/sg/Images/base_downright.png").convert_alpha()
coord_base_up = base_up.get_rect()
coord_base_down = base_down.get_rect()
coord_base_left = base_left.get_rect()
coord_base_right = base_right.get_rect()
coord_base_upleft = base_upleft.get_rect()
coord_base_upright = base_upright.get_rect()
coord_base_downleft = base_downleft.get_rect()
coord_base_downright = base_downright.get_rect()
coord_base_up.center = (WIDTH_SCR / 2, HEIGHT_SCR / 2)
coord_base_down.center = coord_base_up.center
coord_base_left.center = coord_base_up.center
coord_base_right.center = coord_base_up.center
coord_base_upleft.center = coord_base_up.center
coord_base_upright.center = coord_base_up.center
coord_base_downleft.center = coord_base_up.center
coord_base_downright.center = coord_base_up.center
tourelle = pygame.image.load("/home/sg/Images/tourelle.png").convert_alpha()
coord_tourelle = tourelle.get_rect()
reticule = pygame.image.load("/home/sg/Images/reticule.png").convert_alpha()
coord_reticule = reticule.get_rect()
base_scr = base_up
tourelle_scr = tourelle
coord_base_scr = base_scr.get_rect()
coord_tourelle_scr = tourelle_scr.get_rect()
coord_tourelle_scr.center = coord_base_scr.center
fenetre.blit(base_scr, coord_base_scr)
fenetre.blit(tourelle_scr, coord_tourelle_scr)
minimap = pygame.transform.smoothscale(fond, (128,96))
#Rafraîchissement de l'écran
pygame.display.flip()
#BOUCLE INFINIE
continuer = 1
x=0
y = 0
list_obus = GestionObus()
pygame.mouse.set_visible(False)
while continuer:
pygame.time.Clock().tick(30)
for event in pygame.event.get(): #Attente des événements
if event.type == QUIT:
continuer = 0
if event.type == KEYDOWN:
keys = pygame.key.get_pressed()
if keys[K_LEFT] and keys[K_UP]:
base_scr, coord_base_scr = change_image(base_upleft,coord_base_upleft,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(-10,-10)
coord_tourelle_scr = coord_tourelle_scr.move(-10,-10)
elif keys[K_LEFT] and keys[K_DOWN]:
base_scr, coord_base_scr = change_image(base_downleft,coord_base_downleft,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(-10,10)
coord_tourelle_scr = coord_tourelle_scr.move(-10,10)
elif keys[K_RIGHT] and keys[K_UP]:
base_scr, coord_base_scr = change_image(base_upright,coord_base_upright,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(10,-10)
coord_tourelle_scr = coord_tourelle_scr.move(10,-10)
elif keys[K_RIGHT] and keys[K_DOWN]:
base_scr, coord_base_scr = change_image(base_downright,coord_base_downright,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(10,10)
coord_tourelle_scr = coord_tourelle_scr.move(10,10)
elif keys[K_LEFT]:
base_scr, coord_base_scr = change_image(base_left,coord_base_left,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(-10,0)
coord_tourelle_scr = coord_tourelle_scr.move(-10,0)
elif keys[K_RIGHT]:
base_scr, coord_base_scr = change_image(base_right,coord_base_right,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(10,0)
coord_tourelle_scr = coord_tourelle_scr.move(10,0)
elif keys[K_UP]:
base_scr, coord_base_scr = change_image(base_up,coord_base_up,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(0,-10)
coord_tourelle_scr = coord_tourelle_scr.move(0,-10)
elif keys[K_DOWN]:
base_scr, coord_base_scr = change_image(base_down,coord_base_down,base_scr,coord_base_scr)
coord_tourelle_scr.center = coord_base_scr.center
coord_base_scr = coord_base_scr.move(0,10)
coord_tourelle_scr = coord_tourelle_scr.move(0,10)
elif keys[K_q]:
continuer = 0
coord_tourelle.center = coord_tourelle_scr.center
if event.type == MOUSEBUTTONDOWN and event.button == 1:
angle_obus = tourelle_angle(pygame.mouse.get_pos(), tourelle_scr, coord_tourelle_scr)
obus_scr = obus
coord_obus_scr = obus.get_rect()
coord_obus_scr.center = coord_tourelle_scr.center
obus_scr, coord_obus_scr = rot_center(obus_scr, coord_obus_scr, angle_obus)
list_obus.add(Obus(angle_obus, obus_scr, coord_obus_scr, fenetre, 30, im_explosion))
angle = tourelle_angle(pygame.mouse.get_pos(), tourelle_scr, coord_tourelle_scr)
tourelle_scr, coord_tourelle_scr = rot_center(tourelle, coord_tourelle, angle)
coord_minimap = minimap.get_rect()
#fenetre.blit(fond, (0,0))
genere_map()
fenetre.blit(base_scr, coord_base_scr)
list_obus.next_frame()
fenetre.blit(tourelle_scr, coord_tourelle_scr)
fenetre.blit(minimap, (500, 370))
set_reticule(pygame.mouse.get_pos())
pygame.draw.rect(minimap, (255,0,0), (500,370,128,96), 0)
pygame.draw.circle(minimap, (0,255,0), (coord_base_scr[0]/5, coord_base_scr[1]/5),2,2)
pygame.display.flip() |
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