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| void Camera::aff_two()
{
glViewport(0,0,1000,500);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70.0f, 1000.0f/1000.0f, 1.0f, 10000.0f);
gluLookAt(j1->getx(), 2500, j1->gety(),
j1->getx(), 0.0f, j1->gety()-1,
0.0f, 1.0f, 0.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glViewport(0,500,1000,500);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70.0f, 1000.0f/1000.0f, 1.0f, 10000.0f);
gluLookAt(j2->getx(), 2500, j2->gety(),
j2->getx(), 0.0f, j2->gety()-1,
0.0f, 1.0f, 0.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
} |
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