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from Tkinter import *
from os import chdir
def creeruncompte():
fencompte = Toplevel(master=fenparent) #doit-on créer une parent?#
champ_label = Label(fencompte, text="Créer un compte").grid(row =0, column =1)
fencompte.title("Gestionnaire de favoris")
fencompte.geometry("400x100+10+10")
champ_label2 = Label(fencompte, text="Votre nom d'utilisateur :").grid(row =2, column =0)
cadrenomutil = Entry(fencompte)
cadrenomutil.grid(row =2, column =1)
champ_label3 = Label(fencompte, text="Votre mot de passe :").grid(row =4, column =0)
cadrevmdp = Entry(fencompte)
cadrevmdp.grid(row =4, column =1)
bouton_annuler = Button(fencompte, text="Annuler", command=fencompte.destroy,
fg="tomato",bg="white")
bouton_annuler.grid(row =6, column =6)
champ_labelvide = Label(fencompte, text=" ").grid(row =6, column =5)
champ_labelvide2 = Label(fencompte, text=" ").grid(row =6, column =3)
bouton_creer = Button(fencompte, text="Créer", command=fencompte.destroy,
fg="royal blue",bg="white")
bouton_creer.grid(row =6, column =4)
fencompte.mainloop()
def favorisa():
fenfava = Toplevel(master=fenparent) #doit-on créer une parent?#
fenfava.title("Gestionnaire de favoris")
fenfava.geometry("400x100+10+10")
bouton_a = Button(fenfava, text=" A afficher ",
fg="light coral",bg="white")
bouton_a.grid(row =1, column =0)
bouton_v = Button(fenfava, text=" A voir ",
fg="cornflowerblue",bg="white",
command=favorisv)
bouton_v.grid(row =1, column =1)
bouton_t = Button(fenfava, text=" Plus tard ",
fg="cornflowerblue",bg="white",
command=favorist)
bouton_t.grid(row =1, column =2)
bouton_p = Button(fenfava, text=" Peu important ",
fg="cornflowerblue",bg="white",
command=favorisp)
bouton_p.grid(row =1, column =3)
bouton_fermer = Button(fenfava, text="Fermer", command=fenfava.destroy,
fg="gold",bg="white")
bouton_fermer.grid(row =5, column =3)
champ_labelvide = Label(fenfava, text=" ").grid(row =2, column =1)
champ_labelvide2 = Label(fenfava, text=" ").grid(row =4, column =3)
fenfava.mainloop()
def favorisv():
fenfavv = Toplevel(master=fenparent) #doit-on créer une parent?#
fenfavv.title("Gestionnaire de favoris")
fenfavv.geometry("400x100+10+10")
bouton_a = Button(fenfavv, text=" A afficher ",
fg="cornflowerblue",bg="white",
command=favorisa)
bouton_a.grid(row =1, column =0)
bouton_v = Button(fenfavv, text=" A voir ",
fg="light coral",bg="white")
bouton_v.grid(row =1, column =1)
bouton_t = Button(fenfavv, text=" Plus tard ",
fg="cornflowerblue",bg="white",
command=favorist)
bouton_t.grid(row =1, column =2)
bouton_p = Button(fenfavv, text=" Peu important ",
fg="cornflowerblue",bg="white",
command=favorisp)
bouton_p.grid(row =1, column =3)
bouton_fermer = Button(fenfavv, text="Fermer", command=fenfavv.destroy,
fg="gold",bg="white")
bouton_fermer.grid(row =5, column =3)
champ_labelvide = Label(fenfavv, text=" ").grid(row =2, column =1)
champ_labelvide2 = Label(fenfavv, text=" ").grid(row =4, column =3)
fenfavv.mainloop()
def favorist():
fenfavt = Toplevel(master=fenparent) #doit-on créer une parent?#
fenfavt.title("Gestionnaire de favoris")
fenfavt.geometry("400x100+10+10")
bouton_a = Button(fenfavt, text=" A afficher ",
fg="cornflowerblue",bg="white",
command=favorisa)
bouton_a.grid(row =1, column =0)
bouton_v = Button(fenfavt, text=" A voir ",
fg="cornflowerblue",bg="white",
command=favorisv)
bouton_v.grid(row =1, column =1)
bouton_t = Button(fenfavt, text=" Plus tard ",
fg="light coral",bg="white")
bouton_t.grid(row =1, column =2)
bouton_p = Button(fenfavt, text=" Peu important ",
fg="cornflowerblue",bg="white",
command=favorisp)
bouton_p.grid(row =1, column =3)
bouton_fermer = Button(fenfavt, text="Fermer", command=fenfavt.destroy,
fg="gold",bg="white")
bouton_fermer.grid(row =5, column =3)
champ_labelvide = Label(fenfavt, text=" ").grid(row =2, column =1)
champ_labelvide2 = Label(fenfavt, text=" ").grid(row =4, column =3)
fenfavt.mainloop()
def favorisp():
fenfavp = Toplevel(master=fenparent) #doit-on créer une parent?#
fenfavp.title("Gestionnaire de favoris")
fenfavp.geometry("400x100+10+10")
bouton_a = Button(fenfavp, text=" A afficher ",
fg="cornflowerblue",bg="white",
command=favorisa)
bouton_a.grid(row =1, column =0)
bouton_v = Button(fenfavp, text=" A voir ",
fg="cornflowerblue",bg="white",
command=favorisv)
bouton_v.grid(row =1, column =1)
bouton_t = Button(fenfavp, text=" Plus tard ",
fg="cornflowerblue",bg="white",
command=favorist)
bouton_t.grid(row =1, column =2)
bouton_p = Button(fenfavp, text=" Peu important ",
fg="light coral",bg="white")
bouton_p.grid(row =1, column =3)
bouton_fermer = Button(fenfavp, text="Fermer", command=fenfavp.destroy,
fg="gold",bg="white")
bouton_fermer.grid(row =5, column =3)
champ_labelvide = Label(fenfavp, text=" ").grid(row =2, column =1)
champ_labelvide2 = Label(fenfavp, text=" ").grid(row =4, column =3)
fenfavp.mainloop()
fenparent = Tk() #Créer la fenêtre racine de l'interface de classe Tk#
champ_label = Label(fenparent, text="Se connecter") #label (fenetre, ligne de texte)#
champ_label.grid(row =0, column =1) #afficher le label dans la fenêtre, ligne = row et colonne = columne#
fenparent.title("Gestionnaire de favoris") #titre de la fenêtre#
fenparent.geometry("350x120+10+10") #dimensions width(largeur)xheight(hauteur)+x+y#
champ_label2 = Label(fenparent, text="Nom d'utilisateur :").grid(row =2, column =0)
nomuti = StringVar(None)
cadrenomuti = Entry(fenparent, textvariable=nomuti)
cadrenomuti.grid(row =2, column =1)
champ_label3 = Label(fenparent, text="Mot de passe :").grid(row =4, column =0)
mdp = StringVar(None)
cadremdp = Entry(fenparent, textvariable=mdp)
cadremdp.grid(row =4, column =1)
bouton_quitter = Button(fenparent, text="Annuler", command=fenparent.destroy,
fg="tomato",bg="white") #défini le bouton dans fenparent, tete affiché et commande associée au clic gauche#
bouton_quitter.grid(row =6, column =6)
champ_labelvide = Label(fenparent, text=" ").grid(row =6, column =5)
champ_labelvide2 = Label(fenparent, text=" ").grid(row =6, column =3)
champ_labelvide3 = Label (fenparent, text=" ").grid(row =5, column =0)
if nomuti==1 and mdp==1:
bouton_ok = Button(fenparent, text="OK", command=favorisa,
fg="lime green",bg="white")
bouton_ok.grid(row =6, column =4)
else:
bouton_ok = Button(fenparent, text="OK", command=favorisv,
fg="lime green",bg="white")
bouton_ok.grid(row =6, column =4)
bouton_creer = Button(fenparent, text="Créer un compte", command=creeruncompte,
fg="orchid",bg="white")
bouton_creer.grid(row =6, column =0)
fenparent.mainloop() #démarrer la boucle Tkinter qui s'arrête quand on ferme la fenêtre#
#boutons, champs de textes (dont label), cases à cocher, barres de progression = widget#
#bg = couleur de fond#
#fg = couleur du widget# |
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