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#include <SDL/SDL.h>
#include <stdio.h>
typedef struct
{
int check;
SDL_Rect pos;
int clicked;
}t_point;
int draw_circle(SDL_Surface *screen, t_point *point[6][6])
{
SDL_Rect pos;
SDL_Surface *rond;
rond = SDL_LoadBMP("rond.bmp");
if (rond == NULL)
return (-1);
for (pos.x=48;pos.x<480;pos.x+=(24+48))
{
for (pos.y=48;pos.y<480;pos.y+=72)
{
SDL_BlitSurface(rond,NULL,screen,&pos);
}
}
return 0;
}
SDL_Surface *init_window(int x, int y, char *titre)
{
SDL_Surface *screen;
if (SDL_Init(SDL_INIT_VIDEO == -1 ))
return NULL;
screen = SDL_SetVideoMode(x,y,32,SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption(titre,NULL);
return screen;
}
int set_background(SDL_Surface *screen,Uint32 color)
{
SDL_FillRect(screen,NULL,color);
}
Uint32 set_color(SDL_Surface *screen, int r, int g, int b)
{
return (SDL_MapRGB(screen->format,r,g,b));
}
int main(int argc, char **argv)
{
SDL_Surface *screen;
SDL_Event event;
Uint32 background_color;
t_point point[6][6];
if (!(screen = init_window(640,480,"Jeux")))
{
printf("Erreur lors de l'initialisation");
return 1;
}
background_color = set_color(screen, 255, 255, 255);
set_background(screen,background_color);
if (draw_circle(screen,&point))
{
printf("Erreur lor du chargement de l'image");
return 1;
}
while (event.type != SDL_QUIT)
{
SDL_PollEvent(&event);
SDL_Flip(screen);
}
SDL_Quit();
return 0;
} |
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