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| #!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
import random
import time
from PySide.QtCore import *
from PySide.QtGui import *
class Pixmap(QGraphicsObject):
def __init__(self, pix):
super(Pixmap, self).__init__()
self.p = QPixmap(pix)
def paint(self, painter, option, widget):
painter.drawPixmap(QPointF(), self.p)
def boundingRect(self):
return QRectF(QPointF(0, 0), QSizeF(self.p.size()))
class Options(QDialog):
def __init__(self, parent=None):
super(Options, self).__init__(parent)
self.setWindowTitle("Options")
# Create widgets
self.N = QLineEdit("Entrer un entier N (taille du monde = N x N)")
self.B = QLineEdit(" Entrer le nombre de brindilles a placer ")
self.T = QLineEdit(" Entrer le nombre de termites a placer ")
self.buttonOk = QPushButton("Ok")
self.buttonOut = QPushButton("Exit")
self.resize(320,150)
# Create layout and add widgets
layout = QVBoxLayout()
layout.addWidget(self.N)
layout.addWidget(self.B)
layout.addWidget(self.T)
layout.addWidget(self.buttonOk)
layout.addWidget(self.buttonOut)
# Set dialog layout
self.setLayout(layout)
# Add button signal to greetings slot
self.buttonOk.clicked.connect(self.Go)
self.buttonOut.clicked.connect(exit)
def creation(N,tableau):
for i in range(N):
tableau.append([[0,0]]*N)
def remplissage(N,B,T,tableau):
orientation = ["H","B","D","G"]
proportionB = float(B)/(N*N)
proportionT = float(T)/(N*N)
print proportionB
print proportionT
if proportionB+proportionT > 1:
return "Trop de termites ou de brindilles"
for i in range(N):
for j in range(N):
nbRand = random.random()
if nbRand < proportionB:
tableau[i][j] = ["B",0]
elif nbRand < proportionB + proportionT:
tableau[i][j] = ["T",random.choice(orientation)]
print tableau
def voisin(tableau,i,j):
voisins = []
voisins.append(tableau[i-1][j-1])
voisins.append(tableau[i+1][j-1])
voisins.append(tableau[i-1][j])
voisins.append(tableau[i+1][j])
return voisins
def deplacement(direction,N,tableau,nextGen,i,j,type):
if direction == "H":
if j-1 >= 0:
i1,j1 = i,j-1
else:
i1,j1 = i,N-1
oppose = "B"
elif direction == "B":
if j+1 < N:
i1,j1 = i,j+1
else:
i1,j1 = i,0
oppose = "H"
elif direction == "D":
if i+1 < N:
i1,j1 = i+1,j
else:
i1,j1 = 0,j
oppose = "G"
else:
if i-1 >= 0:
i1,j1 = i-1,j
else:
i1,j1 = N-1,j
oppose = "D"
if nextGen[i1][j1][0] == 0 and tableau[i1][j1][0] == 0:
nextGen[i1][j1] = [type,direction]
elif nextGen[i1][j1][0] == "B" and tableau[i1][j1][0] == "B" and tableau[i][j][0] != "TB":
nextGen[i][j] = ["TB",direction]
nextGen[i1][j1][0] = 0
elif tableau[i][j] == "TB" and nextGen[i1][j1] == "B" and tableau[i1][j1] == "B":
voisins = voisin(tableau,i,j)
for case in voisins:
if case[0] == 0:
case[0] = "B"
break
nextGen[i][j][0] = "T"
else:
nextGen[i][j] = [type,oppose]
def nbTermites(tableau): #Compte le nb de termites
nb = 0
nbB = 0
for i in range(len(tableau)):
for j in range(len(tableau)):
if tableau[i][j][0] == "T" or tableau[i][j][0] == "TB":
nb += 1
if tableau[i][j][0] == "B" or tableau[i][j][0] == "TB":
nbB += 1
print nb
print nbB
def generation(N,tableau):
nextGen = []
for i in range(N):
nextGen.append([[0,0]]*N)
for i in range(N):
for j in range(N):
case = tableau[i][j]
if case[0] == "B":
nextGen[i][j] = ["B",0]
if case[0] == "T" or case[0] == "TB":
nbRand = random.random()
if (case[1] == "H" and nbRand < 0.8) or (0.8 <= nbRand < 0.9 and case[1] == "G") or (nbRand >= 0.9 and case[1] == "D"):
deplacement("H",N,tableau,nextGen,i,j,case[0])
elif (case[1] == "B" and nbRand < 0.8) or (0.8 <= nbRand < 0.9 and case[1] == "D") or (nbRand >= 0.9 and case[1] == "G"):
deplacement("B",N,tableau,nextGen,i,j,case[0])
elif (case[1] == "D" and nbRand < 0.8) or (0.8 <= nbRand < 0.9 and case[1] == "H") or (nbRand >= 0.9 and case[1] == "B"):
deplacement("D",N,tableau,nextGen,i,j,case[0])
else: #(case[1] == "G" and nbRand < 0.8) or (0.8 <= nbRand < 0.9 and case[1] == "B") or (nbRand >= 0.9 and case[1] == "H"):
deplacement("G",N,tableau,nextGen,i,j,case[0])
print "NextGen:"
print nextGen
print "nb termites tableau"
nbTermites(tableau)
print "nb termites nextGen"
nbTermites(nextGen)
return nextGen
def affichage(N,tableau,scene):
for i in range(N):
for j in range(N):
if tableau[i][j][0] == "B" or tableau[i][j][0] == "TB":
brindille = Pixmap(QPixmap('./Images/branche.gif'))
brindille.setPos(i*35,j*35)
scene.addItem(brindille)
elif tableau[i][j][0] == "T" or tableau[i][j][0] == "TB":
if tableau[i][j][1] == "H":
termite = Pixmap(QPixmap('./Images/termiteH.gif'))
elif tableau[i][j][1] == "B":
termite = Pixmap(QPixmap('./Images/termiteB.gif'))
elif tableau[i][j][1] == "D":
termite = Pixmap(QPixmap('./Images/termiteD.gif'))
elif tableau[i][j][1] == "G":
termite = Pixmap(QPixmap('./Images/termiteG.gif'))
termite.setPos(i*35,j*35)
scene.addItem(termite)
return scene
class Termite:
def __init__(self):
self.timer = QTimeLine(1000)
self.timer.setFrameRange(0, 100)
self.timer.start()
self.N = 15
self.B = 25
self.T = 30
self.tableau = []
creation(self.N,self.tableau)
remplissage(self.N,self.B,self.T,self.tableau)
self.scene = QGraphicsScene(0,0,self.N*35,self.N*35)
self.scene = affichage(self.N,self.tableau,self.scene)
self.view = QGraphicsView(self.scene)
def main():
app = QApplication(sys.argv)
t = Termite()
t.view.show()
for i in range(10): #Pour l'instant le programme ne calcule que 10 générations
tableau = generation(t.N,t.tableau) #fonction qui renvoie la nouvelle génération de termites
scene = affichage(t.N,t.tableau,t.scene)
t.view.update()
sys.exit(app.exec_())
if __name__ == '__main__':
main() |
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