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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace LottoVerification
{
class Joueur : INotifyPropertyChanged
{
XmlReader reader = new XmlReader();
private bool continuer;
private string nom;
private int id;
private readonly ObservableCollection<NumeroLotto> numeros = new ObservableCollection<NumeroLotto>();
public ObservableCollection<NumeroLotto> Numeros
{
get
{
return numeros;
}
}
public int Id
{
get
{
return id;
}
set
{
id = value;
}
}
public Joueur(string p_nom, int p_num1, int p_num2, int p_num3, int p_num4, int p_num5, int p_num6)
{
id = reader.GetAvailableId();
nom = p_nom;
numeros.Add(new NumeroLotto(p_num1, false));
numeros.Add(new NumeroLotto(p_num2, false));
numeros.Add(new NumeroLotto(p_num3, false));
numeros.Add(new NumeroLotto(p_num4, false));
numeros.Add(new NumeroLotto(p_num5, false));
numeros.Add(new NumeroLotto(p_num6, false));
}
public Joueur()
{
id = reader.GetAvailableId();
nom = "";
numeros.Add(new NumeroLotto());
numeros.Add(new NumeroLotto());
numeros.Add(new NumeroLotto());
numeros.Add(new NumeroLotto());
numeros.Add(new NumeroLotto());
numeros.Add(new NumeroLotto());
}
public string Nom
{
set
{
nom = value;
continuer = true;
if (String.IsNullOrEmpty(value))
{
continuer = false;
throw new ApplicationException();
}
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("Nom"));
}
}
get
{
return nom;
}
}
public bool Continuer
{
get
{
return continuer;
}
set
{
continuer = value;
}
}
public void trierNumeros()
{
NumeroLotto numTmp = new NumeroLotto();
for (int i = 0; i < 6; i++)
{
for (int j = 0; j < 6; j++)
{
if (i != j)
{
if (this.numeros[i].Numero < this.numeros[j].Numero)
{
numTmp = this.numeros[i];
this.numeros[i] = this.numeros[j];
this.numeros[j] = numTmp;
}
}
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
}
} |
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