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Développement 2D, 3D et Jeux Discussion :

Problème lors de la mise en ligne d'une application


Sujet :

Développement 2D, 3D et Jeux

  1. #1
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    Par défaut Problème lors de la mise en ligne d'une application
    bonjour, j'ai un problème avec une application, lorsque je la compil directement sur mon téléphone avec unity il n'y a aucun problème mais quand je la met eu ligne sur le play store mon application reste bloquer sur le menu principal, je ne sais pas si s'est une erreur de ma par lors de la configuration de la compilation, ou si sa viens du play store qui ne reconnais pas certaine fonction de unity, es que quelqu'un pourrais m'aider. voici le lien vers mon application: https://play.google.com/store/apps/d...mo.unitymobile, pour voire le problème par vous mème.

  2. #2
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    Le Playstore ne fait que récupérer l'apk et le distribuer. C'est en effet curieux, il n'est pas en mode development build dans build settings ?
    Est tu sûr de le pas avoir d'erreurs quand tu le lances dans l'éditeur ?
    Sinon essaie de le débugger via adb logcat*. C'est une commande qui permet d'avoir les logs d'un appareil android connecté, et vois si y'a pas une nullref ou autre lors de l’exécution.

    * Via cmd lance la commande "\Program Files\Android\Plateform Tools\adb.exe logcat -s Unity" (le path est à vérifier)

  3. #3
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    Par défaut
    voila ce que me dit le adb logcat:
    --------- beginning of system
    --------- beginning of main
    E/Unity ( 2413): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity ( 2413):
    E/Unity ( 2413): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity ( 2413):
    E/Unity ( 2413): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity ( 2413):
    E/Unity ( 2413): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity ( 2413):
    E/Unity ( 2413): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity ( 2413):
    E/Unity ( 2413): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity ( 2413):
    E/Unity ( 2413): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity ( 2413):
    E/Unity ( 2413): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity ( 2413):
    E/Unity ( 2413): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity ( 2413):
    E/Unity ( 2413): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity ( 2413):
    E/Unity ( 2413): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity ( 2413):
    E/Unity ( 2413): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity ( 2413):
    D/Unity ( 2413): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
    D/Unity ( 2413): #version 100
    D/Unity ( 2413): #extension GL_EXT_frag_depth : enable
    D/Unity ( 2413): precision mediump float;
    D/Unity ( 2413): uniform highp vec4 _ProjectionParams;
    D/Unity ( 2413): uniform highp vec4 _ZBufferParams;
    D/Unity ( 2413): uniform highp mat4 unity_CameraToWorld;
    D/Unity ( 2413): uniform highp mat4 _NonJitteredVP;
    D/Unity ( 2413): uniform highp mat4 _PreviousVP;
    D/Unity ( 2413): uniform highp sampler2D _CameraDepthTexture;
    D/Unity ( 2413): varying highp vec2 xlv_TEXCOORD0;
    D/Unity ( 2413): varying highp vec3 xlv_TEXCOORD1;
    D/Unity ( 2413): void main ()
    D/Unity ( 2413): {
    D/Unity ( 2413): highp vec4 tmpvar_1;
    D/Unity ( 2413): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
    D/Unity ( 2413): mediump vec2 tmpvar_2;
    D/Unity ( 2413): highp vec4 tmpvar_3;
    D/Unity ( 2413): tmpvar_3.w = 1.0;
    D/Unity ( 2413): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
    D/Unity ( 2413): (_ZBufferParams.x * tmpvar_1.x)
    D/Unity ( 2413): + _ZBufferParams.y))));
    D/Unity ( 2413): highp vec4 tmpvar_4;
    D/Unity ( 2413): tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
    D/Unity ( 2413): highp vec4 tmpvar_5;
    D/Unity ( 2413): tmpvar_5 = (_PreviousVP * tmpvar_4);
    D/Unity ( 2413): highp vec4 tmpvar_6;
    D/Unity ( 2413): tmpvar_6 = (_NonJitteredVP * tmpvar_4);
    D/Unity ( 2413): highp vec2 tmpvar_7;
    D/Unity ( 2413): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
    D/Unity ( 2413): highp vec2 tmpvar_8;
    D/Unity ( 2413): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
    D/Unity ( 2413): tmpvar_2 = (tmpvar_8 - tmpvar_7);
    D/Unity ( 2413): mediump vec4 tmpvar_9;
    D/Unity ( 2413): tmpvar_9.zw = vec2(0.0, 1.0);
    D/Unity ( 2413): tmpvar_9.xy = tmpvar_2;
    D/Unity ( 2413): gl_FragDepthEXT = tmpvar_1.x;
    D/Unity ( 2413): gl_FragData[0] = tmpvar_9;
    D/Unity ( 2413): }
    D/Unity ( 2413): fragment evaluation shader
    ci quelqu'un peut me dire quoi faire pour que ça fonctionne.

  4. #4
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    Par défaut
    Qui a enlevé une partie des logs, y'avait plus de trucs hier soir..?!
    Un plugin(?) était marqué en tant que deprecated, et le manifest qui déconnait, il me semble.
    Si un plugin est utilisé, est t'il à jour?

    "lorsque je la compil directement sur mon téléphone avec unity" en passant par BuildAndRun donc ?
    Si c'est le cas, ça donne quoi en installant manuellement l'apk ? (Peut de chances que ça ouvre sur quoi que ce soit, mais bon..)

    Aussi mettre en DevelopmentBuild dans BuildSettings et cocher tout les Loggings à Full dans les PlayerSettings si ce n'est pas déjà le cas (pour un apk perso, pas la release).

  5. #5
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    Par défaut
    c'est moi qui a enlever une partie des log car j'ai réussi a régler le problème du plugin obsolète, quand je lance l’application avec build and run ça fonctionne mais quand je l'installe manuellement ca ne fonctionne pas, et j'ai fait les modification que tu m'a dit de faire, voici le résultat de adb logcat avec le DevelopmentBuild:
    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    --------- beginning of main
    --------- beginning of system
    E/Unity   ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9514): Stacktrace is not supported on this platform.
    E/Unity   ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9514):
    E/Unity   ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9514): Stacktrace is not supported on this platform.
    E/Unity   ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9514):
    E/Unity   ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9514): Stacktrace is not supported on this platform.
    E/Unity   ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9514):
    E/Unity   ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9514): Stacktrace is not supported on this platform.
    E/Unity   ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9514):
    E/Unity   ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9514): Stacktrace is not supported on this platform.
    E/Unity   ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9514):
    E/Unity   ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9514): Stacktrace is not supported on this platform.
    E/Unity   ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9514):
    D/Unity   ( 9514): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
    D/Unity   ( 9514): #version 100
    D/Unity   ( 9514): #extension GL_EXT_frag_depth : enable
    D/Unity   ( 9514): precision mediump float;
    D/Unity   ( 9514): uniform highp vec4 _ProjectionParams;
    D/Unity   ( 9514): uniform highp vec4 _ZBufferParams;
    D/Unity   ( 9514): uniform highp mat4 unity_CameraToWorld;
    D/Unity   ( 9514): uniform highp mat4 _NonJitteredVP;
    D/Unity   ( 9514): uniform highp mat4 _PreviousVP;
    D/Unity   ( 9514): uniform highp sampler2D _CameraDepthTexture;
    D/Unity   ( 9514): varying highp vec2 xlv_TEXCOORD0;
    D/Unity   ( 9514): varying highp vec3 xlv_TEXCOORD1;
    D/Unity   ( 9514): void main ()
    D/Unity   ( 9514): {
    D/Unity   ( 9514):   highp vec4 tmpvar_1;
    D/Unity   ( 9514):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
    D/Unity   ( 9514):   mediump vec2 tmpvar_2;
    D/Unity   ( 9514):   highp vec4 tmpvar_3;
    D/Unity   ( 9514):   tmpvar_3.w = 1.0;
    D/Unity   ( 9514):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
    D/Unity   ( 9514):     (_ZBufferParams.x * tmpvar_1.x)
    D/Unity   ( 9514):    + _ZBufferParams.y))));
    D/Unity   ( 9514):   highp vec4 tmpvar_4;
    D/Unity   ( 9514):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
    D/Unity   ( 9514):   highp vec4 tmpvar_5;
    D/Unity   ( 9514):   tmpvar_5 = (_PreviousVP * tmpvar_4);
    D/Unity   ( 9514):   highp vec4 tmpvar_6;
    D/Unity   ( 9514):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
    D/Unity   ( 9514):   highp vec2 tmpvar_7;
    D/Unity   ( 9514):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
    D/Unity   ( 9514):   highp vec2 tmpvar_8;
    D/Unity   ( 9514):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
    D/Unity   ( 9514):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
    D/Unity   ( 9514):   mediump vec4 tmpvar_9;
    D/Unity   ( 9514):   tmpvar_9.zw = vec2(0.0, 1.0);
    D/Unity   ( 9514):   tmpvar_9.xy = tmpvar_2;
    D/Unity   ( 9514):   gl_FragDepthEXT = tmpvar_1.x;
    D/Unity   ( 9514):   gl_FragData[0] = tmpvar_9;
    D/Unity   ( 9514): }
    D/Unity   ( 9514): fragment evaluation shader
    I/Unity   ( 9850): splash_mode = 0 (integer)
    I/Unity   ( 9850): useObb = True (bool)
    I/Unity   ( 9850): 2b3668d36261193c763b849f8d3a7e00 = True (bool)
    I/Unity   ( 9850): onResume
    D/Unity   ( 9850): [EGL] Attaching window :0xb44a8808
    D/Unity   ( 9850): [EGL] Attaching window :0xb44a8808
    I/Unity   ( 9850): windowFocusChanged: true
    D/Unity   ( 9850): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1360mb
    D/Unity   ( 9850): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    D/Unity   ( 9850): [SHA1] eedb14ec49d7f6b138ce3383e96afc53fd010c06   26157092 bytes ~ lib/armeabi-v7a/libunity.so
    D/Unity   ( 9850): [SHA1] af4a5515324d20da8654a1e9248fd4218c0eefa1      25316 bytes ~ lib/armeabi-v7a/libmain.so
    D/Unity   ( 9850): [SHA1] cf79e315d87e48141978629baa759ccadc0bb137    3762548 bytes ~ lib/armeabi-v7a/libmono.so
    D/Unity   ( 9850): [SHA1] b2ac7c29110405829ce1563704cc29a74c6815c1   29887148 bytes ~ lib/x86/libunity.so
    D/Unity   ( 9850): [SHA1] 6bc471c370e126c553ccad215df4ff2a63981624       8120 bytes ~ lib/x86/libmain.so
    D/Unity   ( 9850): [SHA1] 899983818efd6b1863f4a0ee48347f8400837000    3628252 bytes ~ lib/x86/libmono.so
    D/Unity   ( 9850): Mono path[0] = '/data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed'
    D/Unity   ( 9850): Mono config path = 'assets/bin/Data/Managed'
    D/Unity   ( 9850): PlayerConnection initialized from /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data (debug = 0)
    D/Unity   ( 9850): PlayerConnection initialized network socket : 0.0.0.0 55306
    D/Unity   ( 9850): PlayerConnection initialized unix socket : Unity-com.Ilsimo.Platform3D
    D/Unity   ( 9850): Multi-casting "[IP] 192.168.1.15 [Port] 55306 [Flags] 3 [Guid] 2530368470 [EditorId] 4048526847 [Version] 1048832 [Id] AndroidPlayer(samsung_SM-J320FN@192.168.1.15) [Debug] 1" to [225.0.0.222:54997]...
    D/Unity   ( 9850): Waiting for connection from host on [192.168.1.15:55306]...
    D/Unity   ( 9850): Timed out. Continuing without host connection.
    D/Unity   ( 9850): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56470
    D/Unity   ( 9850): InitializeScriptEngine OK (af404ee0)
    D/Unity   ( 9850): PlayerConnection already initialized - listening to [192.168.1.15:55306]
    D/Unity   ( 9850): PlayerInitEngineNoGraphics OK
    D/Unity   ( 9850): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    E/Unity   ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9850): Stacktrace is not supported on this platform.
    E/Unity   ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9850):
    D/Unity   ( 9850): [EGL] Request: ES 3.1 RGB0 000 0/0
    E/Unity   ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9850): Stacktrace is not supported on this platform.
    E/Unity   ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9850):
    D/Unity   ( 9850): [EGL] Request: ES 3.0 RGB0 000 0/0
    E/Unity   ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9850): Stacktrace is not supported on this platform.
    E/Unity   ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9850):
    D/Unity   ( 9850): [EGL] Request: ES 2.0 RGB0 000 0/0
    D/Unity   ( 9850): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
    D/Unity   ( 9850): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    E/Unity   ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9850): Stacktrace is not supported on this platform.
    E/Unity   ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9850):
    D/Unity   ( 9850): [EGL] Request: ES 3.1 RGB0 000 0/0
    E/Unity   ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9850): Stacktrace is not supported on this platform.
    E/Unity   ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9850):
    D/Unity   ( 9850): [EGL] Request: ES 3.0 RGB0 000 0/0
    E/Unity   ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   ( 9850): Stacktrace is not supported on this platform.
    E/Unity   ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   ( 9850):
    D/Unity   ( 9850): [EGL] Request: ES 2.0 RGB0 000 0/0
    D/Unity   ( 9850): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
    D/Unity   ( 9850): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    D/Unity   ( 9850): [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
    D/Unity   ( 9850): ANativeWindow: (1280/720) RequestedResolution: (0/0) EGLSurface: (1280/720)
    D/Unity   ( 9850): Renderer: Mali-400 MP
    D/Unity   ( 9850): Vendor:   ARM
    D/Unity   ( 9850): Version:  OpenGL ES 2.0
    D/Unity   ( 9850): GLES:     2
    D/Unity   ( 9850): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
    D/Unity   ( 9850): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1586018896
    D/Unity   ( 9850): InitializeGfxDevice OK
    D/Unity   ( 9850): Initialize engine version: 5.4.2f2 (b7e030c65c9b)
    D/Unity   ( 9850): AudioManager: Selecting AudioTrack output...
    D/Unity   ( 9850): Begin MonoManager ReloadAssembly
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
    D/Unity   ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    D/Unity   ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
    D/Unity   ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
    D/Unity   ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
    D/Unity   ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
    D/Unity   ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
    D/Unity   ( 9850): - Completed reload, in  0.179 seconds
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    D/Unity   ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
    D/Unity   ( 9850): -------- Shader compilation failed
    D/Unity   ( 9850): #version 100
    D/Unity   ( 9850): #extension GL_EXT_frag_depth : enable
    D/Unity   ( 9850): precision mediump float;
    D/Unity   ( 9850): uniform highp vec4 _ProjectionParams;
    D/Unity   ( 9850): uniform highp vec4 _ZBufferParams;
    D/Unity   ( 9850): uniform highp mat4 unity_CameraToWorld;
    D/Unity   ( 9850): uniform highp mat4 _NonJitteredVP;
    D/Unity   ( 9850): uniform highp mat4 _PreviousVP;
    D/Unity   ( 9850): uniform highp sampler2D _CameraDepthTexture;
    D/Unity   ( 9850): varying highp vec2 xlv_TEXCOORD0;
    D/Unity   ( 9850): varying highp vec3 xlv_TEXCOORD1;
    D/Unity   ( 9850): void main ()
    D/Unity   ( 9850): {
    D/Unity   ( 9850):   highp vec4 tmpvar_1;
    D/Unity   ( 9850):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
    D/Unity   ( 9850):   mediump vec2 tmpvar_2;
    D/Unity   ( 9850):   highp vec4 tmpvar_3;
    D/Unity   ( 9850):   tmpvar_3.w = 1.0;
    D/Unity   ( 9850):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
    D/Unity   ( 9850):     (_ZBufferParams.x * tmpvar_1.x)
    D/Unity   ( 9850):    + _ZBufferParams.y))));
    D/Unity   ( 9850):   highp vec4 tmpvar_4;
    D/Unity   ( 9850):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
    D/Unity   ( 9850):   highp vec4 tmpvar_5;
    D/Unity   ( 9850):   tmpvar_5 = (_PreviousVP * tmpvar_4);
    D/Unity   ( 9850):   highp vec4 tmpvar_6;
    D/Unity   ( 9850):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
    D/Unity   ( 9850):   highp vec2 tmpvar_7;
    D/Unity   ( 9850):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
    D/Unity   ( 9850):   highp vec2 tmpvar_8;
    D/Unity   ( 9850):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
    D/Unity   ( 9850):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
    D/Unity   ( 9850):   mediump vec4 tmpvar_9;
    D/Unity   ( 9850):   tmpvar_9.zw = vec2(0.0, 1.0);
    D/Unity   ( 9850):   tmpvar_9.xy = tmpvar_2;
    D/Unity   ( 9850):   gl_FragDepthEXT = tmpvar_1.x;
    D/Unity   ( 9850):   gl_FragData[0] = tmpvar_9;
    D/Unity   ( 9850): }
    D/Unity   ( 9850): -------- failed compiling:
    D/Unity   ( 9850): fragment evaluation shader
    D/Unity   ( 9850): 0:4: P0003: Extension 'GL_EXT_frag_depth' not supported
    D/Unity   ( 9850): 0:6: P0004: High precision not supported, instead compiling high precision as medium precision
    D/Unity   ( 9850): 0:38: L0002: Undeclared variable 'gl_FragDepthEXT'
    D/Unity   ( 9850): Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
    D/Unity   ( 9850): WARNING: Shader
    D/Unity   ( 9850): Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
    D/Unity   ( 9850): WARNING: Shader
    D/Unity   ( 9850): Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
    D/Unity   ( 9850): PlayerInitEngineGraphics OK
    D/Unity   ( 9850): Found 3 native sensors
    D/Unity   ( 9850): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   ( 9850): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   ( 9850): Requested framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[on], samples[1]
    D/Unity   ( 9850): Created framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    D/Unity   ( 9850): UnloadTime: 6.439000 ms
    D/Unity   ( 9850): UUID: 84cbbc34ed3ba29 => 9b4decce4dd1825c79305f913aefa1bd
    D/Unity   ( 9850): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   ( 9850): Choreographer available: Enabling VSYNC timing
    D/Unity   ( 9850): Setting up 1 worker threads for Enlighten.
    D/Unity   ( 9850):   Thread -> id: afc55a00 -> priority: 1
    D/Unity   ( 9850): Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    D/Unity   ( 9850): UnloadTime: 63.965000 ms
    D/Unity   ( 9850): System memory in use before: 3.7 MB.
    D/Unity   ( 9850): System memory in use after: 3.7 MB.
    D/Unity   ( 9850):
    D/Unity   ( 9850): Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 279.
    D/Unity   ( 9850): Total: 2.136000 ms (FindLiveObjects: 0.061000 ms CreateObjectMapping: 0.091000 ms MarkObjects: 1.313000 ms  DeleteObjects: 0.640000 ms)
    D/Unity   ( 9850):
    I/Unity   ( 9850): onPause
    D/Unity   ( 9850): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    I/Unity   ( 9850): onResume
    D/Unity   ( 9850): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   ( 9850): Choreographer available: Enabling VSYNC timing
    I/Unity   ( 9850): onPause
    D/Unity   ( 9850): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    I/Unity   ( 9850): windowFocusChanged: false
    D/Unity   ( 9850): [EGL] Attaching window :0x0
    I/Unity   (10942): splash_mode = 0 (integer)
    I/Unity   (10942): useObb = True (bool)
    I/Unity   (10942): 0e399494c59ac66215e9eab539d4f66f = True (bool)
    I/Unity   (10942): onResume
    D/Unity   (10942): [EGL] Attaching window :0xb44a8808
    D/Unity   (10942): [EGL] Attaching window :0xb44a8808
    I/Unity   (10942): windowFocusChanged: true
    D/Unity   (10942): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1360mb
    D/Unity   (10942): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    D/Unity   (10942): [SHA1] eedb14ec49d7f6b138ce3383e96afc53fd010c06   26157092 bytes ~ lib/armeabi-v7a/libunity.so
    D/Unity   (10942): [SHA1] af4a5515324d20da8654a1e9248fd4218c0eefa1      25316 bytes ~ lib/armeabi-v7a/libmain.so
    D/Unity   (10942): [SHA1] cf79e315d87e48141978629baa759ccadc0bb137    3762548 bytes ~ lib/armeabi-v7a/libmono.so
    D/Unity   (10942): [SHA1] b2ac7c29110405829ce1563704cc29a74c6815c1   29887148 bytes ~ lib/x86/libunity.so
    D/Unity   (10942): [SHA1] 6bc471c370e126c553ccad215df4ff2a63981624       8120 bytes ~ lib/x86/libmain.so
    D/Unity   (10942): [SHA1] 899983818efd6b1863f4a0ee48347f8400837000    3628252 bytes ~ lib/x86/libmono.so
    D/Unity   (10942): Mono path[0] = '/data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed'
    D/Unity   (10942): Mono config path = 'assets/bin/Data/Managed'
    D/Unity   (10942): PlayerConnection initialized from /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data (debug = 0)
    D/Unity   (10942): PlayerConnection initialized network socket : 0.0.0.0 55175
    D/Unity   (10942): PlayerConnection initialized unix socket : Unity-com.Ilsimo.Platform3D
    D/Unity   (10942): Multi-casting "[IP] 192.168.1.15 [Port] 55175 [Flags] 2 [Guid] 1427499482 [EditorId] 4048526847 [Version] 1048832 [Id] AndroidPlayer(samsung_SM-J320FN@192.168.1.15) [Debug] 0" to [225.0.0.222:54997]...
    D/Unity   (10942): InitializeScriptEngine OK (af402ee0)
    D/Unity   (10942): PlayerConnection already initialized - listening to [192.168.1.15:55175]
    D/Unity   (10942): PlayerInitEngineNoGraphics OK
    D/Unity   (10942): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    E/Unity   (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   (10942): Stacktrace is not supported on this platform.
    E/Unity   (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   (10942):
    D/Unity   (10942): [EGL] Request: ES 3.1 RGB0 000 0/0
    E/Unity   (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   (10942): Stacktrace is not supported on this platform.
    E/Unity   (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   (10942):
    D/Unity   (10942): [EGL] Request: ES 3.0 RGB0 000 0/0
    E/Unity   (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   (10942): Stacktrace is not supported on this platform.
    E/Unity   (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   (10942):
    D/Unity   (10942): [EGL] Request: ES 2.0 RGB0 000 0/0
    D/Unity   (10942): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
    D/Unity   (10942): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    E/Unity   (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   (10942): Stacktrace is not supported on this platform.
    E/Unity   (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   (10942):
    D/Unity   (10942): [EGL] Request: ES 3.1 RGB0 000 0/0
    E/Unity   (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   (10942): Stacktrace is not supported on this platform.
    E/Unity   (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   (10942):
    D/Unity   (10942): [EGL] Request: ES 3.0 RGB0 000 0/0
    E/Unity   (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity   (10942): Stacktrace is not supported on this platform.
    E/Unity   (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
    E/Unity   (10942):
    D/Unity   (10942): [EGL] Request: ES 2.0 RGB0 000 0/0
    D/Unity   (10942): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
    D/Unity   (10942): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    D/Unity   (10942): [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
    D/Unity   (10942): ANativeWindow: (1280/720) RequestedResolution: (0/0) EGLSurface: (1280/720)
    D/Unity   (10942): Renderer: Mali-400 MP
    D/Unity   (10942): Vendor:   ARM
    D/Unity   (10942): Version:  OpenGL ES 2.0
    D/Unity   (10942): GLES:     2
    D/Unity   (10942): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
    D/Unity   (10942): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1585998992
    D/Unity   (10942): InitializeGfxDevice OK
    D/Unity   (10942): Initialize engine version: 5.4.2f2 (b7e030c65c9b)
    D/Unity   (10942): AudioManager: Selecting AudioTrack output...
    D/Unity   (10942): Begin MonoManager ReloadAssembly
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
    D/Unity   (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    D/Unity   (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
    D/Unity   (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
    D/Unity   (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
    D/Unity   (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
    D/Unity   (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
    D/Unity   (10942): - Completed reload, in  0.227 seconds
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    D/Unity   (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
    D/Unity   (10942): -------- Shader compilation failed
    D/Unity   (10942): #version 100
    D/Unity   (10942): #extension GL_EXT_frag_depth : enable
    D/Unity   (10942): precision mediump float;
    D/Unity   (10942): uniform highp vec4 _ProjectionParams;
    D/Unity   (10942): uniform highp vec4 _ZBufferParams;
    D/Unity   (10942): uniform highp mat4 unity_CameraToWorld;
    D/Unity   (10942): uniform highp mat4 _NonJitteredVP;
    D/Unity   (10942): uniform highp mat4 _PreviousVP;
    D/Unity   (10942): uniform highp sampler2D _CameraDepthTexture;
    D/Unity   (10942): varying highp vec2 xlv_TEXCOORD0;
    D/Unity   (10942): varying highp vec3 xlv_TEXCOORD1;
    D/Unity   (10942): void main ()
    D/Unity   (10942): {
    D/Unity   (10942):   highp vec4 tmpvar_1;
    D/Unity   (10942):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
    D/Unity   (10942):   mediump vec2 tmpvar_2;
    D/Unity   (10942):   highp vec4 tmpvar_3;
    D/Unity   (10942):   tmpvar_3.w = 1.0;
    D/Unity   (10942):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
    D/Unity   (10942):     (_ZBufferParams.x * tmpvar_1.x)
    D/Unity   (10942):    + _ZBufferParams.y))));
    D/Unity   (10942):   highp vec4 tmpvar_4;
    D/Unity   (10942):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
    D/Unity   (10942):   highp vec4 tmpvar_5;
    D/Unity   (10942):   tmpvar_5 = (_PreviousVP * tmpvar_4);
    D/Unity   (10942):   highp vec4 tmpvar_6;
    D/Unity   (10942):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
    D/Unity   (10942):   highp vec2 tmpvar_7;
    D/Unity   (10942):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
    D/Unity   (10942):   highp vec2 tmpvar_8;
    D/Unity   (10942):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
    D/Unity   (10942):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
    D/Unity   (10942):   mediump vec4 tmpvar_9;
    D/Unity   (10942):   tmpvar_9.zw = vec2(0.0, 1.0);
    D/Unity   (10942):   tmpvar_9.xy = tmpvar_2;
    D/Unity   (10942):   gl_FragDepthEXT = tmpvar_1.x;
    D/Unity   (10942):   gl_FragData[0] = tmpvar_9;
    D/Unity   (10942): }
    D/Unity   (10942): -------- failed compiling:
    D/Unity   (10942): fragment evaluation shader
    D/Unity   (10942): 0:4: P0003: Extension 'GL_EXT_frag_depth' not supported
    D/Unity   (10942): 0:6: P0004: High precision not supported, instead compiling high precision as medium precision
    D/Unity   (10942): 0:38: L0002: Undeclared variable 'gl_FragDepthEXT'
    D/Unity   (10942): Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
    D/Unity   (10942): WARNING: Shader
    D/Unity   (10942): Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
    D/Unity   (10942): WARNING: Shader
    D/Unity   (10942): Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
    D/Unity   (10942): PlayerInitEngineGraphics OK
    D/Unity   (10942): Found 3 native sensors
    D/Unity   (10942): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   (10942): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   (10942): Requested framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[on], samples[1]
    D/Unity   (10942): Created framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    D/Unity   (10942): UnloadTime: 5.249000 ms
    D/Unity   (10942): UUID: 84cbbc34ed3ba29 => 9b4decce4dd1825c79305f913aefa1bd
    D/Unity   (10942): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   (10942): Choreographer available: Enabling VSYNC timing
    D/Unity   (10942): Setting up 1 worker threads for Enlighten.
    D/Unity   (10942):   Thread -> id: afc57580 -> priority: 1
    D/Unity   (10942): Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    D/Unity   (10942): UnloadTime: 58.014000 ms
    D/Unity   (10942): System memory in use before: 3.7 MB.
    D/Unity   (10942): System memory in use after: 3.7 MB.
    D/Unity   (10942):
    D/Unity   (10942): Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 279.
    D/Unity   (10942): Total: 2.259000 ms (FindLiveObjects: 0.061000 ms CreateObjectMapping: 0.153000 ms MarkObjects: 1.252000 ms  DeleteObjects: 0.763000 ms)
    D/Unity   (10942):
    I/Unity   (10942): onPause
    D/Unity   (10942): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    I/Unity   (10942): onResume
    D/Unity   (10942): Sensor :        Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec 
    D/Unity   (10942): Choreographer available: Enabling VSYNC timing
    es que quelqu'un aurai une solution a me proposer.

  6. #6
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    Ligne 195 te dit
    • failed compiling:
    • fragment evaluation shader
    • Extension 'GL_EXT_frag_depth' not supported
    Ça ressemble à ça, version android.

    Sinon tu as bien généré la Keystore ? (j'imagine qu'il l'a demande lors de la mise en ligne de l'apk ?!)

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    visiblement le problème viens du fichier ConfigEGL.cpp car j'ai enlever toute les texture et c'est le seul message d’erreur qu'il me reste, mais je n'arrive pas a le trouver sur mon pc.

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