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| --------- beginning of main
--------- beginning of system
E/Unity ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9514): Stacktrace is not supported on this platform.
E/Unity ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9514):
E/Unity ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9514): Stacktrace is not supported on this platform.
E/Unity ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9514):
E/Unity ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9514): Stacktrace is not supported on this platform.
E/Unity ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9514):
E/Unity ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9514): Stacktrace is not supported on this platform.
E/Unity ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9514):
E/Unity ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9514): Stacktrace is not supported on this platform.
E/Unity ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9514):
E/Unity ( 9514): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9514): Stacktrace is not supported on this platform.
E/Unity ( 9514): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9514):
D/Unity ( 9514): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
D/Unity ( 9514): #version 100
D/Unity ( 9514): #extension GL_EXT_frag_depth : enable
D/Unity ( 9514): precision mediump float;
D/Unity ( 9514): uniform highp vec4 _ProjectionParams;
D/Unity ( 9514): uniform highp vec4 _ZBufferParams;
D/Unity ( 9514): uniform highp mat4 unity_CameraToWorld;
D/Unity ( 9514): uniform highp mat4 _NonJitteredVP;
D/Unity ( 9514): uniform highp mat4 _PreviousVP;
D/Unity ( 9514): uniform highp sampler2D _CameraDepthTexture;
D/Unity ( 9514): varying highp vec2 xlv_TEXCOORD0;
D/Unity ( 9514): varying highp vec3 xlv_TEXCOORD1;
D/Unity ( 9514): void main ()
D/Unity ( 9514): {
D/Unity ( 9514): highp vec4 tmpvar_1;
D/Unity ( 9514): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
D/Unity ( 9514): mediump vec2 tmpvar_2;
D/Unity ( 9514): highp vec4 tmpvar_3;
D/Unity ( 9514): tmpvar_3.w = 1.0;
D/Unity ( 9514): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
D/Unity ( 9514): (_ZBufferParams.x * tmpvar_1.x)
D/Unity ( 9514): + _ZBufferParams.y))));
D/Unity ( 9514): highp vec4 tmpvar_4;
D/Unity ( 9514): tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
D/Unity ( 9514): highp vec4 tmpvar_5;
D/Unity ( 9514): tmpvar_5 = (_PreviousVP * tmpvar_4);
D/Unity ( 9514): highp vec4 tmpvar_6;
D/Unity ( 9514): tmpvar_6 = (_NonJitteredVP * tmpvar_4);
D/Unity ( 9514): highp vec2 tmpvar_7;
D/Unity ( 9514): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
D/Unity ( 9514): highp vec2 tmpvar_8;
D/Unity ( 9514): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
D/Unity ( 9514): tmpvar_2 = (tmpvar_8 - tmpvar_7);
D/Unity ( 9514): mediump vec4 tmpvar_9;
D/Unity ( 9514): tmpvar_9.zw = vec2(0.0, 1.0);
D/Unity ( 9514): tmpvar_9.xy = tmpvar_2;
D/Unity ( 9514): gl_FragDepthEXT = tmpvar_1.x;
D/Unity ( 9514): gl_FragData[0] = tmpvar_9;
D/Unity ( 9514): }
D/Unity ( 9514): fragment evaluation shader
I/Unity ( 9850): splash_mode = 0 (integer)
I/Unity ( 9850): useObb = True (bool)
I/Unity ( 9850): 2b3668d36261193c763b849f8d3a7e00 = True (bool)
I/Unity ( 9850): onResume
D/Unity ( 9850): [EGL] Attaching window :0xb44a8808
D/Unity ( 9850): [EGL] Attaching window :0xb44a8808
I/Unity ( 9850): windowFocusChanged: true
D/Unity ( 9850): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1360mb
D/Unity ( 9850): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
D/Unity ( 9850): [SHA1] eedb14ec49d7f6b138ce3383e96afc53fd010c06 26157092 bytes ~ lib/armeabi-v7a/libunity.so
D/Unity ( 9850): [SHA1] af4a5515324d20da8654a1e9248fd4218c0eefa1 25316 bytes ~ lib/armeabi-v7a/libmain.so
D/Unity ( 9850): [SHA1] cf79e315d87e48141978629baa759ccadc0bb137 3762548 bytes ~ lib/armeabi-v7a/libmono.so
D/Unity ( 9850): [SHA1] b2ac7c29110405829ce1563704cc29a74c6815c1 29887148 bytes ~ lib/x86/libunity.so
D/Unity ( 9850): [SHA1] 6bc471c370e126c553ccad215df4ff2a63981624 8120 bytes ~ lib/x86/libmain.so
D/Unity ( 9850): [SHA1] 899983818efd6b1863f4a0ee48347f8400837000 3628252 bytes ~ lib/x86/libmono.so
D/Unity ( 9850): Mono path[0] = '/data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed'
D/Unity ( 9850): Mono config path = 'assets/bin/Data/Managed'
D/Unity ( 9850): PlayerConnection initialized from /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data (debug = 0)
D/Unity ( 9850): PlayerConnection initialized network socket : 0.0.0.0 55306
D/Unity ( 9850): PlayerConnection initialized unix socket : Unity-com.Ilsimo.Platform3D
D/Unity ( 9850): Multi-casting "[IP] 192.168.1.15 [Port] 55306 [Flags] 3 [Guid] 2530368470 [EditorId] 4048526847 [Version] 1048832 [Id] AndroidPlayer(samsung_SM-J320FN@192.168.1.15) [Debug] 1" to [225.0.0.222:54997]...
D/Unity ( 9850): Waiting for connection from host on [192.168.1.15:55306]...
D/Unity ( 9850): Timed out. Continuing without host connection.
D/Unity ( 9850): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56470
D/Unity ( 9850): InitializeScriptEngine OK (af404ee0)
D/Unity ( 9850): PlayerConnection already initialized - listening to [192.168.1.15:55306]
D/Unity ( 9850): PlayerInitEngineNoGraphics OK
D/Unity ( 9850): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
E/Unity ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9850): Stacktrace is not supported on this platform.
E/Unity ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9850):
D/Unity ( 9850): [EGL] Request: ES 3.1 RGB0 000 0/0
E/Unity ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9850): Stacktrace is not supported on this platform.
E/Unity ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9850):
D/Unity ( 9850): [EGL] Request: ES 3.0 RGB0 000 0/0
E/Unity ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9850): Stacktrace is not supported on this platform.
E/Unity ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9850):
D/Unity ( 9850): [EGL] Request: ES 2.0 RGB0 000 0/0
D/Unity ( 9850): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
D/Unity ( 9850): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
E/Unity ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9850): Stacktrace is not supported on this platform.
E/Unity ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9850):
D/Unity ( 9850): [EGL] Request: ES 3.1 RGB0 000 0/0
E/Unity ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9850): Stacktrace is not supported on this platform.
E/Unity ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9850):
D/Unity ( 9850): [EGL] Request: ES 3.0 RGB0 000 0/0
E/Unity ( 9850): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity ( 9850): Stacktrace is not supported on this platform.
E/Unity ( 9850): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity ( 9850):
D/Unity ( 9850): [EGL] Request: ES 2.0 RGB0 000 0/0
D/Unity ( 9850): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
D/Unity ( 9850): [EGL] Request: ES 2.0 RGBA32 8888 0/0
D/Unity ( 9850): [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
D/Unity ( 9850): ANativeWindow: (1280/720) RequestedResolution: (0/0) EGLSurface: (1280/720)
D/Unity ( 9850): Renderer: Mali-400 MP
D/Unity ( 9850): Vendor: ARM
D/Unity ( 9850): Version: OpenGL ES 2.0
D/Unity ( 9850): GLES: 2
D/Unity ( 9850): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
D/Unity ( 9850): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1586018896
D/Unity ( 9850): InitializeGfxDevice OK
D/Unity ( 9850): Initialize engine version: 5.4.2f2 (b7e030c65c9b)
D/Unity ( 9850): AudioManager: Selecting AudioTrack output...
D/Unity ( 9850): Begin MonoManager ReloadAssembly
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
D/Unity ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
D/Unity ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
D/Unity ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
D/Unity ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
D/Unity ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
D/Unity ( 9850): Loading /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
D/Unity ( 9850): - Completed reload, in 0.179 seconds
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
D/Unity ( 9850): Platform assembly: /data/app/com.Ilsimo.Platform3D-2/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
D/Unity ( 9850): -------- Shader compilation failed
D/Unity ( 9850): #version 100
D/Unity ( 9850): #extension GL_EXT_frag_depth : enable
D/Unity ( 9850): precision mediump float;
D/Unity ( 9850): uniform highp vec4 _ProjectionParams;
D/Unity ( 9850): uniform highp vec4 _ZBufferParams;
D/Unity ( 9850): uniform highp mat4 unity_CameraToWorld;
D/Unity ( 9850): uniform highp mat4 _NonJitteredVP;
D/Unity ( 9850): uniform highp mat4 _PreviousVP;
D/Unity ( 9850): uniform highp sampler2D _CameraDepthTexture;
D/Unity ( 9850): varying highp vec2 xlv_TEXCOORD0;
D/Unity ( 9850): varying highp vec3 xlv_TEXCOORD1;
D/Unity ( 9850): void main ()
D/Unity ( 9850): {
D/Unity ( 9850): highp vec4 tmpvar_1;
D/Unity ( 9850): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
D/Unity ( 9850): mediump vec2 tmpvar_2;
D/Unity ( 9850): highp vec4 tmpvar_3;
D/Unity ( 9850): tmpvar_3.w = 1.0;
D/Unity ( 9850): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
D/Unity ( 9850): (_ZBufferParams.x * tmpvar_1.x)
D/Unity ( 9850): + _ZBufferParams.y))));
D/Unity ( 9850): highp vec4 tmpvar_4;
D/Unity ( 9850): tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
D/Unity ( 9850): highp vec4 tmpvar_5;
D/Unity ( 9850): tmpvar_5 = (_PreviousVP * tmpvar_4);
D/Unity ( 9850): highp vec4 tmpvar_6;
D/Unity ( 9850): tmpvar_6 = (_NonJitteredVP * tmpvar_4);
D/Unity ( 9850): highp vec2 tmpvar_7;
D/Unity ( 9850): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
D/Unity ( 9850): highp vec2 tmpvar_8;
D/Unity ( 9850): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
D/Unity ( 9850): tmpvar_2 = (tmpvar_8 - tmpvar_7);
D/Unity ( 9850): mediump vec4 tmpvar_9;
D/Unity ( 9850): tmpvar_9.zw = vec2(0.0, 1.0);
D/Unity ( 9850): tmpvar_9.xy = tmpvar_2;
D/Unity ( 9850): gl_FragDepthEXT = tmpvar_1.x;
D/Unity ( 9850): gl_FragData[0] = tmpvar_9;
D/Unity ( 9850): }
D/Unity ( 9850): -------- failed compiling:
D/Unity ( 9850): fragment evaluation shader
D/Unity ( 9850): 0:4: P0003: Extension 'GL_EXT_frag_depth' not supported
D/Unity ( 9850): 0:6: P0004: High precision not supported, instead compiling high precision as medium precision
D/Unity ( 9850): 0:38: L0002: Undeclared variable 'gl_FragDepthEXT'
D/Unity ( 9850): Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
D/Unity ( 9850): WARNING: Shader
D/Unity ( 9850): Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
D/Unity ( 9850): WARNING: Shader
D/Unity ( 9850): Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
D/Unity ( 9850): PlayerInitEngineGraphics OK
D/Unity ( 9850): Found 3 native sensors
D/Unity ( 9850): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity ( 9850): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity ( 9850): Requested framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[on], samples[1]
D/Unity ( 9850): Created framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
D/Unity ( 9850): UnloadTime: 6.439000 ms
D/Unity ( 9850): UUID: 84cbbc34ed3ba29 => 9b4decce4dd1825c79305f913aefa1bd
D/Unity ( 9850): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity ( 9850): Choreographer available: Enabling VSYNC timing
D/Unity ( 9850): Setting up 1 worker threads for Enlighten.
D/Unity ( 9850): Thread -> id: afc55a00 -> priority: 1
D/Unity ( 9850): Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
D/Unity ( 9850): UnloadTime: 63.965000 ms
D/Unity ( 9850): System memory in use before: 3.7 MB.
D/Unity ( 9850): System memory in use after: 3.7 MB.
D/Unity ( 9850):
D/Unity ( 9850): Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 279.
D/Unity ( 9850): Total: 2.136000 ms (FindLiveObjects: 0.061000 ms CreateObjectMapping: 0.091000 ms MarkObjects: 1.313000 ms DeleteObjects: 0.640000 ms)
D/Unity ( 9850):
I/Unity ( 9850): onPause
D/Unity ( 9850): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
I/Unity ( 9850): onResume
D/Unity ( 9850): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity ( 9850): Choreographer available: Enabling VSYNC timing
I/Unity ( 9850): onPause
D/Unity ( 9850): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
I/Unity ( 9850): windowFocusChanged: false
D/Unity ( 9850): [EGL] Attaching window :0x0
I/Unity (10942): splash_mode = 0 (integer)
I/Unity (10942): useObb = True (bool)
I/Unity (10942): 0e399494c59ac66215e9eab539d4f66f = True (bool)
I/Unity (10942): onResume
D/Unity (10942): [EGL] Attaching window :0xb44a8808
D/Unity (10942): [EGL] Attaching window :0xb44a8808
I/Unity (10942): windowFocusChanged: true
D/Unity (10942): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1360mb
D/Unity (10942): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
D/Unity (10942): [SHA1] eedb14ec49d7f6b138ce3383e96afc53fd010c06 26157092 bytes ~ lib/armeabi-v7a/libunity.so
D/Unity (10942): [SHA1] af4a5515324d20da8654a1e9248fd4218c0eefa1 25316 bytes ~ lib/armeabi-v7a/libmain.so
D/Unity (10942): [SHA1] cf79e315d87e48141978629baa759ccadc0bb137 3762548 bytes ~ lib/armeabi-v7a/libmono.so
D/Unity (10942): [SHA1] b2ac7c29110405829ce1563704cc29a74c6815c1 29887148 bytes ~ lib/x86/libunity.so
D/Unity (10942): [SHA1] 6bc471c370e126c553ccad215df4ff2a63981624 8120 bytes ~ lib/x86/libmain.so
D/Unity (10942): [SHA1] 899983818efd6b1863f4a0ee48347f8400837000 3628252 bytes ~ lib/x86/libmono.so
D/Unity (10942): Mono path[0] = '/data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed'
D/Unity (10942): Mono config path = 'assets/bin/Data/Managed'
D/Unity (10942): PlayerConnection initialized from /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data (debug = 0)
D/Unity (10942): PlayerConnection initialized network socket : 0.0.0.0 55175
D/Unity (10942): PlayerConnection initialized unix socket : Unity-com.Ilsimo.Platform3D
D/Unity (10942): Multi-casting "[IP] 192.168.1.15 [Port] 55175 [Flags] 2 [Guid] 1427499482 [EditorId] 4048526847 [Version] 1048832 [Id] AndroidPlayer(samsung_SM-J320FN@192.168.1.15) [Debug] 0" to [225.0.0.222:54997]...
D/Unity (10942): InitializeScriptEngine OK (af402ee0)
D/Unity (10942): PlayerConnection already initialized - listening to [192.168.1.15:55175]
D/Unity (10942): PlayerInitEngineNoGraphics OK
D/Unity (10942): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
E/Unity (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (10942): Stacktrace is not supported on this platform.
E/Unity (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity (10942):
D/Unity (10942): [EGL] Request: ES 3.1 RGB0 000 0/0
E/Unity (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (10942): Stacktrace is not supported on this platform.
E/Unity (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity (10942):
D/Unity (10942): [EGL] Request: ES 3.0 RGB0 000 0/0
E/Unity (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (10942): Stacktrace is not supported on this platform.
E/Unity (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity (10942):
D/Unity (10942): [EGL] Request: ES 2.0 RGB0 000 0/0
D/Unity (10942): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
D/Unity (10942): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
E/Unity (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (10942): Stacktrace is not supported on this platform.
E/Unity (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity (10942):
D/Unity (10942): [EGL] Request: ES 3.1 RGB0 000 0/0
E/Unity (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (10942): Stacktrace is not supported on this platform.
E/Unity (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity (10942):
D/Unity (10942): [EGL] Request: ES 3.0 RGB0 000 0/0
E/Unity (10942): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (10942): Stacktrace is not supported on this platform.
E/Unity (10942): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity (10942):
D/Unity (10942): [EGL] Request: ES 2.0 RGB0 000 0/0
D/Unity (10942): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
D/Unity (10942): [EGL] Request: ES 2.0 RGBA32 8888 0/0
D/Unity (10942): [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
D/Unity (10942): ANativeWindow: (1280/720) RequestedResolution: (0/0) EGLSurface: (1280/720)
D/Unity (10942): Renderer: Mali-400 MP
D/Unity (10942): Vendor: ARM
D/Unity (10942): Version: OpenGL ES 2.0
D/Unity (10942): GLES: 2
D/Unity (10942): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
D/Unity (10942): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1585998992
D/Unity (10942): InitializeGfxDevice OK
D/Unity (10942): Initialize engine version: 5.4.2f2 (b7e030c65c9b)
D/Unity (10942): AudioManager: Selecting AudioTrack output...
D/Unity (10942): Begin MonoManager ReloadAssembly
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
D/Unity (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
D/Unity (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
D/Unity (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
D/Unity (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
D/Unity (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
D/Unity (10942): Loading /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
D/Unity (10942): - Completed reload, in 0.227 seconds
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
D/Unity (10942): Platform assembly: /data/app/com.Ilsimo.Platform3D-1/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
D/Unity (10942): -------- Shader compilation failed
D/Unity (10942): #version 100
D/Unity (10942): #extension GL_EXT_frag_depth : enable
D/Unity (10942): precision mediump float;
D/Unity (10942): uniform highp vec4 _ProjectionParams;
D/Unity (10942): uniform highp vec4 _ZBufferParams;
D/Unity (10942): uniform highp mat4 unity_CameraToWorld;
D/Unity (10942): uniform highp mat4 _NonJitteredVP;
D/Unity (10942): uniform highp mat4 _PreviousVP;
D/Unity (10942): uniform highp sampler2D _CameraDepthTexture;
D/Unity (10942): varying highp vec2 xlv_TEXCOORD0;
D/Unity (10942): varying highp vec3 xlv_TEXCOORD1;
D/Unity (10942): void main ()
D/Unity (10942): {
D/Unity (10942): highp vec4 tmpvar_1;
D/Unity (10942): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
D/Unity (10942): mediump vec2 tmpvar_2;
D/Unity (10942): highp vec4 tmpvar_3;
D/Unity (10942): tmpvar_3.w = 1.0;
D/Unity (10942): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
D/Unity (10942): (_ZBufferParams.x * tmpvar_1.x)
D/Unity (10942): + _ZBufferParams.y))));
D/Unity (10942): highp vec4 tmpvar_4;
D/Unity (10942): tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
D/Unity (10942): highp vec4 tmpvar_5;
D/Unity (10942): tmpvar_5 = (_PreviousVP * tmpvar_4);
D/Unity (10942): highp vec4 tmpvar_6;
D/Unity (10942): tmpvar_6 = (_NonJitteredVP * tmpvar_4);
D/Unity (10942): highp vec2 tmpvar_7;
D/Unity (10942): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
D/Unity (10942): highp vec2 tmpvar_8;
D/Unity (10942): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
D/Unity (10942): tmpvar_2 = (tmpvar_8 - tmpvar_7);
D/Unity (10942): mediump vec4 tmpvar_9;
D/Unity (10942): tmpvar_9.zw = vec2(0.0, 1.0);
D/Unity (10942): tmpvar_9.xy = tmpvar_2;
D/Unity (10942): gl_FragDepthEXT = tmpvar_1.x;
D/Unity (10942): gl_FragData[0] = tmpvar_9;
D/Unity (10942): }
D/Unity (10942): -------- failed compiling:
D/Unity (10942): fragment evaluation shader
D/Unity (10942): 0:4: P0003: Extension 'GL_EXT_frag_depth' not supported
D/Unity (10942): 0:6: P0004: High precision not supported, instead compiling high precision as medium precision
D/Unity (10942): 0:38: L0002: Undeclared variable 'gl_FragDepthEXT'
D/Unity (10942): Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
D/Unity (10942): WARNING: Shader
D/Unity (10942): Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
D/Unity (10942): WARNING: Shader
D/Unity (10942): Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
D/Unity (10942): PlayerInitEngineGraphics OK
D/Unity (10942): Found 3 native sensors
D/Unity (10942): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity (10942): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity (10942): Requested framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[on], samples[1]
D/Unity (10942): Created framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
D/Unity (10942): UnloadTime: 5.249000 ms
D/Unity (10942): UUID: 84cbbc34ed3ba29 => 9b4decce4dd1825c79305f913aefa1bd
D/Unity (10942): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity (10942): Choreographer available: Enabling VSYNC timing
D/Unity (10942): Setting up 1 worker threads for Enlighten.
D/Unity (10942): Thread -> id: afc57580 -> priority: 1
D/Unity (10942): Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
D/Unity (10942): UnloadTime: 58.014000 ms
D/Unity (10942): System memory in use before: 3.7 MB.
D/Unity (10942): System memory in use after: 3.7 MB.
D/Unity (10942):
D/Unity (10942): Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 279.
D/Unity (10942): Total: 2.259000 ms (FindLiveObjects: 0.061000 ms CreateObjectMapping: 0.153000 ms MarkObjects: 1.252000 ms DeleteObjects: 0.763000 ms)
D/Unity (10942):
I/Unity (10942): onPause
D/Unity (10942): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
I/Unity (10942): onResume
D/Unity (10942): Sensor : Accelerometer ( 1) ; 0.019154 / 0.01s ; BMA254 Acceleration Sensor / Bosch Sensortec
D/Unity (10942): Choreographer available: Enabling VSYNC timing |
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