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ChessBoard::ChessBoard(void)
{
initBoard();
}
ChessBoard::~ChessBoard(void)
{
}
void ChessBoard::initBoard()
{
this->board[0][0] = new Tower("W");
this->board[0][1] = new Horse("W");
this->board[0][2] = new Bishop("W");
this->board[0][3] = new Queen("W");
this->board[0][4] = new King("W");
this->board[0][5] = new Bishop("W");
this->board[0][6] = new Horse("W");
this->board[0][7] = new Tower("W");
this->board[1][0] = new Pawn("W");
this->board[1][1] = new Pawn("W");
this->board[1][2] = new Pawn("W");
this->board[1][3] = new Pawn("W");
this->board[1][4] = new Pawn("W");
this->board[1][5] = new Pawn("W");
this->board[1][6] = new Pawn("W");
this->board[1][7] = new Pawn("W");
this->board[2][0] = NULL;
this->board[2][1] = NULL;
this->board[2][2] = NULL;
this->board[2][3] = NULL;
this->board[2][4] = NULL;
this->board[2][5] = NULL;
this->board[2][6] = NULL;
this->board[2][7] = NULL;
this->board[3][0] = NULL;
this->board[3][1] = NULL;
this->board[3][2] = NULL;
this->board[3][3] = NULL;
this->board[3][4] = NULL;
this->board[3][5] = NULL;
this->board[3][6] = NULL;
this->board[3][7] = NULL;
this->board[4][0] = NULL;
this->board[4][1] = NULL;
this->board[4][2] = NULL;
this->board[4][3] = NULL;
this->board[4][4] = NULL;
this->board[4][5] = NULL;
this->board[4][6] = NULL;
this->board[4][7] = NULL;
this->board[5][0] = NULL;
this->board[5][1] = NULL;
this->board[5][2] = NULL;
this->board[5][3] = NULL;
this->board[5][4] = NULL;
this->board[5][5] = NULL;
this->board[5][6] = NULL;
this->board[5][7] = NULL;
this->board[6][0] = new Pawn("B");
this->board[6][1] = new Pawn("B");
this->board[6][2] = new Pawn("B");
this->board[6][3] = new Pawn("B");
this->board[6][4] = new Pawn("B");
this->board[6][5] = new Pawn("B");
this->board[6][6] = new Pawn("B");
this->board[6][7] = new Pawn("B");
this->board[7][0] = new Tower("B");
this->board[7][1] = new Horse("B");
this->board[7][2] = new Bishop("B");
this->board[7][3] = new Queen("B");
this->board[7][4] = new King("B");
this->board[7][5] = new Bishop("B");
this->board[7][6] = new Horse("B");
this->board[7][7] = new Tower("B");
}
Piece* ChessBoard::getBoard()
{
return(this->board);
} |
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